Closed GoogleCodeExporter closed 9 years ago
Issue 245 has been merged into this issue.
Original comment by octavs...@gmail.com
on 31 May 2010 at 6:23
As mentioned in issue 245, this is very similar to issue 232 and issue 233,
notably
by the repetition of "Found 0 dwarves out of 1 creatures". It could be the same
problem showing up as multiple bugs (consider, for instance, new caravan,
especially
new dwarven caravan, means new dwarves in the creature vector -- at the very
least,
the outpost liaison). New migrants are also new dwarves, and new game again
means new
dwarves. When loading a savegame, the creature vector gets placed in the
expected
location, which makes DT work again.
We've had reports that this bug does not reproduce using DT 0.5.1, do you think
you
could give that a try for us?
Original comment by octavs...@gmail.com
on 31 May 2010 at 6:28
Addendum: if you want to use DT 0.5.1 with DT 0.31.04, you will need to copy the
memory layout from [DT location]/etc/memory_layouts/windows/0.31.04.ini to the
same
path in 0.5.1's working path. Please ask for clarification, if needed.
Original comment by octavs...@gmail.com
on 31 May 2010 at 6:31
Original comment by treyst...@gmail.com
on 31 May 2010 at 8:18
yokohead, I was just running the fort you uploaded. Does a caravan arrive
anytime soon
after that save? Or does that save itself not allow you to connect?
Original comment by treyst...@gmail.com
on 1 Jun 2010 at 12:48
Nevermind, I left the original poster's fort running until a caravan showed up.
Confirmed fixed via r13ed26a2f0
Original comment by treyst...@gmail.com
on 1 Jun 2010 at 1:46
Original issue reported on code.google.com by
yokoh...@gmail.com
on 29 May 2010 at 4:01