The Button prompts you are seeing on your right hand are not representing the SteamVR Actions, used by the game.
Always refer to your SteamVR bindings to see how to control the game. This might be improved in a future update aswell.
This can be improved by mapping the virtual controller buttons to the ingame buttons (they are defined in GameInput).
NomaiVR did something similar mapping actions to the RenderModel and using those button names to show hints.
Additionally the SteamVR Interaction System support highlighting buttons on the controller model which could be used.
The Button prompts you are seeing on your right hand are not representing the SteamVR Actions, used by the game. Always refer to your SteamVR bindings to see how to control the game. This might be improved in a future update aswell.
This can be improved by mapping the virtual controller buttons to the ingame buttons (they are defined in GameInput). NomaiVR did something similar mapping actions to the RenderModel and using those button names to show hints.
Additionally the SteamVR Interaction System support highlighting buttons on the controller model which could be used.