Closed Bleeder91 closed 10 months ago
I tested with both D3D9 and OpenGL on a mesh with a texture that has exactly 127 RGB and it was fully invisible. However XOpenGL seams to be visible with it, so will need to investigate into that one.
Seems to be ok now.
Modulated textures are drawn incorrectly in XOGL and D3d9. In 227i, a pixel value of 127,127,127 would show no effect when drawn eg. on the HUD. Without modulated texture drawn on the entire HUD using PostRender(Canvas): With modulated texture drawn on the entire HUD using PostRender(Canvas):