Open D3JF opened 3 years ago
This might be a BB-Launcher only related issue. I can only imagine that BB might use different paths then multimc therefor it can't directly access your /shaders/ folder?
Path structure seems to be basically identical when comparing to MultiMC. MegaMod doesn't seem to have an issue accessing its configuration file, texture packs and other files though, this is just isolated to shaders.
Using BB Launcher 0.3.0, this issue happens. All erroring files are there in the correct folder. I managed to get MultiMC to work though.