Open tobyalden opened 4 years ago
I did a quick test with a dummy 5000px by 13000px map and it ran ok (tested a few tile operations + resizing huge entities). So either my level is too simple or my machine handles it better. To dig further:
Sorry I didn't get back to this sooner. Here's the project file and map in question: https://drive.google.com/file/d/1k_enUCfh-H0YVblGXzW44vBoNrKtUExV/view?usp=sharing
It seems to slowdown the most when I resize objects and place nodes. To be more accurate, it hangs - I'll try to resize something and 10-15 seconds will pass before it unfreezes and shows me the result of resizing.
I've been using Ogmo Editor 3 to make a metroidvania-style game with a very large map (about 5000px by 13000px). As the map's gotten bigger and more populated, the editor has started to run so slow it's almost unusable. In particular, resizing large entities (e.g. an entity that's 500px by 6000px) causes it to hang for a long time. It seems to affect both PC & Mac builds.