Closed mezz closed 7 years ago
Never mind, this happens even without FastLeafDecay. Right after the event, the same thing happens, so this is caused by Forestry.
@mezz Did you report a Forestry bug for this? I don't see it in the ForestryMC github issues.
In Forge 1.11.2 - 13.20.0.2258 there is a new detection and log for worldgen features that load new chunks and cause more worldgen.
[FML]: Fast Leaf Decay loaded a new chunk (-414, -71 Dimension: 0) during chunk population, causing cascading worldgen lag. Please report this to the mod's issue tracker. This log can be disabled in the Forge config.
This seems to be happening in your handler for
BlockEvent.NeighborNotifyEvent
when trees are generated close to the edge of a chunk. Leaves are placed, and the handler tries to get the block state of neighbors, which causes a new chunk to load.You can debug this by grabbing the latest Forge, creating a new world or flying around, and putting a breakpoint at this log (at the bottom of
Chunk.java
).Here's the stack trace dump from a breakpoint at the log: