Ogmo-Editor-3 / OgmoEditor3-CE

The Community Edition of Ogmo Editor 3
https://ogmo-editor-3.github.io
MIT License
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Continuous level display #43

Open 01010111 opened 5 years ago

01010111 commented 5 years ago

Throwing this in here just to keep track of the idea:

Link levels together using some kind of interface, then neighboring levels will display in the workspace.

Would be very helpful for creating huge maps made of lots of level "chunks", and real cool to be able to see your "whole game" by zooming out :)

AustinEast commented 4 years ago

just for reference, i added in the offset vector into the LevelData class as a first step into getting this working - the idea being that the offset is where the level would sit in the continuous display.

chosencharacters commented 4 years ago

This is my dream feature. If you guys could pull this off you'd make the life of every Metroidvania dev infinitely easier.

AustinEast commented 4 years ago

started working on this in the continuous-display branch 👍

chosencharacters commented 4 years ago

Exciting :0

On Tue, Dec 10, 2019 at 7:35 PM Austin East notifications@github.com wrote:

started working on this in the continuous-display branch 👍

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XANOZOID commented 4 years ago

I kind of had this in mind the the "component tying" system I proposed, but it was not limited to just this . . . I also supposed that if someone was making a grid-based game like VVVV that we could support sub-grids.

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