Closed rick-54321 closed 2 years ago
Using D3D9 renderer. You need to summon actors like in code quite a lot to cause the crash. Decals=True in Unreal.ini
Fixed. C++ code tried to return AttachDecal result as a boolean, but UnrealScript expected Texture pointer.
Repeating the issue: Summon this actor near a wall.
S.AttachDecal returns invalid texture. Invalid texture: Invalid GetPathName 00000001 Crash is caused by mesh animation.