Open blurymind opened 5 years ago
I'm not sure how possible this is? Tiled has a ton of features - can someone who is more familiar with the Tiled TMX format weigh in?
At the very least it may be possible to import a limited range of things?
There is an official documentation that can perhaps be helpful? https://doc.mapeditor.org/en/stable/reference/tmx-map-format/
I am personally more interested in the json format https://doc.mapeditor.org/en/stable/reference/json-map-format/
which is what html5 game engines use for parsing.
Again the big selling feature of tiled is that it can be parsed by most game engines out there. So people coming from more game engines will be able to use ogmo for their projects.
Tiled does have many features, but not all parsers support all of them, so supporting export of only the basics should be ok. In any case having a unified export format across open source editors should help all indie game devs.
Coming from tiled, a big selling point of ogmo to me is its portability. We can potentially get it up in places where tiled doesn't run. Putting those two things together is a killer combination imo
It would allow people to migrate their projects to ogmo.. Also one thing that wouldpotentially be cool if we get ogmo to run as a webapp, then enable editing of tiled files in the browser, from any device with a web browser.
Being able to export to tiled would also allow us to use the various tiled parsers out there- for different game engines