Official-Outcast13 / Fallout-13

The codebase for the Outcast 13 server.
https://outcaststhirteen.wikia.com/wiki/Outcasts_Thirteen
GNU Affero General Public License v3.0
6 stars 15 forks source link

Harder crafting #79

Open Sansaur opened 6 years ago

Sansaur commented 6 years ago

Personally I think that a way to give more things to do throughout the round to the players is just a focus on crafting and improvement.

An example:

The NCR begins with an standard issue assault rifle with a magazine that holds 20 bullets that deal low-medium damage and cannot hold better ammunition.

The available improvements to said assault rifles are scopes (Which require plastic, class and a crafting station / workshop), bigger magazines (Which require metal and plastic and the workshop), improving magazines so can hold better ammo (Same as before) and finally, better ammo (Metal being pressed inside some machine that uses molds that also have to be made).


They can perfectly play with the regular assault rifles, that shit will still kill, but they can spend time on their round improving their equipment, or working on other objectives


This way of thinking can be applied to any faction, and some factions should have a focus on it (BOS, for example) and it doesn't have to be just weapons. More gadgets and special equipment could be made through this idea of focusing crafting