Open Sansaur opened 6 years ago
The purpose of this, by the way, is to make the first step into nerfing the damage of weapons, in the future there should also be bleeding, infections, and incapacitations. Basically, the purpose is to make weapons not outright kill, but rather "cause hurt"
I've been thinking on an idea to add "Pain". It's just like some kind of broken bones 2.0 but without the need to break bones