Closed Nightpresider closed 5 months ago
@sailbot393 if this were to happen would it be difficult to make compatible with Lock&key Lock&key set actor difficulty (most likely 1-15) and then Harvest can add to the set difficulty number before results are displayed to players.
I will look into it
Should be fixed in 1.8.0 release
looking for a tweek to this module, by adding a check box in the settings for "Full Skill Item Roll" Rather than - to my understanding... module currently gives players a feature called harvest, which checks on canvas target for 0 hp = continue Next it prompts player to choose a skill roll (or) auto rolls skill defined in the features of that creature for one named "anyskill" such as Nature, or Survival. Lastly it looks at the items on that character sheet checking each items Source input field for a number, if that number is =/< than the roll it moves the items to player character sheet.
Change Do not look on creature's feature for a skill but instead goes straight to the items source and looks for abbreviated skill+# separated by "," so that a player may choose any skill to roll when harvesting and it will check that creatures items for a corresponding DC to that skill.
Also to be noted Foundry 5e D&D Items Sourse input box has undergone a change i believe you could implement "Full Skill Item Roll" without impacting the original system, by having the code first check for X field of the new Source for "Nat20","Arc10" exc exc - if blank go back to existing code.
Compatibility [Poll Request Update settings.js and module.js to integrate Item Piles #29]
-I too would find this preferrable as I'm sure many within Item-piles vast user base would.