OlafHaag / Flexible-Mocap-Setup

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stretchy bones #9

Open OlafHaag opened 9 years ago

OlafHaag commented 9 years ago

See, if there's a way to make limbs stretchy.

OlafHaag commented 9 years ago

Found this: http://forums.autodesk.com/t5/motionbuilder-general/squash-stretch-limbs-in-mb/td-p/4054922

Couldn't get that to work in MoBu 2016

OlafHaag commented 9 years ago

As long as no control rig is created, one should still be able to just translate the joints. Therefor, just convert joint angle and bone length to translation data. Well, that will work, as long the joint has only 1 child joint.