Closed Asiermd closed 5 months ago
Ty for ticket we will solve the warning . Did you have other modules active like Item Piles or BRT ?
I have (probably too) many, including those 2, i will share screenshots of the one im using right now.
Should be fixed in 1.7.3
Im sorry, but i dont see it fixed, i try to loot consumables and i cant, im in the 2.4.1 DnD version, havent upgraded it to 3.x.x yet, that may be the problem?
Im sorry, but i dont see it fixed, i try to loot consumables and i cant, im in the 2.4.1 DnD version, havent upgraded it to 3.x.x yet, that may be the problem?
It's possible, 1.7.2 onwards have been made with 3.0.0 in mind. I haven't tested back compatibility. I didn't make the bugfix so I can't say with much certainty.
it should work on 2.4.1. You still say "Loot consumables", did you mean "Harvesting cosumable" ? The loot operation let you only retrieve currency no ?
I meant harvesting yes, i think im doing everything alright cause i can harvest items categorized as "loot" but not the ones that are "consumables", there is no error in the console either when i try with the minimum modules possible, (harvester, better roll tables and dependencies) so i dont know why can it be.
Can you enable the "debug" settings of the module and see what the logs tell you ?
I add a bunch of logs on 1.7.4, try again with the new logs, but from the screenshot i can see the source reference is wrong.
Like i said in the README
In the BRT Harvest Rolltable sheet, the "Source Reference" field is the one used by this module to connect the monster to the rolltable! So "Source Reference" === "Name of The Monster" so for example if the monster name is "Ice Wolf" you must put on the source reference "Ice Wolf"
But i notice now there is a limitation on the items with only the "loot" type for unknwon reasons ? i'll try to remove that in a next release.
I used "Harvest" cause its my testing world, so most things have obvious names to why they were created, like the name for the harvesting to be "loot" and "consumable", in this case, the actor being named "harvest"
From the logs everything seem fine , in this case is working right ? we need just to remove the filter for the "loot" type ?
It seems like the filter for the item type being the problem, yes, as i can harvest another item in the loot category just fine even when it is a higher skill check.
Im sorry to be annoying, but i wanna know if this will be worked on, if not, i will edit the consumable items that i have.
i'll try to find some time tomorrow
Thanks a lot.
Try out 1.7.9
IT WORKS! Thank you, and sorry for the troubles
Module Version: v1.7.2
Describe the bug A clear and concise description of what the bug is.
To Reproduce Steps to reproduce the behavior:
Expected behavior For the consumables to be looted as normal
Screenshots
Browser: Google Chrome Versión 122.0.6261.70 (Build oficial) (64 bits)
Foundry Version:
Version 11 Build 315
Game System:
DnD 5e