Closed Reorn closed 1 year ago
Log: Log file open, 04/01/23 18:54:03 Init: Name subsystem initialized Init: Version: 227 Subversion: 11 Init: Compiled: Mar 29 2023 13:55:31 Init: Command line: Init: Base directory: J:\Unreal227kb7\System\ Init: Character set: Unicode Log: Bound to Engine.dll Log: Bound to Core.dll Log: Bound to Window.dll Init: Object subsystem initialized Init: OS: Windows Init: Computer: ND Init: User: Nik Init: Memory total: Phys=4194303K Pagef=4194303K Virt=4194176K Init: Working set: 32000 / 159000 Init: Timer Frequency=3400.069120 MHz - Timing Source = QPC Init: CPU Page size=4096, Processors / Cores=4 Init: CPU Detected: Intel(R) Core(TM) i5-3570 CPU @ 3.40GHz Init: CPU Features: MMX SSE SSE2 SSE3 SSSE3 SSE41 SSE42 Log: Not forcing CPU affinity. Localization: No localization: Startup.IDDIALOG_WizardDialog.IDC_WizardDialog (int) Init: Unreal engine initialized Log: Bound to PhysXPhysics.dll PhysX: Initializing PhysX physics engine (ver 4.1.2)! Log: Bound to Fire.dll Log: Bound to WinDrv.dll Warning: The file ..\System\int\WinDrv.int contains unrecognizable data. Warning: Failed to load WinDrv: Aborted. Warning: Failed to load "Class WinDrv.WindowsClient": Aborted. Warning: Aborted Critical: appError called: Critical: Aborted Critical: Windows GetLastError: Not enough memory resources are available to process this command. (8) Exit: Executing UObject::StaticShutdownAfterError Critical: UObject::SafeLoadError Critical: UObject::StaticLoadClass Critical: UGameEngine::Init Critical: InitEngine
There was a code that was supposed to internally add language specific package paths, like ../System/.u -> ../System/int/.u, but due to a coding error it left out the extension (../System/int/*) so it looked up all files in that folder as Unreal packages. So effectively it tried to open your WinDrv.int as WinDrv.u, but failed as not being an Unreal package. Fixed it now.
Strange glitch 1) install last beta (2023-03-29) with default settings. 2) Create a folder System/int 3) Create a file System/int/WinDrv.int with any content Result = crash the game. Regardless of settings (LangPaths=) in ini. Bug аviable in beta (2023-03-17) and last beta (2023-03-29) in both versions (x64 and x86). All previous betas (2023-03-12 and older) did not contain this bug.