If you move around your playspace you will notice that if you rotate the player using the thumbstick it rotates yourself weirdly from the center of the playspace.
You can workaround by recentering, whenever you are walking too far from the old center of your play space.
Currently the VR Camera Rig gets virtually parented to the player by moving it to the player each frame.
The player should be made to follow the rig in a nice way.
Additionally the TrackingUniverse is setup for seated play e.g. here.
Will have to investigate the differences implement this feature accordingly.
If you move around your playspace you will notice that if you rotate the player using the thumbstick it rotates yourself weirdly from the center of the playspace. You can workaround by recentering, whenever you are walking too far from the old center of your play space.
Currently the VR Camera Rig gets virtually parented to the player by moving it to the player each frame. The player should be made to follow the rig in a nice way.
Additionally the TrackingUniverse is setup for seated play e.g. here. Will have to investigate the differences implement this feature accordingly.