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[Unreal-testing-master 2023-08-01] Crash when opening All Servers browser #332

Closed TheQuickFox closed 1 year ago

TheQuickFox commented 1 year ago

When I open my Unreal server browser using the mentioned build (Latest build as I write this) my client crashes with the following crash log:

Log: Log file open, 08/06/23 16:42:50 Init: Name subsystem initialized Init: Version: 227 Subversion: 11 Init: Compiled: Jul 28 2023 08:45:59 Init: Command line: Init: Base directory: E:\Unreal\System\ Init: Character set: Unicode Log: Bound to Engine.dll Log: Bound to Core.dll Log: Bound to Window.dll Init: Object subsystem initialized Init: OS: Windows Init: Computer: P5820 Init: User: Administrator Init: Memory total: Phys=4194303K Pagef=4194303K Virt=4194176K Init: Working set: 32000 / 159000 Init: Timer Frequency=3695.998350 MHz - Timing Source = RDTSC Init: CPU Page size=4096, Processors / Cores=16 Init: CPU Detected: Intel(R) Xeon(R) W-2145 CPU @ 3.70GHz Init: CPU Features: MMX SSE SSE2 SSE3 SSSE3 SSE41 SSE42 Log: Not forcing CPU affinity. Localization: No localization: Startup.IDDIALOG_WizardDialog.IDC_WizardDialog (int) DevLoad: 1.7ms Loading: Package Engine (..\System\Engine.u - 3718957 bytes) DevLoad: 7.1ms Loading: Package Core (..\System\Core.u - 103483 bytes) Init: Unreal engine initialized Log: Bound to PhysXPhysics.dll PhysX: Initializing PhysX physics engine (ver 4.1.2)! DevLoad: 0.3ms Loading: Package UnrealI (..\System\UnrealI.u - 23852860 bytes) DevLoad: 3.6ms Loading: Package UnrealShare (..\System\UnrealShare.u - 48218561 bytes) Log: Bound to Fire.dll DevLoad: 14.3ms Loading: Package Fire (..\System\Fire.u - 67707 bytes) DevLoad: 15.3ms Loading: Package Detail (..\Textures\Detail.utx - 1729964 bytes) DevLoad: 16.0ms Loading: Package GenFX (..\Textures\URPTextures\GenFX.utx - 138438333 bytes) Log: Bound to WinDrv.dll Init: Enhanced Pointer Precision Enabled - Mouse info: 6 10 1 Init: display (Primary Display Driver) Init: DirectDraw initialized successfully Init: Initializing Mouse Input Handler: Win32 Cursor Input (Legacy: FALSE) Init: Client initialized Log: Bound to Render.dll DevLoad: 3.7ms Loading: Package Render (..\Textures\Render.utx - 88914 bytes) Init: Lighting subsystem initialized Init: Rendering initialized Log: LoadMap: EntryII.unr DevLoad: 0.2ms Loading: Package EntryII (..\Maps\EntryII.unr - 907555 bytes) DevLoad: 1.5ms Loading: Package PlayrShp (..\Textures\URPTextures\PlayrShp.utx - 170971902 bytes) DevLoad: 2.1ms Loading: Package GenIn (..\Textures\URPTextures\GenIn.utx - 88777480 bytes) DevLoad: 2.5ms Loading: Package Starship (..\Textures\URPTextures\Starship.utx - 452921564 bytes) Log: Bound to Emitter.dll DevLoad: 6.3ms Loading: Package Emitter (..\System\Emitter.u - 100876 bytes) DevLoad: 7.6ms Loading: Package GenFluid (..\Textures\URPTextures\GenFluid.utx - 17289070 bytes) Log: Bound to Editor.dll DevLoad: 14.9ms Loading: Package Editor (..\System\Editor.u - 224708 bytes) DevLoad: 16.1ms Loading: Package GenWarp (..\Textures\GenWarp.utx - 271024 bytes) DevLoad: 16.4ms Loading: Package Footsteps (..\Sounds\Footsteps.uax - 12828526 bytes) DevLoad: 16.9ms Loading: Package AmbAncient (..\Sounds\AmbAncient.uax - 6773021 bytes) DevLoad: 17.3ms Loading: Package Skaarj (..\Textures\URPTextures\Skaarj.utx - 270275983 bytes) DevLoad: 17.9ms Loading: Package DoorsMod (..\Sounds\DoorsMod.uax - 2547363 bytes) DevLoad: 18.3ms Loading: Package AmbModern (..\Sounds\AmbModern.uax - 6112404 bytes) DevLoad: 187.8ms Unloading: Package Render Log: Bringing Level EntryII.MyLevel up for play (60)... ScriptLog: InitGame: ScriptLog: Difficulty 1 ScriptLog: Base Mutator is EntryII.Mutator Log: Browse: Unreal.unr?Name=Hyper.nl?Class=UnrealShare.MaleThree?Skin=Male3Skins.Bane?Face=?Team=255?PlayerClass=Hunter Log: LoadMap: Unreal.unr?Name=Hyper.nl?Class=UnrealShare.MaleThree?Skin=Male3Skins.Bane?Face=?Team=255?PlayerClass=Hunter DevLoad: 0.3ms Loading: Package Unreal (..\Maps\Unreal.unr - 913291 bytes) DevLoad: 2.0ms Loading: Package NaliCast (..\Textures\URPTextures\NaliCast.utx - 531883270 bytes) DevLoad: 2.6ms Loading: Package GenEarth (..\Textures\URPTextures\GenEarth.utx - 260163953 bytes) DevLoad: 3.0ms Loading: Package NaliFX (..\Textures\URPTextures\NaliFX.utx - 21733098 bytes) DevLoad: 3.5ms Loading: Package AmbOutside (..\Sounds\AmbOutside.uax - 5469933 bytes) DevLoad: 4.0ms Loading: Package DoorsAnc (..\Sounds\DoorsAnc.uax - 3740119 bytes) DevLoad: 4.3ms Loading: Package Liquids (..\Textures\Liquids.utx - 14013 bytes) DevLoad: 4.6ms Loading: Package Flyby (..\Music\Flyby.umx - 772511 bytes) Log: Bringing Level Unreal.MyLevel up for play (60)... ScriptLog: InitGame: ?Name=Hyper.nl?Class=UnrealShare.MaleThree?Skin=Male3Skins.Bane?Face=?Team=255?PlayerClass=Hunter ScriptLog: Difficulty 1 ScriptLog: Base Mutator is Unreal.Mutator Log: Bound to UPak.dll DevLoad: 3.1ms Loading: Package UPak (..\System\UPak.u - 12134594 bytes) DevLoad: 6.6ms Loading: Package Marine (..\Sounds\Marine.uax - 1688796 bytes) DevLoad: 7.4ms Loading: Package UPakFonts (..\Textures\UPakFonts.utx - 1190417 bytes) DevLoad: 8.4ms Loading: Package UMenu (..\System\UMenu.u - 2209132 bytes) DevLoad: 11.8ms Loading: Package UWindow (..\System\UWindow.u - 954059 bytes) DevLoad: 15.0ms Loading: Package UBrowser (..\System\UBrowser.u - 292832 bytes) Log: Bound to IpDrv.dll DevLoad: 18.7ms Loading: Package IpDrv (..\System\IpDrv.u - 21538 bytes) DevLoad: 19.4ms Loading: Package IpServer (..\System\IpServer.u - 34565 bytes) DevLoad: 0.3ms Loading: Package Male3Skins (..\Textures\URPTextures\Male3Skins.utx - 25178473 bytes) Log: Possessed PlayerPawn: MaleThree Unreal.MaleThree ServerLog: All inventory from Hyper.nl is accepted Init: Input system initialized for WindowsViewport Log: Opened viewport Log: Bound to XOpenGLDrv.dll DevLoad: XOpenGL: Current settings DevLoad: UseBindlessTextures 1 DevLoad: MaxBindlessTextures 4096 DevLoad: UseShaderDrawParameters 1 DevLoad: UseHWLighting 0 DevLoad: UseHWClipping 1 DevLoad: UseTrilinear 1 DevLoad: UsePrecache 1 DevLoad: UseAA 1 DevLoad: NumAASamples 8 DevLoad: RefreshRate 0 DevLoad: GammaOffsetScreenshots 0.700000 DevLoad: LODBias 0.000000 DevLoad: MaxAnisotropy 16.000000 DevLoad: ShareLists 0 DevLoad: AlwaysMipmap 0 DevLoad: NoFiltering 0 DevLoad: UseSRGBTextures 0 DevLoad: SimulateMultiPass 1 DevLoad: GammaMultiplier 2.200000 DevLoad: GammaMultiplierUED 1.000000 DevLoad: GammaCorrectScreenshots 0 DevLoad: MacroTextures 1 DevLoad: BumpMaps 1 DevLoad: ParallaxVersion 3 (Relief) DevLoad: EnvironmentMaps 0 DevLoad: NoAATiles 1 DevLoad: GenerateMipMaps 0 DevLoad: DetailTextures 1 DevLoad: DescFlags 0 DevLoad: HighDetailActors 1 DevLoad: Coronas 1 DevLoad: ShinySurfaces 1 DevLoad: VolumetricLighting 1 DevLoad: OpenGL version: GL_Core DevLoad: UseVSync: VS_On DevLoad: XOpenGL: Debug settings: DevLoad: UseOpenGLDebug 0 DevLoad: DebugLevel 2 DevLoad: NoBuffering 0 DevLoad: NoDrawComplexSurface 0 DevLoad: NoDrawGouraud 0 DevLoad: NoDrawGouraudList 0 DevLoad: NoDrawTile 0 DevLoad: NoDrawSimple 0 Init: XOpenGL: Successfully initialized. Init: XOpenGL: DesiredColorBits: 32 Init: XOpenGL: DesiredDepthBits: 24 Init: GL_VENDOR : NVIDIA Corporation Init: GL_RENDERER : NVIDIA GeForce RTX 3070/PCIe/SSE2 Init: GL_VERSION : 4.6.0 NVIDIA 531.41 Init: GL_SHADING_LANGUAGE_VERSION : 4.60 NVIDIA DevLoad: GL_EXTENSIONS(0): GL_AMD_multi_draw_indirect DevLoad: GL_EXTENSIONS(1): GL_AMD_seamless_cubemap_per_texture DevLoad: GL_EXTENSIONS(2): GL_AMD_vertex_shader_viewport_index DevLoad: GL_EXTENSIONS(3): GL_AMD_vertex_shader_layer DevLoad: GL_EXTENSIONS(4): GL_ARB_arrays_of_arrays DevLoad: GL_EXTENSIONS(5): GL_ARB_base_instance DevLoad: GL_EXTENSIONS(6): GL_ARB_bindless_texture DevLoad: GL_EXTENSIONS(7): GL_ARB_blend_func_extended DevLoad: GL_EXTENSIONS(8): GL_ARB_buffer_storage DevLoad: GL_EXTENSIONS(9): GL_ARB_clear_buffer_object DevLoad: GL_EXTENSIONS(10): GL_ARB_clear_texture DevLoad: GL_EXTENSIONS(11): GL_ARB_clip_control DevLoad: GL_EXTENSIONS(12): GL_ARB_color_buffer_float DevLoad: GL_EXTENSIONS(13): GL_ARB_compressed_texture_pixel_storage DevLoad: GL_EXTENSIONS(14): GL_ARB_conservative_depth DevLoad: GL_EXTENSIONS(15): GL_ARB_compute_shader DevLoad: GL_EXTENSIONS(16): GL_ARB_compute_variable_group_size DevLoad: GL_EXTENSIONS(17): GL_ARB_conditional_render_inverted DevLoad: GL_EXTENSIONS(18): GL_ARB_copy_buffer DevLoad: GL_EXTENSIONS(19): GL_ARB_copy_image DevLoad: GL_EXTENSIONS(20): GL_ARB_cull_distance DevLoad: GL_EXTENSIONS(21): GL_ARB_debug_output DevLoad: GL_EXTENSIONS(22): GL_ARB_depth_buffer_float DevLoad: GL_EXTENSIONS(23): GL_ARB_depth_clamp DevLoad: GL_EXTENSIONS(24): GL_ARB_depth_texture DevLoad: GL_EXTENSIONS(25): GL_ARB_derivative_control DevLoad: GL_EXTENSIONS(26): GL_ARB_direct_state_access DevLoad: GL_EXTENSIONS(27): GL_ARB_draw_buffers DevLoad: GL_EXTENSIONS(28): GL_ARB_draw_buffers_blend DevLoad: GL_EXTENSIONS(29): GL_ARB_draw_indirect DevLoad: GL_EXTENSIONS(30): GL_ARB_draw_elements_base_vertex DevLoad: GL_EXTENSIONS(31): GL_ARB_draw_instanced DevLoad: GL_EXTENSIONS(32): GL_ARB_enhanced_layouts DevLoad: GL_EXTENSIONS(33): GL_ARB_ES2_compatibility DevLoad: GL_EXTENSIONS(34): GL_ARB_ES3_compatibility DevLoad: GL_EXTENSIONS(35): GL_ARB_ES3_1_compatibility DevLoad: GL_EXTENSIONS(36): GL_ARB_ES3_2_compatibility DevLoad: GL_EXTENSIONS(37): GL_ARB_explicit_attrib_location DevLoad: GL_EXTENSIONS(38): GL_ARB_explicit_uniform_location DevLoad: GL_EXTENSIONS(39): GL_ARB_fragment_coord_conventions DevLoad: GL_EXTENSIONS(40): GL_ARB_fragment_layer_viewport DevLoad: GL_EXTENSIONS(41): GL_ARB_fragment_program DevLoad: GL_EXTENSIONS(42): GL_ARB_fragment_program_shadow DevLoad: GL_EXTENSIONS(43): GL_ARB_fragment_shader DevLoad: GL_EXTENSIONS(44): GL_ARB_fragment_shader_interlock DevLoad: GL_EXTENSIONS(45): GL_ARB_framebuffer_no_attachments DevLoad: GL_EXTENSIONS(46): GL_ARB_framebuffer_object DevLoad: GL_EXTENSIONS(47): GL_ARB_framebuffer_sRGB DevLoad: GL_EXTENSIONS(48): GL_ARB_geometry_shader4 DevLoad: GL_EXTENSIONS(49): GL_ARB_get_program_binary DevLoad: GL_EXTENSIONS(50): GL_ARB_get_texture_sub_image DevLoad: GL_EXTENSIONS(51): GL_ARB_gl_spirv DevLoad: GL_EXTENSIONS(52): GL_ARB_gpu_shader5 DevLoad: GL_EXTENSIONS(53): GL_ARB_gpu_shader_fp64 DevLoad: GL_EXTENSIONS(54): GL_ARB_gpu_shader_int64 DevLoad: GL_EXTENSIONS(55): GL_ARB_half_float_pixel DevLoad: GL_EXTENSIONS(56): GL_ARB_half_float_vertex DevLoad: GL_EXTENSIONS(57): GL_ARB_imaging DevLoad: GL_EXTENSIONS(58): GL_ARB_indirect_parameters DevLoad: GL_EXTENSIONS(59): GL_ARB_instanced_arrays DevLoad: GL_EXTENSIONS(60): GL_ARB_internalformat_query DevLoad: GL_EXTENSIONS(61): GL_ARB_internalformat_query2 DevLoad: GL_EXTENSIONS(62): GL_ARB_invalidate_subdata DevLoad: GL_EXTENSIONS(63): GL_ARB_map_buffer_alignment DevLoad: GL_EXTENSIONS(64): GL_ARB_map_buffer_range DevLoad: GL_EXTENSIONS(65): GL_ARB_multi_bind DevLoad: GL_EXTENSIONS(66): GL_ARB_multi_draw_indirect DevLoad: GL_EXTENSIONS(67): GL_ARB_multisample DevLoad: GL_EXTENSIONS(68): GL_ARB_multitexture DevLoad: GL_EXTENSIONS(69): GL_ARB_occlusion_query DevLoad: GL_EXTENSIONS(70): GL_ARB_occlusion_query2 DevLoad: GL_EXTENSIONS(71): GL_ARB_parallel_shader_compile DevLoad: GL_EXTENSIONS(72): GL_ARB_pipeline_statistics_query DevLoad: GL_EXTENSIONS(73): GL_ARB_pixel_buffer_object DevLoad: GL_EXTENSIONS(74): GL_ARB_point_parameters DevLoad: GL_EXTENSIONS(75): GL_ARB_point_sprite DevLoad: GL_EXTENSIONS(76): GL_ARB_polygon_offset_clamp DevLoad: GL_EXTENSIONS(77): GL_ARB_post_depth_coverage DevLoad: GL_EXTENSIONS(78): GL_ARB_program_interface_query DevLoad: GL_EXTENSIONS(79): GL_ARB_provoking_vertex DevLoad: GL_EXTENSIONS(80): GL_ARB_query_buffer_object DevLoad: GL_EXTENSIONS(81): GL_ARB_robust_buffer_access_behavior DevLoad: GL_EXTENSIONS(82): GL_ARB_robustness DevLoad: GL_EXTENSIONS(83): GL_ARB_sample_locations DevLoad: GL_EXTENSIONS(84): GL_ARB_sample_shading DevLoad: GL_EXTENSIONS(85): GL_ARB_sampler_objects DevLoad: GL_EXTENSIONS(86): GL_ARB_seamless_cube_map DevLoad: GL_EXTENSIONS(87): GL_ARB_seamless_cubemap_per_texture DevLoad: GL_EXTENSIONS(88): GL_ARB_separate_shader_objects DevLoad: GL_EXTENSIONS(89): GL_ARB_shader_atomic_counter_ops DevLoad: GL_EXTENSIONS(90): GL_ARB_shader_atomic_counters DevLoad: GL_EXTENSIONS(91): GL_ARB_shader_ballot DevLoad: GL_EXTENSIONS(92): GL_ARB_shader_bit_encoding DevLoad: GL_EXTENSIONS(93): GL_ARB_shader_clock DevLoad: GL_EXTENSIONS(94): GL_ARB_shader_draw_parameters DevLoad: GL_EXTENSIONS(95): GL_ARB_shader_group_vote DevLoad: GL_EXTENSIONS(96): GL_ARB_shader_image_load_store DevLoad: GL_EXTENSIONS(97): GL_ARB_shader_image_size DevLoad: GL_EXTENSIONS(98): GL_ARB_shader_objects DevLoad: GL_EXTENSIONS(99): GL_ARB_shader_precision DevLoad: GL_EXTENSIONS(100): GL_ARB_shader_storage_buffer_object DevLoad: GL_EXTENSIONS(101): GL_ARB_shader_subroutine DevLoad: GL_EXTENSIONS(102): GL_ARB_shader_texture_image_samples DevLoad: GL_EXTENSIONS(103): GL_ARB_shader_texture_lod DevLoad: GL_EXTENSIONS(104): GL_ARB_shading_language_100 DevLoad: GL_EXTENSIONS(105): GL_ARB_shader_viewport_layer_array DevLoad: GL_EXTENSIONS(106): GL_ARB_shading_language_420pack DevLoad: GL_EXTENSIONS(107): GL_ARB_shading_language_include DevLoad: GL_EXTENSIONS(108): GL_ARB_shading_language_packing DevLoad: GL_EXTENSIONS(109): GL_ARB_shadow DevLoad: GL_EXTENSIONS(110): GL_ARB_sparse_buffer DevLoad: GL_EXTENSIONS(111): GL_ARB_sparse_texture DevLoad: GL_EXTENSIONS(112): GL_ARB_sparse_texture2 DevLoad: GL_EXTENSIONS(113): GL_ARB_sparse_texture_clamp DevLoad: GL_EXTENSIONS(114): GL_ARB_spirv_extensions DevLoad: GL_EXTENSIONS(115): GL_ARB_stencil_texturing DevLoad: GL_EXTENSIONS(116): GL_ARB_sync DevLoad: GL_EXTENSIONS(117): GL_ARB_tessellation_shader DevLoad: GL_EXTENSIONS(118): GL_ARB_texture_barrier DevLoad: GL_EXTENSIONS(119): GL_ARB_texture_border_clamp DevLoad: GL_EXTENSIONS(120): GL_ARB_texture_buffer_object DevLoad: GL_EXTENSIONS(121): GL_ARB_texture_buffer_object_rgb32 DevLoad: GL_EXTENSIONS(122): GL_ARB_texture_buffer_range DevLoad: GL_EXTENSIONS(123): GL_ARB_texture_compression DevLoad: GL_EXTENSIONS(124): GL_ARB_texture_compression_bptc DevLoad: GL_EXTENSIONS(125): GL_ARB_texture_compression_rgtc DevLoad: GL_EXTENSIONS(126): GL_ARB_texture_cube_map DevLoad: GL_EXTENSIONS(127): GL_ARB_texture_cube_map_array DevLoad: GL_EXTENSIONS(128): GL_ARB_texture_env_add DevLoad: GL_EXTENSIONS(129): GL_ARB_texture_env_combine DevLoad: GL_EXTENSIONS(130): GL_ARB_texture_env_crossbar DevLoad: GL_EXTENSIONS(131): GL_ARB_texture_env_dot3 DevLoad: GL_EXTENSIONS(132): GL_ARB_texture_filter_anisotropic DevLoad: GL_EXTENSIONS(133): GL_ARB_texture_filter_minmax DevLoad: GL_EXTENSIONS(134): GL_ARB_texture_float DevLoad: GL_EXTENSIONS(135): GL_ARB_texture_gather DevLoad: GL_EXTENSIONS(136): GL_ARB_texture_mirror_clamp_to_edge DevLoad: GL_EXTENSIONS(137): GL_ARB_texture_mirrored_repeat DevLoad: GL_EXTENSIONS(138): GL_ARB_texture_multisample DevLoad: GL_EXTENSIONS(139): GL_ARB_texture_non_power_of_two DevLoad: GL_EXTENSIONS(140): GL_ARB_texture_query_levels DevLoad: GL_EXTENSIONS(141): GL_ARB_texture_query_lod DevLoad: GL_EXTENSIONS(142): GL_ARB_texture_rectangle DevLoad: GL_EXTENSIONS(143): GL_ARB_texture_rg DevLoad: GL_EXTENSIONS(144): GL_ARB_texture_rgb10_a2ui DevLoad: GL_EXTENSIONS(145): GL_ARB_texture_stencil8 DevLoad: GL_EXTENSIONS(146): GL_ARB_texture_storage DevLoad: GL_EXTENSIONS(147): GL_ARB_texture_storage_multisample DevLoad: GL_EXTENSIONS(148): GL_ARB_texture_swizzle DevLoad: GL_EXTENSIONS(149): GL_ARB_texture_view DevLoad: GL_EXTENSIONS(150): GL_ARB_timer_query DevLoad: GL_EXTENSIONS(151): GL_ARB_transform_feedback2 DevLoad: GL_EXTENSIONS(152): GL_ARB_transform_feedback3 DevLoad: GL_EXTENSIONS(153): GL_ARB_transform_feedback_instanced DevLoad: GL_EXTENSIONS(154): GL_ARB_transform_feedback_overflow_query DevLoad: GL_EXTENSIONS(155): GL_ARB_transpose_matrix DevLoad: GL_EXTENSIONS(156): GL_ARB_uniform_buffer_object DevLoad: GL_EXTENSIONS(157): GL_ARB_vertex_array_bgra DevLoad: GL_EXTENSIONS(158): GL_ARB_vertex_array_object DevLoad: GL_EXTENSIONS(159): GL_ARB_vertex_attrib_64bit DevLoad: GL_EXTENSIONS(160): GL_ARB_vertex_attrib_binding DevLoad: GL_EXTENSIONS(161): GL_ARB_vertex_buffer_object DevLoad: GL_EXTENSIONS(162): GL_ARB_vertex_program DevLoad: GL_EXTENSIONS(163): GL_ARB_vertex_shader DevLoad: GL_EXTENSIONS(164): GL_ARB_vertex_type_10f_11f_11f_rev DevLoad: GL_EXTENSIONS(165): GL_ARB_vertex_type_2_10_10_10_rev DevLoad: GL_EXTENSIONS(166): GL_ARB_viewport_array DevLoad: GL_EXTENSIONS(167): GL_ARB_window_pos DevLoad: GL_EXTENSIONS(168): GL_ATI_draw_buffers DevLoad: GL_EXTENSIONS(169): GL_ATI_texture_float DevLoad: GL_EXTENSIONS(170): GL_ATI_texture_mirror_once DevLoad: GL_EXTENSIONS(171): GL_S3_s3tc DevLoad: GL_EXTENSIONS(172): GL_EXT_texture_env_add DevLoad: GL_EXTENSIONS(173): GL_EXT_abgr DevLoad: GL_EXTENSIONS(174): GL_EXT_bgra DevLoad: GL_EXTENSIONS(175): GL_EXT_bindable_uniform DevLoad: GL_EXTENSIONS(176): GL_EXT_blend_color DevLoad: GL_EXTENSIONS(177): GL_EXT_blend_equation_separate DevLoad: GL_EXTENSIONS(178): GL_EXT_blend_func_separate DevLoad: GL_EXTENSIONS(179): GL_EXT_blend_minmax DevLoad: GL_EXTENSIONS(180): GL_EXT_blend_subtract DevLoad: GL_EXTENSIONS(181): GL_EXT_compiled_vertex_array DevLoad: GL_EXTENSIONS(182): GL_EXT_Cg_shader DevLoad: GL_EXTENSIONS(183): GL_EXT_depth_bounds_test DevLoad: GL_EXTENSIONS(184): GL_EXT_direct_state_access DevLoad: GL_EXTENSIONS(185): GL_EXT_draw_buffers2 DevLoad: GL_EXTENSIONS(186): GL_EXT_draw_instanced DevLoad: GL_EXTENSIONS(187): GL_EXT_draw_range_elements DevLoad: GL_EXTENSIONS(188): GL_EXT_fog_coord DevLoad: GL_EXTENSIONS(189): GL_EXT_framebuffer_blit DevLoad: GL_EXTENSIONS(190): GL_EXT_framebuffer_multisample DevLoad: GL_EXTENSIONS(191): GL_EXTX_framebuffer_mixed_formats DevLoad: GL_EXTENSIONS(192): GL_EXT_framebuffer_multisample_blit_scaled DevLoad: GL_EXTENSIONS(193): GL_EXT_framebuffer_object DevLoad: GL_EXTENSIONS(194): GL_EXT_framebuffer_sRGB DevLoad: GL_EXTENSIONS(195): GL_EXT_geometry_shader4 DevLoad: GL_EXTENSIONS(196): GL_EXT_gpu_program_parameters DevLoad: GL_EXTENSIONS(197): GL_EXT_gpu_shader4 DevLoad: GL_EXTENSIONS(198): GL_EXT_multi_draw_arrays DevLoad: GL_EXTENSIONS(199): GL_EXT_multiview_texture_multisample DevLoad: GL_EXTENSIONS(200): GL_EXT_multiview_timer_query DevLoad: GL_EXTENSIONS(201): GL_EXT_packed_depth_stencil DevLoad: GL_EXTENSIONS(202): GL_EXT_packed_float DevLoad: GL_EXTENSIONS(203): GL_EXT_packed_pixels DevLoad: GL_EXTENSIONS(204): GL_EXT_pixel_buffer_object DevLoad: GL_EXTENSIONS(205): GL_EXT_point_parameters DevLoad: GL_EXTENSIONS(206): GL_EXT_polygon_offset_clamp DevLoad: GL_EXTENSIONS(207): GL_EXT_post_depth_coverage DevLoad: GL_EXTENSIONS(208): GL_EXT_provoking_vertex DevLoad: GL_EXTENSIONS(209): GL_EXT_raster_multisample DevLoad: GL_EXTENSIONS(210): GL_EXT_rescale_normal DevLoad: GL_EXTENSIONS(211): GL_EXT_secondary_color DevLoad: GL_EXTENSIONS(212): GL_EXT_separate_shader_objects DevLoad: GL_EXTENSIONS(213): GL_EXT_separate_specular_color DevLoad: GL_EXTENSIONS(214): GL_EXT_shader_image_load_formatted DevLoad: GL_EXTENSIONS(215): GL_EXT_shader_image_load_store DevLoad: GL_EXTENSIONS(216): GL_EXT_shader_integer_mix DevLoad: GL_EXTENSIONS(217): GL_EXT_shadow_funcs DevLoad: GL_EXTENSIONS(218): GL_EXT_sparse_texture2 DevLoad: GL_EXTENSIONS(219): GL_EXT_stencil_two_side DevLoad: GL_EXTENSIONS(220): GL_EXT_stencil_wrap DevLoad: GL_EXTENSIONS(221): GL_EXT_texture3D DevLoad: GL_EXTENSIONS(222): GL_EXT_texture_array DevLoad: GL_EXTENSIONS(223): GL_EXT_texture_buffer_object DevLoad: GL_EXTENSIONS(224): GL_EXT_texture_compression_dxt1 DevLoad: GL_EXTENSIONS(225): GL_EXT_texture_compression_latc DevLoad: GL_EXTENSIONS(226): GL_EXT_texture_compression_rgtc DevLoad: GL_EXTENSIONS(227): GL_EXT_texture_compression_s3tc DevLoad: GL_EXTENSIONS(228): GL_EXT_texture_cube_map DevLoad: GL_EXTENSIONS(229): GL_EXT_texture_edge_clamp DevLoad: GL_EXTENSIONS(230): GL_EXT_texture_env_combine DevLoad: GL_EXTENSIONS(231): GL_EXT_texture_env_dot3 DevLoad: GL_EXTENSIONS(232): GL_EXT_texture_filter_anisotropic DevLoad: GL_EXTENSIONS(233): GL_EXT_texture_filter_minmax DevLoad: GL_EXTENSIONS(234): GL_EXT_texture_integer DevLoad: GL_EXTENSIONS(235): GL_EXT_texture_lod DevLoad: GL_EXTENSIONS(236): GL_EXT_texture_lod_bias DevLoad: GL_EXTENSIONS(237): GL_EXT_texture_mirror_clamp DevLoad: GL_EXTENSIONS(238): GL_EXT_texture_object DevLoad: GL_EXTENSIONS(239): GL_EXT_texture_shadow_lod DevLoad: GL_EXTENSIONS(240): GL_EXT_texture_shared_exponent DevLoad: GL_EXTENSIONS(241): GL_EXT_texture_sRGB DevLoad: GL_EXTENSIONS(242): GL_EXT_texture_sRGB_R8 DevLoad: GL_EXTENSIONS(243): GL_EXT_texture_sRGB_decode DevLoad: GL_EXTENSIONS(244): GL_EXT_texture_storage DevLoad: GL_EXTENSIONS(245): GL_EXT_texture_swizzle DevLoad: GL_EXTENSIONS(246): GL_EXT_timer_query DevLoad: GL_EXTENSIONS(247): GL_EXT_transform_feedback2 DevLoad: GL_EXTENSIONS(248): GL_EXT_vertex_array DevLoad: GL_EXTENSIONS(249): GL_EXT_vertex_array_bgra DevLoad: GL_EXTENSIONS(250): GL_EXT_vertex_attrib_64bit DevLoad: GL_EXTENSIONS(251): GL_EXT_window_rectangles DevLoad: GL_EXTENSIONS(252): GL_EXT_import_sync_object DevLoad: GL_EXTENSIONS(253): GL_IBM_rasterpos_clip DevLoad: GL_EXTENSIONS(254): GL_IBM_texture_mirrored_repeat DevLoad: GL_EXTENSIONS(255): GL_KHR_context_flush_control DevLoad: GL_EXTENSIONS(256): GL_KHR_debug DevLoad: GL_EXTENSIONS(257): GL_EXT_memory_object DevLoad: GL_EXTENSIONS(258): GL_EXT_memory_object_win32 DevLoad: GL_EXTENSIONS(259): GL_NV_memory_object_sparse DevLoad: GL_EXTENSIONS(260): GL_EXT_win32_keyed_mutex DevLoad: GL_EXTENSIONS(261): GL_KHR_parallel_shader_compile DevLoad: GL_EXTENSIONS(262): GL_KHR_no_error DevLoad: GL_EXTENSIONS(263): GL_KHR_robust_buffer_access_behavior DevLoad: GL_EXTENSIONS(264): GL_KHR_robustness DevLoad: GL_EXTENSIONS(265): GL_EXT_semaphore DevLoad: GL_EXTENSIONS(266): GL_EXT_semaphore_win32 DevLoad: GL_EXTENSIONS(267): GL_NV_timeline_semaphore DevLoad: GL_EXTENSIONS(268): GL_KHR_shader_subgroup DevLoad: GL_EXTENSIONS(269): GL_KTX_buffer_region DevLoad: GL_EXTENSIONS(270): GL_NV_alpha_to_coverage_dither_control DevLoad: GL_EXTENSIONS(271): GL_NV_bindless_multi_draw_indirect DevLoad: GL_EXTENSIONS(272): GL_NV_bindless_multi_draw_indirect_count DevLoad: GL_EXTENSIONS(273): GL_NV_bindless_texture DevLoad: GL_EXTENSIONS(274): GL_NV_blend_equation_advanced DevLoad: GL_EXTENSIONS(275): GL_NV_blend_equation_advanced_coherent DevLoad: GL_EXTENSIONS(276): GL_NVX_blend_equation_advanced_multi_draw_buffers DevLoad: GL_EXTENSIONS(277): GL_NV_blend_minmax_factor DevLoad: GL_EXTENSIONS(278): GL_NV_blend_square DevLoad: GL_EXTENSIONS(279): GL_NV_clip_space_w_scaling DevLoad: GL_EXTENSIONS(280): GL_NV_command_list DevLoad: GL_EXTENSIONS(281): GL_NV_compute_program5 DevLoad: GL_EXTENSIONS(282): GL_NV_compute_shader_derivatives DevLoad: GL_EXTENSIONS(283): GL_NV_conditional_render DevLoad: GL_EXTENSIONS(284): GL_NV_conservative_raster DevLoad: GL_EXTENSIONS(285): GL_NV_conservative_raster_dilate DevLoad: GL_EXTENSIONS(286): GL_NV_conservative_raster_pre_snap DevLoad: GL_EXTENSIONS(287): GL_NV_conservative_raster_pre_snap_triangles DevLoad: GL_EXTENSIONS(288): GL_NV_conservative_raster_underestimation DevLoad: GL_EXTENSIONS(289): GL_NV_copy_depth_to_color DevLoad: GL_EXTENSIONS(290): GL_NV_copy_image DevLoad: GL_EXTENSIONS(291): GL_NV_depth_buffer_float DevLoad: GL_EXTENSIONS(292): GL_NV_depth_clamp DevLoad: GL_EXTENSIONS(293): GL_NV_draw_texture DevLoad: GL_EXTENSIONS(294): GL_NV_draw_vulkan_image DevLoad: GL_EXTENSIONS(295): GL_NV_ES1_1_compatibility DevLoad: GL_EXTENSIONS(296): GL_NV_ES3_1_compatibility DevLoad: GL_EXTENSIONS(297): GL_NV_explicit_multisample DevLoad: GL_EXTENSIONS(298): GL_NV_feature_query DevLoad: GL_EXTENSIONS(299): GL_NV_fence DevLoad: GL_EXTENSIONS(300): GL_NV_fill_rectangle DevLoad: GL_EXTENSIONS(301): GL_NV_float_buffer DevLoad: GL_EXTENSIONS(302): GL_NV_fog_distance DevLoad: GL_EXTENSIONS(303): GL_NV_fragment_coverage_to_color DevLoad: GL_EXTENSIONS(304): GL_NV_fragment_program DevLoad: GL_EXTENSIONS(305): GL_NV_fragment_program_option DevLoad: GL_EXTENSIONS(306): GL_NV_fragment_program2 DevLoad: GL_EXTENSIONS(307): GL_NV_fragment_shader_barycentric DevLoad: GL_EXTENSIONS(308): GL_NV_fragment_shader_interlock DevLoad: GL_EXTENSIONS(309): GL_NV_framebuffer_mixed_samples DevLoad: GL_EXTENSIONS(310): GL_NV_framebuffer_multisample_coverage DevLoad: GL_EXTENSIONS(311): GL_NV_geometry_shader4 DevLoad: GL_EXTENSIONS(312): GL_NV_geometry_shader_passthrough DevLoad: GL_EXTENSIONS(313): GL_NV_gpu_program4 DevLoad: GL_EXTENSIONS(314): GL_NV_internalformat_sample_query DevLoad: GL_EXTENSIONS(315): GL_NV_gpu_program4_1 DevLoad: GL_EXTENSIONS(316): GL_NV_gpu_program5 DevLoad: GL_EXTENSIONS(317): GL_NV_gpu_program5_mem_extended DevLoad: GL_EXTENSIONS(318): GL_NV_gpu_program_fp64 DevLoad: GL_EXTENSIONS(319): GL_NV_gpu_shader5 DevLoad: GL_EXTENSIONS(320): GL_NV_half_float DevLoad: GL_EXTENSIONS(321): GL_NV_light_max_exponent DevLoad: GL_EXTENSIONS(322): GL_NV_memory_attachment DevLoad: GL_EXTENSIONS(323): GL_NV_mesh_shader DevLoad: GL_EXTENSIONS(324): GL_NV_multisample_coverage DevLoad: GL_EXTENSIONS(325): GL_NV_multisample_filter_hint DevLoad: GL_EXTENSIONS(326): GL_NV_occlusion_query DevLoad: GL_EXTENSIONS(327): GL_NV_packed_depth_stencil DevLoad: GL_EXTENSIONS(328): GL_NV_parameter_buffer_object DevLoad: GL_EXTENSIONS(329): GL_NV_parameter_buffer_object2 DevLoad: GL_EXTENSIONS(330): GL_NV_path_rendering DevLoad: GL_EXTENSIONS(331): GL_NV_path_rendering_shared_edge DevLoad: GL_EXTENSIONS(332): GL_NV_pixel_data_range DevLoad: GL_EXTENSIONS(333): GL_NV_point_sprite DevLoad: GL_EXTENSIONS(334): GL_NV_primitive_restart DevLoad: GL_EXTENSIONS(335): GL_NV_primitive_shading_rate DevLoad: GL_EXTENSIONS(336): GL_NV_query_resource DevLoad: GL_EXTENSIONS(337): GL_NV_query_resource_tag DevLoad: GL_EXTENSIONS(338): GL_NV_register_combiners DevLoad: GL_EXTENSIONS(339): GL_NV_register_combiners2 DevLoad: GL_EXTENSIONS(340): GL_NV_representative_fragment_test DevLoad: GL_EXTENSIONS(341): GL_NV_sample_locations DevLoad: GL_EXTENSIONS(342): GL_NV_sample_mask_override_coverage DevLoad: GL_EXTENSIONS(343): GL_NV_scissor_exclusive DevLoad: GL_EXTENSIONS(344): GL_NV_shader_atomic_counters DevLoad: GL_EXTENSIONS(345): GL_NV_shader_atomic_float DevLoad: GL_EXTENSIONS(346): GL_NV_shader_atomic_float64 DevLoad: GL_EXTENSIONS(347): GL_NV_shader_atomic_fp16_vector DevLoad: GL_EXTENSIONS(348): GL_NV_shader_atomic_int64 DevLoad: GL_EXTENSIONS(349): GL_NV_shader_buffer_load DevLoad: GL_EXTENSIONS(350): GL_NV_shader_storage_buffer_object DevLoad: GL_EXTENSIONS(351): GL_NV_shader_subgroup_partitioned DevLoad: GL_EXTENSIONS(352): GL_NV_shader_texture_footprint DevLoad: GL_EXTENSIONS(353): GL_NV_shading_rate_image DevLoad: GL_EXTENSIONS(354): GL_NV_stereo_view_rendering DevLoad: GL_EXTENSIONS(355): GL_NV_texgen_reflection DevLoad: GL_EXTENSIONS(356): GL_NV_texture_barrier DevLoad: GL_EXTENSIONS(357): GL_NV_texture_compression_vtc DevLoad: GL_EXTENSIONS(358): GL_NV_texture_dirty_tile_map DevLoad: GL_EXTENSIONS(359): GL_NV_texture_env_combine4 DevLoad: GL_EXTENSIONS(360): GL_NV_texture_multisample DevLoad: GL_EXTENSIONS(361): GL_NV_texture_rectangle DevLoad: GL_EXTENSIONS(362): GL_NV_texture_rectangle_compressed DevLoad: GL_EXTENSIONS(363): GL_NV_texture_shader DevLoad: GL_EXTENSIONS(364): GL_NV_texture_shader2 DevLoad: GL_EXTENSIONS(365): GL_NV_texture_shader3 DevLoad: GL_EXTENSIONS(366): GL_NV_transform_feedback DevLoad: GL_EXTENSIONS(367): GL_NV_transform_feedback2 DevLoad: GL_EXTENSIONS(368): GL_NV_uniform_buffer_unified_memory DevLoad: GL_EXTENSIONS(369): GL_NV_uniform_buffer_std430_layout DevLoad: GL_EXTENSIONS(370): GL_NV_vertex_array_range DevLoad: GL_EXTENSIONS(371): GL_NV_vertex_array_range2 DevLoad: GL_EXTENSIONS(372): GL_NV_vertex_attrib_integer_64bit DevLoad: GL_EXTENSIONS(373): GL_NV_vertex_buffer_unified_memory DevLoad: GL_EXTENSIONS(374): GL_NV_vertex_program DevLoad: GL_EXTENSIONS(375): GL_NV_vertex_program1_1 DevLoad: GL_EXTENSIONS(376): GL_NV_vertex_program2 DevLoad: GL_EXTENSIONS(377): GL_NV_vertex_program2_option DevLoad: GL_EXTENSIONS(378): GL_NV_vertex_program3 DevLoad: GL_EXTENSIONS(379): GL_NV_viewport_array2 DevLoad: GL_EXTENSIONS(380): GL_NV_viewport_swizzle DevLoad: GL_EXTENSIONS(381): GL_NVX_conditional_render DevLoad: GL_EXTENSIONS(382): GL_NVX_linked_gpu_multicast DevLoad: GL_EXTENSIONS(383): GL_NV_gpu_multicast DevLoad: GL_EXTENSIONS(384): GL_NVX_gpu_multicast2 DevLoad: GL_EXTENSIONS(385): GL_NVX_progress_fence DevLoad: GL_EXTENSIONS(386): GL_NVX_gpu_memory_info DevLoad: GL_EXTENSIONS(387): GL_NVX_multigpu_info DevLoad: GL_EXTENSIONS(388): GL_NVX_nvenc_interop DevLoad: GL_EXTENSIONS(389): GL_NV_shader_thread_group DevLoad: GL_EXTENSIONS(390): GL_NV_shader_thread_shuffle DevLoad: GL_EXTENSIONS(391): GL_KHR_blend_equation_advanced DevLoad: GL_EXTENSIONS(392): GL_KHR_blend_equation_advanced_coherent DevLoad: GL_EXTENSIONS(393): GL_OVR_multiview DevLoad: GL_EXTENSIONS(394): GL_OVR_multiview2 DevLoad: GL_EXTENSIONS(395): GL_SGIS_generate_mipmap DevLoad: GL_EXTENSIONS(396): GL_SGIS_texture_lod DevLoad: GL_EXTENSIONS(397): GL_SGIX_depth_texture DevLoad: GL_EXTENSIONS(398): GL_SGIX_shadow DevLoad: GL_EXTENSIONS(399): GL_SUN_slice_accum DevLoad: GL_EXTENSIONS(400): GL_WIN_swap_hint DevLoad: GL_EXTENSIONS(401): WGL_EXT_swap_control DevLoad: GL_EXTENSIONS(402): WGL_ARB_buffer_region DevLoad: GL_EXTENSIONS(403): WGL_ARB_create_context DevLoad: GL_EXTENSIONS(404): WGL_ARB_create_context_no_error DevLoad: GL_EXTENSIONS(405): WGL_ARB_create_context_profile DevLoad: GL_EXTENSIONS(406): WGL_ARB_create_context_robustness DevLoad: GL_EXTENSIONS(407): WGL_ARB_context_flush_control DevLoad: GL_EXTENSIONS(408): WGL_ARB_extensions_string DevLoad: GL_EXTENSIONS(409): WGL_ARB_make_current_read DevLoad: GL_EXTENSIONS(410): WGL_ARB_multisample DevLoad: GL_EXTENSIONS(411): WGL_ARB_pbuffer DevLoad: GL_EXTENSIONS(412): WGL_ARB_pixel_format DevLoad: GL_EXTENSIONS(413): WGL_ARB_pixel_format_float DevLoad: GL_EXTENSIONS(414): WGL_ARB_render_texture DevLoad: GL_EXTENSIONS(415): WGL_ATI_pixel_format_float DevLoad: GL_EXTENSIONS(416): WGL_EXT_colorspace DevLoad: GL_EXTENSIONS(417): WGL_EXT_create_context_es_profile DevLoad: GL_EXTENSIONS(418): WGL_EXT_create_context_es2_profile DevLoad: GL_EXTENSIONS(419): WGL_EXT_extensions_string DevLoad: GL_EXTENSIONS(420): WGL_EXT_framebuffer_sRGB DevLoad: GL_EXTENSIONS(421): WGL_EXT_pixel_format_packed_float DevLoad: GL_EXTENSIONS(422): WGL_EXT_swap_control DevLoad: GL_EXTENSIONS(423): WGL_EXT_swap_control_tear DevLoad: GL_EXTENSIONS(424): WGL_NVX_DX_interop DevLoad: GL_EXTENSIONS(425): WGL_NV_DX_interop DevLoad: GL_EXTENSIONS(426): WGL_NV_DX_interop2 DevLoad: GL_EXTENSIONS(427): WGL_NV_copy_image DevLoad: GL_EXTENSIONS(428): WGL_NV_delay_before_swap DevLoad: GL_EXTENSIONS(429): WGL_NV_float_buffer DevLoad: GL_EXTENSIONS(430): WGL_NV_multisample_coverage DevLoad: GL_EXTENSIONS(431): WGL_NV_multigpu_context DevLoad: GL_EXTENSIONS(432): WGL_NV_render_depth_texture DevLoad: GL_EXTENSIONS(433): WGL_NV_render_texture_rectangle Init: OpenGL 4.6 context initialized! Init: XOpenGL: Setting VSync: On Log: XOpenGL: BindlessHandleStorage: Shader Storage Buffer Object Log: Bound to ALAudio.dll Init: ALAudio: Trying to autodetect HRTF. Note: Autodetection may only work with USB headphones. Init: ALAudio: We are using OpenAL device: OpenAL Soft Init: ALAudio: OutputRateNum 5(44100 Hz) SampleRateNum 5 (44100 Hz) Init: ALAudio: Can't set OutputRate of 44100, using system (OS) defaults of 48000. Some backends don't support setting custom rates for specific applications (MMDevAPI or ALSA without dmix). In this case setting something higher than what the system is outputting is unnecessary since it's just going to be downsampled for output anyway, and setting it lower is just going to make it get upsampled after OpenAL Soft has already applied its filters and effects. Adjust your system settings instead. Init: ALAudio: Audio hardware supports 255 mono (usually sound) and 1 stereo (usually music) sources. Init: ALAudio: auto matched SampleRate (48000 Hz) to OutputRate (48000 Hz). Init: ALAudio: OpenALSoft extension ALC_SOFT_HRTF found. Init: ALAudio: HRTF is disabled. Init: OpenAL Effects extension version 1.0 found. Init: ALAudio: EFX initialized. Init: ALAudio: Version 1.1 ALSOFT 1.22.0 found Init: ALAudio subsystem initialized. Init: Game engine initialized Log: Startup time: 2.253772 seconds Warning: FIREWALL: Freed Windows Firewall Object DevInput: Win32 Input: Acquired mouse for Viewport Transient.WindowsClient.WindowsViewport DevInput: Win32 Input: Released mouse from Viewport Transient.WindowsClient.WindowsViewport ScriptLog: Creating root window: UMenu.UMenuRootWindow DevLoad: 0.3ms Loading: Package UWindowFonts (..\Textures\UWindowFonts.utx - 1897937 bytes) Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 Init: WinSock: I am P5820 (192.168.1.101) UBrowser: UBrowserGSpyLink: Master Server is master.oldunreal.com:28900 UBrowser: UBrowserGSpyLink: Master Server is master.333networks.com:28900 UBrowser: UBrowserGSpyLink: Master Server is master.hypercoop.tk:28900 UBrowser: UBrowserGSpyLink: Master Server is master.errorist.eu:28900 UBrowser: UBrowserGSpyLink: Master Server is master.newbiesplayground.net:28900 UBrowser: UBrowserGSpyLink: Master Server is master.hlkclan.net:28900 UBrowser: UBrowserGSpyLink: Master Server is master2.oldunreal.com:28900 Critical: UXOpenGLRenderDevice::DrawTile Critical: UCanvas::execDrawTextClipped Critical: (UMenuMenuBar Transient.UMenuMenuBar @ Function UWindow.UWindowWindow.ClipText : 0152) Critical: UObject::CallFunction Critical: (UMenuMenuBar Transient.UMenuMenuBar, Function UWindow.UWindowWindow.ClipText) Critical: UObject::CallFunction Critical: (UMenuUGLookAndFeel Transient.UMenuRootWindow.UMenuUGLookAndFeel, Function UMenu.UMenuUGLookAndFeel.Menu_DrawMenuBarItem) Critical: UObject::CallFunction Critical: (UMenuMenuBar Transient.UMenuMenuBar, Function UMenu.UMenuMenuBar.DrawItem) Critical: UObject::CallFunction Critical: (UMenuMenuBar Transient.UMenuMenuBar, Function UWindow.UWindowMenuBar.Paint) Critical: UObject::CallFunction Critical: (UMenuMenuBar Transient.UMenuMenuBar, Function UWindow.UWindowWindow.WindowEvent) Critical: UObject::CallFunction Critical: (UMenuRootWindow Transient.UMenuRootWindow, Function UWindow.UWindowWindow.PaintClients) Critical: UObject::CallFunction Critical: (UMenuRootWindow Transient.UMenuRootWindow, Function UWindow.UWindowWindow.WindowEvent) Critical: UObject::CallFunction Critical: (UMenuRootWindow Transient.UMenuRootWindow, Function UWindow.UWindowRootWindow.WindowEvent) Critical: UObject::CallFunction Critical: (UPakConsole Transient.UPakConsole, Function UWindow.WindowConsole.RenderUWindow) Critical: UObject::ProcessEvent Critical: (UPakConsole Transient.UPakConsole, Function UWindow.WindowConsole.UWindow.PostRender) Critical: UConsole::PostRender Critical: UGameEngine::Draw Critical: UWindowsViewport::Repaint Critical: UWindowsClient::Tick Critical: ClientTick Critical: UGameEngine::Tick Critical: UpdateWorld Critical: MainLoop Critical: (ClientCam Pos=(538.657,-4060.58,3306.53) Rot=(1126,15766,7880)) Exit: Executing UObject::StaticShutdownAfterError Exit: Executing UWindowsClient::ShutdownAfterError Exit: ALAudio subsystem shut down. Exit: UALAudioSubsystem::ShutdownAfterError Log: DirectDraw End Mode Exit: XOpenGL: ShutdownAfterError Critical: UXOpenGLRenderDevice::SetProgram Critical: UXOpenGLRenderDevice::Flush Critical: UXOpenGLRenderDevice::ShutdownAfterError Exit: Double fault in object ShutdownAfterError Exit: Exiting. Log: Log file closed, 08/06/23 16:43:04

TheQuickFox commented 1 year ago

AnthraX posted a hotfix XOpenGLDrv.dll file at Discord that fixes this crash.

Krull0r commented 1 year ago

This can be closed.