Open Skywolf285 opened 2 years ago
I applied a fix for that. Seems good to me now, but please verify again.
Please leave me a download link if you want me to verify.
I think this is fixed. But I'm not sure. I set UseHWLighting to True in Unreal.ini and the lights no longer move around. But the option UseHWLighting is missing from the Unreal advanced options menu so I don't know if it is still being used.
Lights processed inside XOpenGL's shaders (used when
UseHWLighting
orBumpMaps
is enabled) move with the player when using any HUD that isn't the default one used during default vanilla gameplay. This included the one used during the Intro (FlyBy) game and while spectating.Test map to show the issue. UnrealBump2.zip