OldUnreal / Unreal-testing

OU 227 testing
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[227J][XOpenGL] Hardware Lights move with the player when using non default HUDs. #215

Open Skywolf285 opened 2 years ago

Skywolf285 commented 2 years ago

Lights processed inside XOpenGL's shaders (used when UseHWLighting or BumpMaps is enabled) move with the player when using any HUD that isn't the default one used during default vanilla gameplay. This included the one used during the Intro (FlyBy) game and while spectating.

Test map to show the issue. UnrealBump2.zip

TheQuickFox commented 2 years ago

https://www.youtube.com/watch?v=A4SnmL4EbCo

Smirftsch commented 2 years ago

I applied a fix for that. Seems good to me now, but please verify again.

TheQuickFox commented 2 years ago

Please leave me a download link if you want me to verify.

TheQuickFox commented 2 years ago

I think this is fixed. But I'm not sure. I set UseHWLighting to True in Unreal.ini and the lights no longer move around. But the option UseHWLighting is missing from the Unreal advanced options menu so I don't know if it is still being used.