Now that the Equipment classes are settling down, we should implement a couple of Particle Functions for virtually adding and removing a piece of Equipment.
This interface needs to be in place for ohmbrewer/ohmbrewer#39 to proceed, so collaborate with whoever implements that to make sure everything is copacetic.
Now that the Equipment classes are settling down, we should implement a couple of Particle Functions for virtually adding and removing a piece of Equipment.
This interface needs to be in place for ohmbrewer/ohmbrewer#39 to proceed, so collaborate with whoever implements that to make sure everything is copacetic.