Closed FireML closed 5 months ago
Adds a catch block in FishUtils#getFish(Skull, Player) which uses the fisher UUID if playerString is invalid. Should fix the following error:
Adds a null check to FishingProcessor#getFish, since that was causing issues:
Adds a method to NbtUtils to get an NBTItem object so we can get null instead of an NPE. This has been used in WorthNBT#getValue to prevent warnings:
I have a build of it here: https://github.com/FireML/EvenMoreFish/releases/tag/exception-fix
Adds a catch block in FishUtils#getFish(Skull, Player) which uses the fisher UUID if playerString is invalid. Should fix the following error:![image](https://github.com/Oheers/EvenMoreFish/assets/106587317/cf7485a1-b115-42b5-834f-0e4b1fc14ee7)
Adds a null check to FishingProcessor#getFish, since that was causing issues:![image](https://github.com/Oheers/EvenMoreFish/assets/106587317/aa94316b-e1b2-403d-a83b-12cc4735bb09)
Adds a method to NbtUtils to get an NBTItem object so we can get null instead of an NPE. This has been used in WorthNBT#getValue to prevent warnings:![image](https://github.com/Oheers/EvenMoreFish/assets/106587317/9e3c04b6-f242-4ba0-a404-656f644c6489)