Official-Outcast13 / Fallout-13

The codebase for the Outcast 13 server.
https://outcaststhirteen.wikia.com/wiki/Outcasts_Thirteen
GNU Affero General Public License v3.0
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Dismemberment chance is too high. Also new idea for melee combat with weapons. #53

Open Sansaur opened 6 years ago

Sansaur commented 6 years ago

As it currently stays, dismemberment has a chance of happening equal to the weight class -1 by the weapon's force if said weapon is sharp and at least has a weight class of 3 (Normal weight)

That means that usually, medium sized weapons will have double their attack power in chance to dismember, and that's just crazy.

Alongside this issue I want to add an idea regarding "weapon preferences", like maybe you should be able to open up a menu regarding your character in which you could config your own "intentions" with weapon swings. For example:

This could actually be implemented with the current intentions system.

HELP = Soft strikes DISARM = Disarm with weapon GRAB = Block strikes HARM = Normal attacks.

Kramperino commented 6 years ago

Like the idea. I think Winters suggested something like this a while ago but the way he talked about it made it seem far too complex.

Just spit-balling but could we have it so that your proficiency with a weapon determines certain things about how it works? Like in the setup character menu you can be proficient with sharp weapons, blunt weapons, smol gun bois and bigg gun bois. I dunno how hard it'd be to implement or what it'd add to the game but eh, it's an idea.

Excuse my bad English, I'm a sleepy Kramp.