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[xOpenGL] [AMD] Texture problems #273

Closed TheQuickFox closed 1 year ago

TheQuickFox commented 2 years ago

No issues on Nvidia. But on AMD I get this texture corruption:

AMD FirePro M5100 Driver: 21.Q2 6/29/2021 Windows 11 x64

https://user-images.githubusercontent.com/30596092/184464217-b6973c4f-e6ea-4c89-89d8-9a30d70d1878.mp4

TheQuickFox commented 2 years ago

.ini

[XOpenGLDrv.XOpenGLRenderDevice] UseHWClipping=True AlwaysMipmap=False ShareLists=False DetailTextures=True DetailMax=2 MacroTextures=True BumpMaps=True DescFlags=0 Description=AMD FirePro M5100 Coronas=True ShinySurfaces=True VolumetricLighting=True RefreshRate=0 UseTrilinear=True UsePrecache=True LODBias=0.000000 GammaCorrectScreenshots=False GammaOffsetScreenshots=0.700000 HighDetailActors=True MaxAnisotropy=16.000000 UseAA=True NumAASamples=8 UseVSync=Adaptive NoBuffering=False NoAATiles=True NoFiltering=False UseBufferInvalidation=True GenerateMipMaps=False OpenGLVersion=Core ;OpenGLVersion=ES UsePersistentBuffers=False UseBindlessTextures=False GammaMultiplier=2.000000 GammaMultiplierUED=1.000000 ParallaxVersion=Relief SimulateMultiPass=True UseSRGBTextures=False UseEnhancedLightmaps=True UseShaderDrawParameters=True UseOpenGLDebug=False DebugLevel=2 NoDrawGouraud=False NoDrawComplexSurface=False NoDrawTile=False NoDrawSimple=False NoDrawGouraudList=False UseHWLighting=False MaxBindlessTextures=4096 UseBindlessLightmaps=False MeshDetailTextures=True

TheQuickFox commented 2 years ago

.log Log: Log file open, 08/13/22 04:00:08 Init: Name subsystem initialized Init: Version: 227 Subversion: 11 Init: Compiled: Jul 23 2022 20:01:22 Init: Command line: Init: Base directory: E:\Unreal\System\ Init: Character set: Unicode Log: Bound to Engine.dll Log: Bound to Core.dll Log: Bound to Window.dll Init: Object subsystem initialized Init: OS: Windows Init: Computer: M4800 Init: User: Administrator Init: Memory total: Phys=4194303K Pagef=4194303K Virt=4194176K Init: Working set: 32000 / 159000 Init: Timer Frequency=2793.531192 MHz - Timing Source = RDTSC Init: CPU Page size=4096, Processors / Cores=8 Init: CPU Detected: Intel(R) Core(TM) i7-4810MQ CPU @ 2.80GHz Init: CPU Features: MMX SSE SSE2 SSE3 SSSE3 SSE41 SSE42 Log: Not forcing CPU affinity. DevLoad: 0.8ms Loading: Package Engine (..\System\Engine.u - 3652482 bytes) DevLoad: 8.8ms Loading: Package Core (..\System\Core.u - 100657 bytes) Init: Unreal engine initialized Log: Bound to PhysXPhysics.dll PhysX: Initializing PhysX physics engine (ver 4.1.1)! Log: Bound to WinDrv.dll Init: Enhanced Pointer Precision Enabled - Mouse info: 6 10 1 Init: Initializing DirectDraw Init: DirectDraw drivers detected: Init: display (Primary Display Driver) Init: DirectDraw: Enumerated Display Modes: Init: DirectDraw: Mode 320x200x32 Init: DirectDraw: Mode 320x240x32 Init: DirectDraw: Mode 400x300x32 Init: DirectDraw: Mode 512x384x32 Init: DirectDraw: Mode 640x400x32 Init: DirectDraw: Mode 640x480x32 Init: DirectDraw: Mode 800x600x32 Init: DirectDraw: Mode 1024x768x32 Init: DirectDraw: Mode 1152x864x32 Init: DirectDraw: Mode 1280x600x32 Init: DirectDraw: Mode 1280x720x32 Init: DirectDraw: Mode 1280x768x32 Init: DirectDraw: Mode 1280x800x32 Init: DirectDraw: Mode 1280x960x32 Init: DirectDraw: Mode 1280x1024x32 Init: DirectDraw: Mode 1360x768x32 Init: DirectDraw: Mode 1366x768x32 Init: DirectDraw: Mode 1400x1050x32 Init: DirectDraw: Mode 1440x900x32 Init: DirectDraw: Mode 1600x900x32 Init: DirectDraw: Mode 1680x1050x32 Init: DirectDraw: Mode 1920x1080x32 Init: DirectDraw initialized successfully Init: Client initialized Log: Bound to Render.dll DevLoad: 5.1ms Loading: Package Render (..\Textures\Render.utx - 88914 bytes) Init: Lighting subsystem initialized Init: Rendering initialized Log: LoadMap: EntryII.unr DevLoad: 2.1ms Loading: Package EntryII (..\Maps\EntryII.unr - 907555 bytes) DevLoad: 5.0ms Loading: Package PlayrShp (..\Textures\URPTextures\PlayrShp.utx - 170971902 bytes) DevLoad: 7.9ms Loading: Package Detail (..\Textures\Detail.utx - 1729964 bytes) Log: Bound to Fire.dll DevLoad: 10.7ms Loading: Package Fire (..\System\Fire.u - 61479 bytes) DevLoad: 14.7ms Loading: Package GenIn (..\Textures\URPTextures\GenIn.utx - 88777480 bytes) DevLoad: 17.5ms Loading: Package Starship (..\Textures\URPTextures\Starship.utx - 452921564 bytes) DevLoad: 19.8ms Loading: Package GenFX (..\Textures\URPTextures\GenFX.utx - 138438333 bytes) Log: Bound to Emitter.dll DevLoad: 24.7ms Loading: Package Emitter (..\System\Emitter.u - 96605 bytes) DevLoad: 26.6ms Loading: Package UnrealShare (..\System\UnrealShare.u - 47633359 bytes) DevLoad: 40.3ms Loading: Package genfluid (..\Textures\URPTextures\GenFluid.utx - 17289070 bytes) DevLoad: 41.7ms Loading: Package UnrealI (..\System\UnrealI.u - 23202100 bytes) Log: Bound to Editor.dll DevLoad: 51.4ms Loading: Package Editor (..\System\Editor.u - 194191 bytes) DevLoad: 55.4ms Loading: Package GenWarp (..\Textures\GenWarp.utx - 271024 bytes) DevLoad: 58.7ms Loading: Package Footsteps (..\Sounds\Footsteps.uax - 12828526 bytes) DevLoad: 62.2ms Loading: Package AmbAncient (..\Sounds\AmbAncient.uax - 6773021 bytes) DevLoad: 64.2ms Loading: Package Skaarj (..\Textures\URPTextures\Skaarj.utx - 270275983 bytes) DevLoad: 67.7ms Loading: Package Doorsmod (..\Sounds\DoorsMod.uax - 2547363 bytes) DevLoad: 71.3ms Loading: Package Ambmodern (..\Sounds\AmbModern.uax - 6112404 bytes) DevLoad: 265.9ms Unloading: Package Render Log: Bringing Level EntryII.MyLevel up for play (0)... ScriptLog: InitGame: ScriptLog: Difficulty 1 ScriptLog: Base Mutator is EntryII.Mutator Log: Browse: UPack.unr?Name=Hyper.nl?Class=UnrealShare.MaleThree?Skin=Male3Skins.Bane?Face=?Team=255?Password=Password?PlayerClass=Hunter Log: LoadMap: UPack.unr?Name=Hyper.nl?Class=UnrealShare.MaleThree?Skin=Male3Skins.Bane?Face=?Team=255?Password=Password?PlayerClass=Hunter DevLoad: 1.7ms Loading: Package UPack (..\Maps\UPak\Upack.unr - 1690020 bytes) DevLoad: 5.1ms Loading: Package NaliCast (..\Textures\URPTextures\NaliCast.utx - 531883270 bytes) DevLoad: 7.4ms Loading: Package NaliFX (..\Textures\URPTextures\NaliFX.utx - 21733098 bytes) DevLoad: 9.4ms Loading: Package GenEarth (..\Textures\URPTextures\GenEarth.utx - 260163953 bytes) DevLoad: 11.4ms Loading: Package SKYBox (..\Textures\URPTextures\SkyBox.utx - 102163420 bytes) DevLoad: 14.5ms Loading: Package AmbOutside (..\Sounds\AmbOutside.uax - 5469933 bytes) DevLoad: 17.7ms Loading: Package DoorsAnc (..\Sounds\DoorsAnc.uax - 3740119 bytes) DevLoad: 19.6ms Loading: Package shanesky (..\Textures\URPTextures\ShaneSky.utx - 95110881 bytes) DevLoad: 21.5ms Loading: Package shaneDAY (..\Textures\URPTextures\ShaneDay.utx - 28001801 bytes) DevLoad: 24.2ms Loading: Package Liquids (..\Textures\Liquids.utx - 14013 bytes) DevLoad: 27.2ms Loading: Package flyby (..\Music\Flyby.umx - 772511 bytes) Log: Bound to UPak.dll DevLoad: 29.5ms Loading: Package UPak (..\System\UPak.u - 11803101 bytes) DevLoad: 37.6ms Loading: Package marine (..\Sounds\Marine.uax - 1688796 bytes) DevLoad: 40.7ms Loading: Package UPakFonts (..\Textures\UPakFonts.utx - 1190417 bytes) DevLoad: 42.5ms Loading: Package UMenu (..\System\UMenu.u - 2206895 bytes) DevLoad: 47.4ms Loading: Package UWindow (..\System\UWindow.u - 953628 bytes) DevLoad: 52.2ms Loading: Package UBrowser (..\System\UBrowser.u - 294598 bytes) Log: Bound to IpDrv.dll DevLoad: 56.8ms Loading: Package IpDrv (..\System\IpDrv.u - 21194 bytes) DevLoad: 58.4ms Loading: Package IpServer (..\System\IpServer.u - 34169 bytes) Log: Bringing Level UPack.MyLevel up for play (0)... ScriptLog: InitGame: ?Name=Hyper.nl?Class=UnrealShare.MaleThree?Skin=Male3Skins.Bane?Face=?Team=255?Password=Password?PlayerClass=Hunter ScriptLog: Difficulty 1 ScriptLog: Base Mutator is UPack.Mutator DevLoad: 2.2ms Loading: Package Male3Skins (..\Textures\URPTextures\Male3Skins.utx - 25178473 bytes) Log: Possessed PlayerPawn: MaleThree UPack.MaleThree ServerLog: All inventory from Hyper.nl is accepted Init: Input system initialized for WindowsViewport Log: Opened viewport Log: Bound to XOpenGLDrv.dll DevLoad: XOpenGL: Current settings DevLoad: UseBindlessTextures 1 DevLoad: MaxBindlessTextures 4096 DevLoad: UseShaderDrawParameters 1 DevLoad: UseHWLighting 0 DevLoad: UseHWClipping 1 DevLoad: UseTrilinear 1 DevLoad: UsePrecache 1 DevLoad: UseAA 1 DevLoad: NumAASamples 8 DevLoad: RefreshRate 0 DevLoad: GammaOffsetScreenshots 0.700000 DevLoad: LODBias 0.000000 DevLoad: MaxAnisotropy 16.000000 DevLoad: ShareLists 0 DevLoad: AlwaysMipmap 0 DevLoad: NoFiltering 0 DevLoad: UseSRGBTextures 0 DevLoad: SimulateMultiPass 1 DevLoad: GammaMultiplier 0 DevLoad: GammaMultiplierUED 0 DevLoad: GammaCorrectScreenshots 0 DevLoad: MacroTextures 1 DevLoad: BumpMaps 1 DevLoad: ParallaxVersion 3 (Relief) DevLoad: EnvironmentMaps 0 DevLoad: NoAATiles 1 DevLoad: GenerateMipMaps 0 DevLoad: DetailTextures 1 DevLoad: DescFlags 0 DevLoad: HighDetailActors 1 DevLoad: Coronas 1 DevLoad: ShinySurfaces 1 DevLoad: VolumetricLighting 1 DevLoad: OpenGL version: GL_Core DevLoad: UseVSync: VS_Adaptive DevLoad: XOpenGL: Debug settings: DevLoad: UseOpenGLDebug 0 DevLoad: DebugLevel 2 DevLoad: NoBuffering 0 DevLoad: NoDrawComplexSurface 0 DevLoad: NoDrawGouraud 0 DevLoad: NoDrawGouraudList 0 DevLoad: NoDrawTile 0 DevLoad: NoDrawSimple 0 Init: XOpenGL: Successfully initialized. Init: XOpenGL: DesiredColorBits: 32 Init: XOpenGL: DesiredDepthBits: 24 Init: GL_VENDOR : ATI Technologies Inc. Init: GL_RENDERER : AMD FirePro M5100 Init: GL_VERSION : 4.6.14830 Core Profile/Debug Context FireGL 21.Q2 27.20.21026.6 Init: GL_SHADING_LANGUAGE_VERSION : 4.60 DevLoad: GL_EXTENSIONS(0): GL_AMDX_debug_output DevLoad: GL_EXTENSIONS(1): GL_AMD_blend_minmax_factor DevLoad: GL_EXTENSIONS(2): GL_AMD_conservative_depth DevLoad: GL_EXTENSIONS(3): GL_AMD_debug_output DevLoad: GL_EXTENSIONS(4): GL_AMD_depth_clamp_separate DevLoad: GL_EXTENSIONS(5): GL_AMD_draw_buffers_blend DevLoad: GL_EXTENSIONS(6): GL_AMD_framebuffer_sample_positions DevLoad: GL_EXTENSIONS(7): GL_AMD_gcn_shader DevLoad: GL_EXTENSIONS(8): GL_AMD_gpu_shader_int64 DevLoad: GL_EXTENSIONS(9): GL_AMD_interleaved_elements DevLoad: GL_EXTENSIONS(10): GL_AMD_multi_draw_indirect DevLoad: GL_EXTENSIONS(11): GL_AMD_name_gen_delete DevLoad: GL_EXTENSIONS(12): GL_AMD_performance_monitor DevLoad: GL_EXTENSIONS(13): GL_AMD_pinned_memory DevLoad: GL_EXTENSIONS(14): GL_AMD_query_buffer_object DevLoad: GL_EXTENSIONS(15): GL_AMD_sample_positions DevLoad: GL_EXTENSIONS(16): GL_AMD_seamless_cubemap_per_texture DevLoad: GL_EXTENSIONS(17): GL_AMD_shader_atomic_counter_ops DevLoad: GL_EXTENSIONS(18): GL_AMD_shader_stencil_export DevLoad: GL_EXTENSIONS(19): GL_AMD_shader_stencil_value_export DevLoad: GL_EXTENSIONS(20): GL_AMD_shader_trinary_minmax DevLoad: GL_EXTENSIONS(21): GL_AMD_sparse_texture DevLoad: GL_EXTENSIONS(22): GL_AMD_stencil_operation_extended DevLoad: GL_EXTENSIONS(23): GL_AMD_texture_cube_map_array DevLoad: GL_EXTENSIONS(24): GL_AMD_texture_texture4 DevLoad: GL_EXTENSIONS(25): GL_AMD_transform_feedback3_lines_triangles DevLoad: GL_EXTENSIONS(26): GL_AMD_transform_feedback4 DevLoad: GL_EXTENSIONS(27): GL_AMD_vertex_shader_layer DevLoad: GL_EXTENSIONS(28): GL_AMD_vertex_shader_viewport_index DevLoad: GL_EXTENSIONS(29): GL_ARB_ES2_compatibility DevLoad: GL_EXTENSIONS(30): GL_ARB_ES3_1_compatibility DevLoad: GL_EXTENSIONS(31): GL_ARB_ES3_compatibility DevLoad: GL_EXTENSIONS(32): GL_ARB_arrays_of_arrays DevLoad: GL_EXTENSIONS(33): GL_ARB_base_instance DevLoad: GL_EXTENSIONS(34): GL_ARB_bindless_texture DevLoad: GL_EXTENSIONS(35): GL_ARB_blend_func_extended DevLoad: GL_EXTENSIONS(36): GL_ARB_buffer_storage DevLoad: GL_EXTENSIONS(37): GL_ARB_clear_buffer_object DevLoad: GL_EXTENSIONS(38): GL_ARB_clear_texture DevLoad: GL_EXTENSIONS(39): GL_ARB_clip_control DevLoad: GL_EXTENSIONS(40): GL_ARB_color_buffer_float DevLoad: GL_EXTENSIONS(41): GL_ARB_compressed_texture_pixel_storage DevLoad: GL_EXTENSIONS(42): GL_ARB_compute_shader DevLoad: GL_EXTENSIONS(43): GL_ARB_conditional_render_inverted DevLoad: GL_EXTENSIONS(44): GL_ARB_conservative_depth DevLoad: GL_EXTENSIONS(45): GL_ARB_copy_buffer DevLoad: GL_EXTENSIONS(46): GL_ARB_copy_image DevLoad: GL_EXTENSIONS(47): GL_ARB_cull_distance DevLoad: GL_EXTENSIONS(48): GL_ARB_debug_output DevLoad: GL_EXTENSIONS(49): GL_ARB_depth_buffer_float DevLoad: GL_EXTENSIONS(50): GL_ARB_depth_clamp DevLoad: GL_EXTENSIONS(51): GL_ARB_depth_texture DevLoad: GL_EXTENSIONS(52): GL_ARB_derivative_control DevLoad: GL_EXTENSIONS(53): GL_ARB_direct_state_access DevLoad: GL_EXTENSIONS(54): GL_ARB_draw_buffers DevLoad: GL_EXTENSIONS(55): GL_ARB_draw_buffers_blend DevLoad: GL_EXTENSIONS(56): GL_ARB_draw_elements_base_vertex DevLoad: GL_EXTENSIONS(57): GL_ARB_draw_indirect DevLoad: GL_EXTENSIONS(58): GL_ARB_draw_instanced DevLoad: GL_EXTENSIONS(59): GL_ARB_enhanced_layouts DevLoad: GL_EXTENSIONS(60): GL_ARB_explicit_attrib_location DevLoad: GL_EXTENSIONS(61): GL_ARB_explicit_uniform_location DevLoad: GL_EXTENSIONS(62): GL_ARB_fragment_coord_conventions DevLoad: GL_EXTENSIONS(63): GL_ARB_fragment_layer_viewport DevLoad: GL_EXTENSIONS(64): GL_ARB_fragment_program DevLoad: GL_EXTENSIONS(65): GL_ARB_fragment_program_shadow DevLoad: GL_EXTENSIONS(66): GL_ARB_fragment_shader DevLoad: GL_EXTENSIONS(67): GL_ARB_framebuffer_no_attachments DevLoad: GL_EXTENSIONS(68): GL_ARB_framebuffer_object DevLoad: GL_EXTENSIONS(69): GL_ARB_framebuffer_sRGB DevLoad: GL_EXTENSIONS(70): GL_ARB_geometry_shader4 DevLoad: GL_EXTENSIONS(71): GL_ARB_get_program_binary DevLoad: GL_EXTENSIONS(72): GL_ARB_get_texture_sub_image DevLoad: GL_EXTENSIONS(73): GL_ARB_gl_spirv DevLoad: GL_EXTENSIONS(74): GL_ARB_gpu_shader5 DevLoad: GL_EXTENSIONS(75): GL_ARB_gpu_shader_fp64 DevLoad: GL_EXTENSIONS(76): GL_ARB_half_float_pixel DevLoad: GL_EXTENSIONS(77): GL_ARB_half_float_vertex DevLoad: GL_EXTENSIONS(78): GL_ARB_imaging DevLoad: GL_EXTENSIONS(79): GL_ARB_indirect_parameters DevLoad: GL_EXTENSIONS(80): GL_ARB_instanced_arrays DevLoad: GL_EXTENSIONS(81): GL_ARB_internalformat_query DevLoad: GL_EXTENSIONS(82): GL_ARB_internalformat_query2 DevLoad: GL_EXTENSIONS(83): GL_ARB_invalidate_subdata DevLoad: GL_EXTENSIONS(84): GL_ARB_map_buffer_alignment DevLoad: GL_EXTENSIONS(85): GL_ARB_map_buffer_range DevLoad: GL_EXTENSIONS(86): GL_ARB_multi_bind DevLoad: GL_EXTENSIONS(87): GL_ARB_multi_draw_indirect DevLoad: GL_EXTENSIONS(88): GL_ARB_multisample DevLoad: GL_EXTENSIONS(89): GL_ARB_multitexture DevLoad: GL_EXTENSIONS(90): GL_ARB_occlusion_query DevLoad: GL_EXTENSIONS(91): GL_ARB_occlusion_query2 DevLoad: GL_EXTENSIONS(92): GL_ARB_parallel_shader_compile DevLoad: GL_EXTENSIONS(93): GL_ARB_pipeline_statistics_query DevLoad: GL_EXTENSIONS(94): GL_ARB_pixel_buffer_object DevLoad: GL_EXTENSIONS(95): GL_ARB_point_parameters DevLoad: GL_EXTENSIONS(96): GL_ARB_point_sprite DevLoad: GL_EXTENSIONS(97): GL_ARB_polygon_offset_clamp DevLoad: GL_EXTENSIONS(98): GL_ARB_program_interface_query DevLoad: GL_EXTENSIONS(99): GL_ARB_provoking_vertex DevLoad: GL_EXTENSIONS(100): GL_ARB_query_buffer_object DevLoad: GL_EXTENSIONS(101): GL_ARB_robust_buffer_access_behavior DevLoad: GL_EXTENSIONS(102): GL_ARB_sample_shading DevLoad: GL_EXTENSIONS(103): GL_ARB_sampler_objects DevLoad: GL_EXTENSIONS(104): GL_ARB_seamless_cube_map DevLoad: GL_EXTENSIONS(105): GL_ARB_seamless_cubemap_per_texture DevLoad: GL_EXTENSIONS(106): GL_ARB_separate_shader_objects DevLoad: GL_EXTENSIONS(107): GL_ARB_shader_atomic_counter_ops DevLoad: GL_EXTENSIONS(108): GL_ARB_shader_atomic_counters DevLoad: GL_EXTENSIONS(109): GL_ARB_shader_ballot DevLoad: GL_EXTENSIONS(110): GL_ARB_shader_bit_encoding DevLoad: GL_EXTENSIONS(111): GL_ARB_shader_draw_parameters DevLoad: GL_EXTENSIONS(112): GL_ARB_shader_group_vote DevLoad: GL_EXTENSIONS(113): GL_ARB_shader_image_load_store DevLoad: GL_EXTENSIONS(114): GL_ARB_shader_image_size DevLoad: GL_EXTENSIONS(115): GL_ARB_shader_objects DevLoad: GL_EXTENSIONS(116): GL_ARB_shader_precision DevLoad: GL_EXTENSIONS(117): GL_ARB_shader_stencil_export DevLoad: GL_EXTENSIONS(118): GL_ARB_shader_storage_buffer_object DevLoad: GL_EXTENSIONS(119): GL_ARB_shader_subroutine DevLoad: GL_EXTENSIONS(120): GL_ARB_shader_texture_image_samples DevLoad: GL_EXTENSIONS(121): GL_ARB_shader_texture_lod DevLoad: GL_EXTENSIONS(122): GL_ARB_shader_viewport_layer_array DevLoad: GL_EXTENSIONS(123): GL_ARB_shading_language_100 DevLoad: GL_EXTENSIONS(124): GL_ARB_shading_language_420pack DevLoad: GL_EXTENSIONS(125): GL_ARB_shading_language_include DevLoad: GL_EXTENSIONS(126): GL_ARB_shading_language_packing DevLoad: GL_EXTENSIONS(127): GL_ARB_shadow DevLoad: GL_EXTENSIONS(128): GL_ARB_shadow_ambient DevLoad: GL_EXTENSIONS(129): GL_ARB_sparse_buffer DevLoad: GL_EXTENSIONS(130): GL_ARB_sparse_texture DevLoad: GL_EXTENSIONS(131): GL_ARB_spirv_extensions DevLoad: GL_EXTENSIONS(132): GL_ARB_stencil_texturing DevLoad: GL_EXTENSIONS(133): GL_ARB_sync DevLoad: GL_EXTENSIONS(134): GL_ARB_tessellation_shader DevLoad: GL_EXTENSIONS(135): GL_ARB_texture_barrier DevLoad: GL_EXTENSIONS(136): GL_ARB_texture_border_clamp DevLoad: GL_EXTENSIONS(137): GL_ARB_texture_buffer_object DevLoad: GL_EXTENSIONS(138): GL_ARB_texture_buffer_object_rgb32 DevLoad: GL_EXTENSIONS(139): GL_ARB_texture_buffer_range DevLoad: GL_EXTENSIONS(140): GL_ARB_texture_compression DevLoad: GL_EXTENSIONS(141): GL_ARB_texture_compression_bptc DevLoad: GL_EXTENSIONS(142): GL_ARB_texture_compression_rgtc DevLoad: GL_EXTENSIONS(143): GL_ARB_texture_cube_map DevLoad: GL_EXTENSIONS(144): GL_ARB_texture_cube_map_array DevLoad: GL_EXTENSIONS(145): GL_ARB_texture_env_add DevLoad: GL_EXTENSIONS(146): GL_ARB_texture_env_combine DevLoad: GL_EXTENSIONS(147): GL_ARB_texture_env_crossbar DevLoad: GL_EXTENSIONS(148): GL_ARB_texture_env_dot3 DevLoad: GL_EXTENSIONS(149): GL_ARB_texture_float DevLoad: GL_EXTENSIONS(150): GL_ARB_texture_gather DevLoad: GL_EXTENSIONS(151): GL_ARB_texture_mirror_clamp_to_edge DevLoad: GL_EXTENSIONS(152): GL_ARB_texture_mirrored_repeat DevLoad: GL_EXTENSIONS(153): GL_ARB_texture_multisample DevLoad: GL_EXTENSIONS(154): GL_ARB_texture_non_power_of_two DevLoad: GL_EXTENSIONS(155): GL_ARB_texture_query_levels DevLoad: GL_EXTENSIONS(156): GL_ARB_texture_query_lod DevLoad: GL_EXTENSIONS(157): GL_ARB_texture_rectangle DevLoad: GL_EXTENSIONS(158): GL_ARB_texture_rg DevLoad: GL_EXTENSIONS(159): GL_ARB_texture_rgb10_a2ui DevLoad: GL_EXTENSIONS(160): GL_ARB_texture_snorm DevLoad: GL_EXTENSIONS(161): GL_ARB_texture_stencil8 DevLoad: GL_EXTENSIONS(162): GL_ARB_texture_storage DevLoad: GL_EXTENSIONS(163): GL_ARB_texture_storage_multisample DevLoad: GL_EXTENSIONS(164): GL_ARB_texture_swizzle DevLoad: GL_EXTENSIONS(165): GL_ARB_texture_view DevLoad: GL_EXTENSIONS(166): GL_ARB_timer_query DevLoad: GL_EXTENSIONS(167): GL_ARB_transform_feedback2 DevLoad: GL_EXTENSIONS(168): GL_ARB_transform_feedback3 DevLoad: GL_EXTENSIONS(169): GL_ARB_transform_feedback_instanced DevLoad: GL_EXTENSIONS(170): GL_ARB_transform_feedback_overflow_query DevLoad: GL_EXTENSIONS(171): GL_ARB_transpose_matrix DevLoad: GL_EXTENSIONS(172): GL_ARB_uniform_buffer_object DevLoad: GL_EXTENSIONS(173): GL_ARB_vertex_array_bgra DevLoad: GL_EXTENSIONS(174): GL_ARB_vertex_array_object DevLoad: GL_EXTENSIONS(175): GL_ARB_vertex_attrib_64bit DevLoad: GL_EXTENSIONS(176): GL_ARB_vertex_attrib_binding DevLoad: GL_EXTENSIONS(177): GL_ARB_vertex_buffer_object DevLoad: GL_EXTENSIONS(178): GL_ARB_vertex_program DevLoad: GL_EXTENSIONS(179): GL_ARB_vertex_shader DevLoad: GL_EXTENSIONS(180): GL_ARB_vertex_type_10f_11f_11f_rev DevLoad: GL_EXTENSIONS(181): GL_ARB_vertex_type_2_10_10_10_rev DevLoad: GL_EXTENSIONS(182): GL_ARB_viewport_array DevLoad: GL_EXTENSIONS(183): GL_ARB_window_pos DevLoad: GL_EXTENSIONS(184): GL_ATI_draw_buffers DevLoad: GL_EXTENSIONS(185): GL_ATI_envmap_bumpmap DevLoad: GL_EXTENSIONS(186): GL_ATI_fragment_shader DevLoad: GL_EXTENSIONS(187): GL_ATI_meminfo DevLoad: GL_EXTENSIONS(188): GL_ATI_separate_stencil DevLoad: GL_EXTENSIONS(189): GL_ATI_texture_compression_3dc DevLoad: GL_EXTENSIONS(190): GL_ATI_texture_env_combine3 DevLoad: GL_EXTENSIONS(191): GL_ATI_texture_float DevLoad: GL_EXTENSIONS(192): GL_ATI_texture_mirror_once DevLoad: GL_EXTENSIONS(193): GL_EXT_abgr DevLoad: GL_EXTENSIONS(194): GL_EXT_bgra DevLoad: GL_EXTENSIONS(195): GL_EXT_bindable_uniform DevLoad: GL_EXTENSIONS(196): GL_EXT_blend_color DevLoad: GL_EXTENSIONS(197): GL_EXT_blend_equation_separate DevLoad: GL_EXTENSIONS(198): GL_EXT_blend_func_separate DevLoad: GL_EXTENSIONS(199): GL_EXT_blend_minmax DevLoad: GL_EXTENSIONS(200): GL_EXT_blend_subtract DevLoad: GL_EXTENSIONS(201): GL_EXT_compiled_vertex_array DevLoad: GL_EXTENSIONS(202): GL_EXT_copy_buffer DevLoad: GL_EXTENSIONS(203): GL_EXT_copy_texture DevLoad: GL_EXTENSIONS(204): GL_EXT_depth_bounds_test DevLoad: GL_EXTENSIONS(205): GL_EXT_direct_state_access DevLoad: GL_EXTENSIONS(206): GL_EXT_draw_buffers2 DevLoad: GL_EXTENSIONS(207): GL_EXT_draw_instanced DevLoad: GL_EXTENSIONS(208): GL_EXT_draw_range_elements DevLoad: GL_EXTENSIONS(209): GL_EXT_fog_coord DevLoad: GL_EXTENSIONS(210): GL_EXT_framebuffer_blit DevLoad: GL_EXTENSIONS(211): GL_EXT_framebuffer_multisample DevLoad: GL_EXTENSIONS(212): GL_EXT_framebuffer_object DevLoad: GL_EXTENSIONS(213): GL_EXT_framebuffer_sRGB DevLoad: GL_EXTENSIONS(214): GL_EXT_geometry_shader4 DevLoad: GL_EXTENSIONS(215): GL_EXT_gpu_program_parameters DevLoad: GL_EXTENSIONS(216): GL_EXT_gpu_shader4 DevLoad: GL_EXTENSIONS(217): GL_EXT_histogram DevLoad: GL_EXTENSIONS(218): GL_EXT_memory_object DevLoad: GL_EXTENSIONS(219): GL_EXT_memory_object_win32 DevLoad: GL_EXTENSIONS(220): GL_EXT_multi_draw_arrays DevLoad: GL_EXTENSIONS(221): GL_EXT_packed_depth_stencil DevLoad: GL_EXTENSIONS(222): GL_EXT_packed_float DevLoad: GL_EXTENSIONS(223): GL_EXT_packed_pixels DevLoad: GL_EXTENSIONS(224): GL_EXT_pixel_buffer_object DevLoad: GL_EXTENSIONS(225): GL_EXT_point_parameters DevLoad: GL_EXTENSIONS(226): GL_EXT_polygon_offset_clamp DevLoad: GL_EXTENSIONS(227): GL_EXT_provoking_vertex DevLoad: GL_EXTENSIONS(228): GL_EXT_rescale_normal DevLoad: GL_EXTENSIONS(229): GL_EXT_secondary_color DevLoad: GL_EXTENSIONS(230): GL_EXT_semaphore DevLoad: GL_EXTENSIONS(231): GL_EXT_semaphore_win32 DevLoad: GL_EXTENSIONS(232): GL_EXT_separate_specular_color DevLoad: GL_EXTENSIONS(233): GL_EXT_shader_image_load_store DevLoad: GL_EXTENSIONS(234): GL_EXT_shader_integer_mix DevLoad: GL_EXTENSIONS(235): GL_EXT_shadow_funcs DevLoad: GL_EXTENSIONS(236): GL_EXT_stencil_wrap DevLoad: GL_EXTENSIONS(237): GL_EXT_subtexture DevLoad: GL_EXTENSIONS(238): GL_EXT_texgen_reflection DevLoad: GL_EXTENSIONS(239): GL_EXT_texture3D DevLoad: GL_EXTENSIONS(240): GL_EXT_texture_array DevLoad: GL_EXTENSIONS(241): GL_EXT_texture_buffer_object DevLoad: GL_EXTENSIONS(242): GL_EXT_texture_compression_bptc DevLoad: GL_EXTENSIONS(243): GL_EXT_texture_compression_latc DevLoad: GL_EXTENSIONS(244): GL_EXT_texture_compression_rgtc DevLoad: GL_EXTENSIONS(245): GL_EXT_texture_compression_s3tc DevLoad: GL_EXTENSIONS(246): GL_EXT_texture_cube_map DevLoad: GL_EXTENSIONS(247): GL_EXT_texture_edge_clamp DevLoad: GL_EXTENSIONS(248): GL_EXT_texture_env_add DevLoad: GL_EXTENSIONS(249): GL_EXT_texture_env_combine DevLoad: GL_EXTENSIONS(250): GL_EXT_texture_env_dot3 DevLoad: GL_EXTENSIONS(251): GL_EXT_texture_filter_anisotropic DevLoad: GL_EXTENSIONS(252): GL_EXT_texture_integer DevLoad: GL_EXTENSIONS(253): GL_EXT_texture_lod DevLoad: GL_EXTENSIONS(254): GL_EXT_texture_lod_bias DevLoad: GL_EXTENSIONS(255): GL_EXT_texture_mirror_clamp DevLoad: GL_EXTENSIONS(256): GL_EXT_texture_object DevLoad: GL_EXTENSIONS(257): GL_EXT_texture_rectangle DevLoad: GL_EXTENSIONS(258): GL_EXT_texture_sRGB DevLoad: GL_EXTENSIONS(259): GL_EXT_texture_sRGB_R8 DevLoad: GL_EXTENSIONS(260): GL_EXT_texture_sRGB_RG8 DevLoad: GL_EXTENSIONS(261): GL_EXT_texture_sRGB_decode DevLoad: GL_EXTENSIONS(262): GL_EXT_texture_shared_exponent DevLoad: GL_EXTENSIONS(263): GL_EXT_texture_snorm DevLoad: GL_EXTENSIONS(264): GL_EXT_texture_storage DevLoad: GL_EXTENSIONS(265): GL_EXT_texture_swizzle DevLoad: GL_EXTENSIONS(266): GL_EXT_timer_query DevLoad: GL_EXTENSIONS(267): GL_EXT_transform_feedback DevLoad: GL_EXTENSIONS(268): GL_EXT_vertex_array DevLoad: GL_EXTENSIONS(269): GL_EXT_vertex_array_bgra DevLoad: GL_EXTENSIONS(270): GL_EXT_vertex_attrib_64bit DevLoad: GL_EXTENSIONS(271): GL_IBM_texture_mirrored_repeat DevLoad: GL_EXTENSIONS(272): GL_KHR_context_flush_control DevLoad: GL_EXTENSIONS(273): GL_KHR_debug DevLoad: GL_EXTENSIONS(274): GL_KHR_no_error DevLoad: GL_EXTENSIONS(275): GL_KHR_parallel_shader_compile DevLoad: GL_EXTENSIONS(276): GL_KHR_robust_buffer_access_behavior DevLoad: GL_EXTENSIONS(277): GL_KHR_robustness DevLoad: GL_EXTENSIONS(278): GL_KTX_buffer_region DevLoad: GL_EXTENSIONS(279): GL_NV_alpha_to_coverage_dither_control DevLoad: GL_EXTENSIONS(280): GL_NV_blend_square DevLoad: GL_EXTENSIONS(281): GL_NV_conditional_render DevLoad: GL_EXTENSIONS(282): GL_NV_copy_depth_to_color DevLoad: GL_EXTENSIONS(283): GL_NV_copy_image DevLoad: GL_EXTENSIONS(284): GL_NV_depth_buffer_float DevLoad: GL_EXTENSIONS(285): GL_NV_explicit_multisample DevLoad: GL_EXTENSIONS(286): GL_NV_float_buffer DevLoad: GL_EXTENSIONS(287): GL_NV_half_float DevLoad: GL_EXTENSIONS(288): GL_NV_primitive_restart DevLoad: GL_EXTENSIONS(289): GL_NV_shader_atomic_int64 DevLoad: GL_EXTENSIONS(290): GL_NV_texgen_reflection DevLoad: GL_EXTENSIONS(291): GL_NV_texture_barrier DevLoad: GL_EXTENSIONS(292): GL_OES_EGL_image DevLoad: GL_EXTENSIONS(293): GL_SGIS_generate_mipmap DevLoad: GL_EXTENSIONS(294): GL_SGIS_texture_edge_clamp DevLoad: GL_EXTENSIONS(295): GL_SGIS_texture_lod DevLoad: GL_EXTENSIONS(296): GL_SUN_multi_draw_arrays DevLoad: GL_EXTENSIONS(297): GL_WIN_swap_hint DevLoad: GL_EXTENSIONS(298): WGL_EXT_swap_control DevLoad: GL_EXTENSIONS(299): WGL_ARB_extensions_string DevLoad: GL_EXTENSIONS(300): WGL_ARB_pixel_format DevLoad: GL_EXTENSIONS(301): WGL_ATI_pixel_format_float DevLoad: GL_EXTENSIONS(302): WGL_ARB_pixel_format_float DevLoad: GL_EXTENSIONS(303): WGL_ARB_multisample DevLoad: GL_EXTENSIONS(304): WGL_EXT_swap_control DevLoad: GL_EXTENSIONS(305): WGL_EXT_swap_control_tear DevLoad: GL_EXTENSIONS(306): WGL_ARB_pbuffer DevLoad: GL_EXTENSIONS(307): WGL_ARB_render_texture DevLoad: GL_EXTENSIONS(308): WGL_ARB_make_current_read DevLoad: GL_EXTENSIONS(309): WGL_EXT_extensions_string DevLoad: GL_EXTENSIONS(310): WGL_ARB_buffer_region DevLoad: GL_EXTENSIONS(311): WGL_EXT_framebuffer_sRGB DevLoad: GL_EXTENSIONS(312): WGL_EXT_colorspace DevLoad: GL_EXTENSIONS(313): WGL_ATI_render_texture_rectangle DevLoad: GL_EXTENSIONS(314): WGL_EXT_pixel_format_packed_float DevLoad: GL_EXTENSIONS(315): WGL_I3D_genlock DevLoad: GL_EXTENSIONS(316): WGL_NV_swap_group DevLoad: GL_EXTENSIONS(317): WGL_ARB_create_context DevLoad: GL_EXTENSIONS(318): WGL_AMD_gpu_association DevLoad: GL_EXTENSIONS(319): WGL_ARB_create_context_profile DevLoad: GL_EXTENSIONS(320): WGL_ARB_context_flush_control DevLoad: GL_EXTENSIONS(321): WGL_NV_DX_interop DevLoad: GL_EXTENSIONS(322): WGL_ARB_create_context_no_error DevLoad: GL_EXTENSIONS(323): WGL_NV_DX_interop2 Init: OpenGL 4.6 context initialized! Warning: XOpenGL: GL_ARB_gpu_shader_int64, GL_ARB_shading_language_420pack, or GL_ARB_bindless_texture not found. UseBindlessTextures disabled. Init: XOpenGL: Setting VSync: Adaptive Log: XOpenGL: Log linking DrawGouraudProg WARNING: Too many temp register is used in Geometry shader, it may cause slow execution.

Log: Bound to ALAudio.dll Init: ALAudio: Trying to autodetect HRTF. Note: Autodetection may only work with USB headphones. Init: ALAudio: We are using OpenAL device: OpenAL Soft Init: ALAudio: OutputRateNum 5(44100 Hz) SampleRateNum 5 (44100 Hz) Init: ALAudio: Can't set OutputRate of 44100, using system (OS) defaults of 48000. Some backends don't support setting custom rates for specific applications (MMDevAPI or ALSA without dmix). In this case setting something higher than what the system is outputting is unnecessary since it's just going to be downsampled for output anyway, and setting it lower is just going to make it get upsampled after OpenAL Soft has already applied its filters and effects. Adjust your system settings instead. Init: ALAudio: Audio hardware supports 255 mono (usually sound) and 1 stereo (usually music) sources. Init: ALAudio: auto matched SampleRate (48000 Hz) to OutputRate (48000 Hz). Init: ALAudio: OpenALSoft extension ALC_SOFT_HRTF found. Init: ALAudio: HRTF is disabled. Init: OpenAL Effects extension version 1.0 found. Init: ALAudio: EFX initialized. Init: ALAudio: Version 1.1 ALSOFT 1.22.1 found Init: ALAudio subsystem initialized. Init: Game engine initialized Log: Startup time: 1.460078 seconds Warning: FIREWALL: Windows FireWall Not Enabled Warning: FIREWALL: Freed Windows Firewall Object Log: ALAudio: playing flyby Flightcastle (Impulse Tracker 2.14v3 IT 1.00) Log: SetClientTravel: nyleve 0 Log: Browse: nyleve?Name=Hyper.nl?Class=UnrealShare.MaleThree?Skin=Male3Skins.Bane?Face=?Team=255?Password=Password?PlayerClass=Hunter Log: LoadMap: nyleve?Name=Hyper.nl?Class=UnrealShare.MaleThree?Skin=Male3Skins.Bane?Face=?Team=255?Password=Password?PlayerClass=Hunter DevLoad: 2.2ms Loading: Package nyleve (..\Maps\NyLeve.unr - 5735807 bytes) DevLoad: 11.7ms Loading: Package Mine (..\Textures\URPTextures\Mine.utx - 430314344 bytes) DevLoad: 15.2ms Loading: Package TCrystal (..\Textures\TCrystal.utx - 158014 bytes) DevLoad: 17.2ms Loading: Package HubEffects (..\Textures\URPTextures\HubEffects.utx - 28097541 bytes) DevLoad: 20.6ms Loading: Package Activates (..\Sounds\Activates.uax - 906293 bytes) DevLoad: 22.5ms Loading: Package Ancient (..\Textures\URPTextures\Ancient.utx - 571912852 bytes) DevLoad: 24.9ms Loading: Package GenTerra (..\Textures\URPTextures\GenTerra.utx - 179037838 bytes) DevLoad: 28.0ms Loading: Package dusk (..\Music\Dusk.umx - 589723 bytes) DevLoad: 30.0ms Loading: Package Male2Skins (..\Textures\URPTextures\Male2Skins.utx - 22380904 bytes) DevLoad: 32.0ms Loading: Package Male1Skins (..\Textures\URPTextures\Male1Skins.utx - 19583333 bytes) DevLoad: 33.9ms Loading: Package Female1Skins (..\Textures\URPTextures\Female1Skins.utx - 27976040 bytes) AdminAccessManager: Administrator Hyper.nl logged out Init: XOpenGL: Setting VSync: Adaptive DevLoad: 236.9ms Unloading: Package UPack DevLoad: 237.0ms Unloading: Package NaliFX DevLoad: 237.0ms Unloading: Package DoorsAnc DevLoad: 237.0ms Unloading: Package Liquids DevLoad: 237.0ms Unloading: Package flyby Log: Bringing Level nyleve.MyLevel up for play (0)... ScriptLog: InitGame: ?Name=Hyper.nl?Class=UnrealShare.MaleThree?Skin=Male3Skins.Bane?Face=?Team=255?Password=Password?PlayerClass=Hunter ScriptLog: Difficulty 1 ScriptLog: Base Mutator is nyleve.Mutator Log: Spawning new actor for Viewport WindowsViewport Log: Possessed PlayerPawn: MaleThree nyleve.MaleThree ServerLog: All inventory from Hyper.nl is accepted Init: XOpenGL: Setting VSync: Adaptive Log: Bird1 nyleve.Bird14 (Function Engine.Pawn.FellOutOfWorld:00AA) Bird14 fell out of the world! Log: ALAudio: playing dusk Dusk Horizon (Impulse Tracker 2.14v3 S3M) Log: AttemptFullscreen Init: XOpenGL: Setting VSync: Adaptive Log: appRequestExit(0) Closing by request: QUIT Exit: Preparing to exit. Log: Unbound to Engine.dll Log: Unbound to Core.dll Log: Unbound to Window.dll DevLoad: 8351.5ms Unloading: Package Engine DevLoad: 8352.1ms Unloading: Package Core Exit: Game engine shut down Log: Unbound to PhysXPhysics.dll Exit: Shutting down PhysX physics engine. Log: Unbound to WinDrv.dll Log: DirectDraw End Mode Log: Flushing cache Exit: DirectDraw released Exit: Windows client shut down Log: Unbound to Render.dll Exit: Lighting subsystem shut down Exit: Rendering shut down DevLoad: 8357.2ms Unloading: Package EntryII DevLoad: 8357.3ms Unloading: Package PlayrShp DevLoad: 8357.3ms Unloading: Package Detail Log: Unbound to Fire.dll DevLoad: 8357.3ms Unloading: Package Fire DevLoad: 8357.4ms Unloading: Package GenIn DevLoad: 8357.4ms Unloading: Package Starship DevLoad: 8357.4ms Unloading: Package GenFX Log: Unbound to Emitter.dll DevLoad: 8357.4ms Unloading: Package Emitter DevLoad: 8357.4ms Unloading: Package UnrealShare DevLoad: 8358.0ms Unloading: Package genfluid DevLoad: 8358.0ms Unloading: Package UnrealI Log: Unbound to Editor.dll DevLoad: 8358.1ms Unloading: Package Editor DevLoad: 8358.1ms Unloading: Package GenWarp DevLoad: 8358.1ms Unloading: Package Footsteps DevLoad: 8358.1ms Unloading: Package AmbAncient DevLoad: 8358.1ms Unloading: Package Skaarj DevLoad: 8358.1ms Unloading: Package Doorsmod DevLoad: 8358.1ms Unloading: Package Ambmodern DevLoad: 8360.1ms Unloading: Package NaliCast DevLoad: 8360.1ms Unloading: Package GenEarth DevLoad: 8360.2ms Unloading: Package SKYBox DevLoad: 8360.2ms Unloading: Package AmbOutside DevLoad: 8360.2ms Unloading: Package shanesky DevLoad: 8360.2ms Unloading: Package shaneDAY Log: Unbound to UPak.dll DevLoad: 8360.2ms Unloading: Package UPak DevLoad: 8360.3ms Unloading: Package marine DevLoad: 8360.3ms Unloading: Package UPakFonts DevLoad: 8360.3ms Unloading: Package UMenu DevLoad: 8360.4ms Unloading: Package UWindow DevLoad: 8360.8ms Unloading: Package UBrowser Log: Unbound to IpDrv.dll DevLoad: 8360.9ms Unloading: Package IpDrv DevLoad: 8360.9ms Unloading: Package IpServer Exit: XOpenGL: Exit Init: XOpenGL: Setting VSync: Adaptive DevLoad: 8406.2ms Unloading: Package Male3Skins Log: Unbound to XOpenGLDrv.dll Log: Unbound to ALAudio.dll Exit: ALAudio: subsystem shut down. Exit: ALAudio: Audio subsystem shut down. DevLoad: 8421.6ms Unloading: Package nyleve DevLoad: 8421.8ms Unloading: Package Mine DevLoad: 8421.8ms Unloading: Package TCrystal DevLoad: 8421.8ms Unloading: Package HubEffects DevLoad: 8421.8ms Unloading: Package Activates DevLoad: 8421.8ms Unloading: Package Ancient DevLoad: 8421.8ms Unloading: Package GenTerra DevLoad: 8421.8ms Unloading: Package dusk DevLoad: 8421.8ms Unloading: Package Male2Skins DevLoad: 8421.8ms Unloading: Package Male1Skins DevLoad: 8421.8ms Unloading: Package Female1Skins Exit: Object subsystem successfully closed. Exit: Shutdown multi-threading took 0.28 MS Exit: Exiting. Log: Memory Allocation Status Log: Curr Memory 4.402M / 4.902M Log: Peak Memory 455.517M / 456.930M Log: Allocs 0 Current / 0 Total Log: Log file closed, 08/13/22 04:00:25

Smirftsch commented 2 years ago

Could you try to disable UseShaderDrawParameters ?

TheQuickFox commented 2 years ago

Could you try to disable UseShaderDrawParameters ?

That solves everything.

stijn-volckaert commented 2 years ago

Would you mind testing if this dll works with the default settings? XOpenGLDrv-20220815.zip

NeonKnightOA commented 2 years ago

Could you try to disable UseShaderDrawParameters ?

That solves everything.

So can this be closed, then?

TheQuickFox commented 2 years ago

Would you mind testing if this dll works with the default settings? XOpenGLDrv-20220815.zip

That does not solve the issue, and also get me a tree texture on the dispersion pistol. (Swapping in and out)

TheQuickFox commented 2 years ago

Could you try to disable UseShaderDrawParameters ?

That solves everything.

So can this be closed, then?

I don't think so. This error occurs with the default settings on this hardware. So closing this will only solve it for me and not for anyone who tries xOpenGL with the default settings on this hardware.

But is is to the devs what they want to do with this issue.

Smirftsch commented 1 year ago

Could you try with current again please?

TheQuickFox commented 1 year ago

Could you try with current again please?

I did. Same problem. In Default.ini UseShaderDrawParameters is set to True and this issue occurs. When I set UseShaderDrawParameters to false and restart, everything runs fine. Using yesterdays Github build Unreal-testing-master

Smirftsch commented 1 year ago

Should be ok by now, if still having trouble, reopen.