Open OlafHaag opened 9 years ago
Found this: http://forums.autodesk.com/t5/motionbuilder-general/squash-stretch-limbs-in-mb/td-p/4054922
Couldn't get that to work in MoBu 2016
As long as no control rig is created, one should still be able to just translate the joints. Therefor, just convert joint angle and bone length to translation data. Well, that will work, as long the joint has only 1 child joint.
See, if there's a way to make limbs stretchy.