Open GoogleCodeExporter opened 9 years ago
Thanks a lot for the suggestions.
Some features are very hard to implement such as 256 colour support, some are
less hard.
I had planned to change the very basic GUI. It should be very easy for me to
use the Frodo GUI (C64 emulator) since I know it enough well, but I am
considering to implement a more advanced GUI.
Regarding the virtual keyboard, by a strange coincidence, I received the same
request for UAE wii.
Regarding the virtual keybord, by a strange coincidence, I received the same
request for UAE wii.
I will start working on the least hard changes.
Original comment by olimpier...@gmail.com
on 28 May 2012 at 5:09
Great, yes I thought the 256 things might be a stretch too far.
On reflection I do not really think that suggestion 7 is really necessary
either since the current method of having a separate folder for each file type
is quite neat.
Original comment by whizzb...@gmail.com
on 28 May 2012 at 6:19
10) Map joystick to dpad and control stick
Currently the joystick directions are mapped either to the dpad or the nunchuck
stick/classic controller left stick but I think it would be good if the
dircetion could be mapped to both simultaneously.
I think this would be good as I generally play using the classic controller
left stick for directions but sometimes need more precise accuracy and so have
to switch the joystick directions to the dpad for a careful jump or whatever
and then switch it back.
Original comment by whizzb...@gmail.com
on 30 May 2012 at 8:08
Ok. I have already modified the code.
Original comment by olimpier...@gmail.com
on 2 Jun 2012 at 9:16
The point 10) is done in version 4. Sorry for the other requests but I have
been working on improving z80 and FBZX emulation
Original comment by olimpier...@gmail.com
on 29 Jun 2012 at 10:29
In version 6
2) Added support for poke files (also large files)
4) Added a FTP client to connect to WOS and download files
7) Added support for ZIP files
Original comment by olimpier...@gmail.com
on 31 Aug 2012 at 7:24
In version 7 the virtual keyboard uses the Wiimote IR pointer even if it is yet
called by + button.
1) is done.
Original comment by olimpier...@gmail.com
on 30 Dec 2012 at 6:25
Hi again, it has taken me a while to post some feedback on this. I am finding
that the Virtual keyboard using the Wiimote IR pointer is not working at all,
and there appears to be no virtual keyboard any more as far as I can see.
Pressing + does nothing and pointing at the screen does nothing. When I
returned to the Homebrew Channel after my first attempt I found that I could
not get a pointer on HC either and had to connect a new Wiimote to be able to
choose anything. I have not been able to replicate this though.
I have tried fbZX several times since and can no longer get any virtual
keyboard inputs to happen. When I updated I copied all the contents of
APPS\fbzx-wii to my SD card but only the fbzx.net file from the FBZX-Wii root
folder to my SD card. Can you think of a reason why it may not be working for
me?
Thanks again for all your hard work on this.
Original comment by whizzb...@gmail.com
on 3 Jan 2013 at 9:24
Actually, I have no idea. I received positive feedbacks from other people on
the new virtual keybord.
I compiled against the last libs.
It seems an issue of the libogc and SDL library.
I can tell you that I use the HC version 1.1 and Wii menu V 4.3.
Original comment by olimpier...@gmail.com
on 3 Jan 2013 at 10:55
The issue could depend on the fact the program can not load the virtual
keyboard images.
Check if these files are in the /fbzx-wii/fbzx directory:
keymap.bmp
Spectrum_keyboard.png
symbol_shift.png
caps_shift.png
Spectrum_keyboard_small.png
symbol_shift_small.png
caps_shift_small.png
Original comment by olimpier...@gmail.com
on 4 Jan 2013 at 8:10
Yes, that was the reason and all is working fine now. Thanks for the help!
Original comment by whizzb...@gmail.com
on 4 Jan 2013 at 2:01
Very well. I had prepared a debug dol file for you, but it is no more necessary.
Original comment by olimpier...@gmail.com
on 4 Jan 2013 at 3:44
In version 8
- Virtual keyboard uses Wii pointer (it is an option).
- Game selection menu uses screenshots (2 screenshots are possible).
5) is done.
Original comment by olimpier...@gmail.com
on 7 Jan 2013 at 5:15
In version 8
- Virtual keyboard is activated by Wii pointer (it is an option).
- Game selection menu uses screenshots (2 screenshots are possible).
5) is done.
Original comment by olimpier...@gmail.com
on 7 Jan 2013 at 5:22
Original issue reported on code.google.com by
whizzb...@gmail.com
on 27 May 2012 at 9:00