OhhLoz / Harvester

A QoL FoundryVTT module to improve the harvesting and looting experience.
GNU General Public License v3.0
2 stars 2 forks source link

Adding drops to existing creatures with varying drops #50

Closed Thomas9666 closed 3 months ago

Thomas9666 commented 3 months ago

Hi, I've tried to mess around with the harvest sheets, adding items into the compendiums and double checking against existing sheets. For my game I'm wanting to add in a cooking and food system, where players can gather the ingredients. I'm trying as a proof of concept to add "Wolf Meat" as an item drop when harvesting a wolf actor. image_2024-05-18_010143512 According to the "Wolf Pelt" item, I have this set up correctly, and it is found in the "Harvest" Compendium. I've also added the item to the "Harvester | Wolf" BRT table, double checking the settings against the "Axe Beak" sheet since I know it can drop 3 items at once. image_2024-05-18_010730484

Every time I use the harvest ability, it only ever drops the wolf pelt and never the meat. Any idea where I'm going wrong? I can't seem to find any documentation around adding more items to existing creatures, only creating new ones

Thomas9666 commented 3 months ago

I'm an idiot. I added the items into the harvester rolltable when the better-rolltables harvest tables took priority. Added the item and formulae into that one and it works

p4535992 commented 3 months ago

I have added a explicit option on the api on BRT recentrlyfor avoid this, i just need to find time to updated the harvest module