Open Offwrldr opened 2 months ago
From ChatGPT
Disabling the atmospherics code in SS13 depends on how integrated it is in your specific codebase. Atmospherics tends to be tightly woven into both the game logic and the map itself, so simply disabling it might lead to unintended consequences. Here’s a general guide on how you can disable or bypass atmospherics:
code/modules/atmospherics/
.ssatoms.dm
or within SSinitialize
/InitializeSubsystems
..dmm
files to avoid any dependencies that could cause errors or crashes.process_atmos.dm
.return
statements) so that the functions don't do anything, preventing crashes or errors.code/modules/atmospherics/air.dm
, code/modules/atmospherics/gas_mixture.dm
, etc.Disabling a core system like atmos is tricky because it’s so deeply integrated into the game's core logic. You might also consider selectively disabling atmos in certain areas or creating a simplified system if fully removing it causes too many issues.
Let me know if you need more detailed instructions on a specific part of this process.
Is this possible?