Today's problem is, BeatDrop crashing when going to fullscreen/borderless/monitor stretch mode or resizing/maximizing when it's using the multiple instances of the same sprite!
Winamp's Milkdrop didn't happen from now on.
Anyone can find the part of the code or a solution to fix this problem?
Today's problem is, BeatDrop crashing when going to fullscreen/borderless/monitor stretch mode or resizing/maximizing when it's using the multiple instances of the same sprite!
Winamp's Milkdrop didn't happen from now on.
Anyone can find the part of the code or a solution to fix this problem?