baits:
Brood:
item:
material: BREAD
# How should this be displayed in game?
displayname: "&#eb8f34Brood Aas"
glowing: true
# This can be used in the lore format to create a consistent colour theme.
bait-theme: "&#eb8f34"
# This lists the fish that are attracted to this bait (make sure to specify the rarity and ensure there's no typos)
rarities:
- "Normaal"
# How likely should it be to find this bait when they're caught.
catch-weight: 250
# When more than 1 types of baits are applied, how likely is it that this one should be used?
application-weight: 150
# How many of this bait can be applied to a rod at once?
max-baits: 1
Garnalen:
item:
material: RABBIT_FOOT
# How should this be displayed in game?
displayname: "&#ff7777Garnalen Aas"
glowing: true
# This can be used in the lore format to create a consistent colour theme.
bait-theme: "&#ff7777"
# This lists the fish that are attracted to this bait (make sure to specify the rarity and ensure there's no typos)
rarities:
- "Normaal"
- "Unieke"
# How likely should it be to find this bait when they're caught.
catch-weight: 100
# When more than 1 types of baits are applied, how likely is it that this one should be used?
application-weight: 150
# How many of this bait can be applied to a rod at once?
max-baits: 1
Wormen:
item:
material: TADPOLE_BUCKET
displayname: "&#dbacb4Wormen Aas"
glowing: true
bait-theme: "&#dbacb4"
rarities:
- "Unieke"
- "Epische"
catch-weight: 20
application-weight: 150
max-baits: 1
Slak:
item:
material: NAUTILUS_SHELL
displayname: "&ff7aSlakken Aas"
glowing: true
bait-theme: "&ff7a"
catch-weight: 20
application-weight: 40
rarities:
- "Tropische"
max-baits: 1
Kunstaas:
item:
material: TROPICAL_FISH
displayname: "&#fdca01Kunst Aas"
glowing: true
bait-theme: "&#fdca01"
rarities:
- "Legendarisch"
catch-weight: 2
application-weight: 40
max-baits: 1
I don't really understand why but yeah