Offwrldr / Nekoma

Fallout 13 recreated atop a fork of Bubberstation.
GNU Affero General Public License v3.0
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Atmos - Remove Implementation? #6

Open Offwrldr opened 2 months ago

Offwrldr commented 2 months ago

Is this possible?

Offwrldr commented 2 months ago

From ChatGPT

Disabling the atmospherics code in SS13 depends on how integrated it is in your specific codebase. Atmospherics tends to be tightly woven into both the game logic and the map itself, so simply disabling it might lead to unintended consequences. Here’s a general guide on how you can disable or bypass atmospherics:

1. Comment Out/Remove Atmospherics System Initialization

2. Modify Map to Remove Atmospherics Components

3. Disable Atmospherics Processing

4. Disable Atmosphere Code in Airlocks and Breathing Systems

5. Stub Out Atmospherics Procs

6. Test Thoroughly

Disabling a core system like atmos is tricky because it’s so deeply integrated into the game's core logic. You might also consider selectively disabling atmos in certain areas or creating a simplified system if fully removing it causes too many issues.

Let me know if you need more detailed instructions on a specific part of this process.