Open death-ncn opened 1 year ago
Works with setting UseBindlessTextures=False but don't know if this is the culprit.
Log: Log file open, Fri Nov 10 00:56:56 2023 Init: Name subsystem initialized Init: Version: 227 Subversion: 11 Init: Compiled: Aug 8 2023 11:27:39 Init: Command line: Init: Base directory: Init: Character set: Unicode Log: Bound to SDL2Drv.so Log: Bound to Engine.so Log: Bound to Core.so Init: Object subsystem initialized Init: OS: Linux Init: Computer: xxx Init: User: yyy Init: Memory total: Phys=65757396K Virt=0K Init: CPU Speed=3400.029842 MHz Init: CPU Page size=4096, Processors / Cores 32 Log: Forcing CPU affinity disabled. DevLoad: 0.5ms Loading: Package Engine (../System/Engine.u - 3719052 bytes) DevLoad: 4.6ms Loading: Package Core (../System/Core.u - 103483 bytes) Init: Unreal engine initialized Warning: Failed to load PhysXPhysics: Can't find file for package PhysXPhysics.. Warning: Failed to load "Class PhysXPhysics.PhysXPhysics": Can't find file for package PhysXPhysics.. Warning: Can't find file for package PhysXPhysics. Log: Can't find file for package PhysXPhysics. Log: No PhysicsEngine specified, PHYS_RigidBody will not be working! Log: SDL2: Initializing Init: SDL2: Detected 0 joysticks Init: SDL2: Client initialized. Log: Bound to Render.so DevLoad: 0.4ms Loading: Package Render (../Textures/Render.utx - 88914 bytes) Init: Lighting subsystem initialized Init: Rendering initialized Log: LoadMap: EntryIII.unr DevLoad: 0.0ms Loading: Package EntryIII (../Maps/EntryIII.unr - 2486383 bytes) DevLoad: 0.7ms Loading: Package NaliCast (../Textures/NaliCast.utx - 8343055 bytes) DevLoad: 0.8ms Loading: Package Detail (../Textures/Detail.utx - 1729964 bytes) Log: Bound to Fire.so DevLoad: 2.0ms Loading: Package Fire (../System/Fire.u - 67707 bytes) DevLoad: 2.4ms Loading: Package GenIn (../Textures/GenIn.utx - 3039598 bytes) DevLoad: 2.6ms Loading: Package UnrealShare (../System/UnrealShare.u - 48218502 bytes) DevLoad: 8.6ms Loading: Package GenFX (../Textures/GenFX.utx - 2189510 bytes) DevLoad: 9.1ms Loading: Package Crypt (../Textures/Crypt.utx - 46517 bytes) DevLoad: 9.2ms Loading: Package GenFluid (../Textures/GenFluid.utx - 5510043 bytes) Log: Bound to Emitter.so DevLoad: 11.7ms Loading: Package Emitter (../System/Emitter.u - 100876 bytes) DevLoad: 12.4ms Loading: Package GenEarth (../Textures/GenEarth.utx - 6186030 bytes) DevLoad: 12.5ms Loading: Package UnrealI (../System/UnrealI.u - 23852936 bytes) DevLoad: 15.0ms Loading: Package ShaneDay (../Textures/ShaneDay.utx - 388457 bytes) DevLoad: 15.1ms Loading: Package ShaneSky (../Textures/ShaneSky.utx - 584486 bytes) DevLoad: 15.2ms Loading: Package DoorsAnc (../Sounds/DoorsAnc.uax - 3740119 bytes) DevLoad: 112.5ms Unloading: Package Render Log: Bringing Level EntryIII.MyLevel up for play (60)... ScriptLog: InitGame: ScriptLog: Difficulty 1 ScriptLog: Base Mutator is EntryIII.Mutator Log: Browse: Unreal.unr?Name=Player?Class=UnrealI.FemaleOne Log: LoadMap: Unreal.unr?Name=Player?Class=UnrealI.FemaleOne DevLoad: 0.0ms Loading: Package Unreal (../Maps/Unreal.unr - 913291 bytes) DevLoad: 1.1ms Loading: Package NaliFX (../Textures/NaliFX.utx - 672838 bytes) DevLoad: 1.2ms Loading: Package AmbAncient (../Sounds/AmbAncient.uax - 6773021 bytes) DevLoad: 1.3ms Loading: Package AmbOutside (../Sounds/AmbOutside.uax - 5469933 bytes) DevLoad: 1.5ms Loading: Package Liquids (../Textures/Liquids.utx - 14013 bytes) DevLoad: 1.5ms Loading: Package Flyby (../Music/Flyby.umx - 772511 bytes) Log: Bringing Level Unreal.MyLevel up for play (60)... ScriptLog: InitGame: ?Name=Player?Class=UnrealI.FemaleOne ScriptLog: Difficulty 1 ScriptLog: Base Mutator is Unreal.Mutator Init: SDL2: Setting up viewport Init: SDL2: Created and initialized a new viewport. DevLoad: 0.0ms Loading: Package UMenu (../System/UMenu.u - 2209132 bytes) DevLoad: 2.1ms Loading: Package UWindow (../System/UWindow.u - 954059 bytes) DevLoad: 4.1ms Loading: Package UBrowser (../System/UBrowser.u - 292832 bytes) Log: Bound to IpDrv.so DevLoad: 5.7ms Loading: Package IpDrv (../System/IpDrv.u - 21538 bytes) DevLoad: 6.0ms Loading: Package IpServer (../System/IpServer.u - 34565 bytes) Log: Possessed PlayerPawn: FemaleOne Unreal.FemaleOne ServerLog: All inventory from Player is accepted Init: Input system initialized for SDL2Viewport Log: SDL2: Opening viewport. Log: Bound to XOpenGLDrv.so Log: SDL2: Loaded render device class. DevLoad: XOpenGL: Current settings DevLoad: UseBindlessTextures 0 DevLoad: MaxBindlessTextures 16384 DevLoad: UseShaderDrawParameters 1 DevLoad: UseHWLighting 0 DevLoad: UseHWClipping 1 DevLoad: UseTrilinear 1 DevLoad: UsePrecache 0 DevLoad: UseAA 1 DevLoad: NumAASamples 4 DevLoad: RefreshRate 0 DevLoad: GammaOffsetScreenshots 0.700000 DevLoad: LODBias 0.000000 DevLoad: MaxAnisotropy 4.000000 DevLoad: ShareLists 0 DevLoad: AlwaysMipmap 0 DevLoad: NoFiltering 0 DevLoad: UseSRGBTextures 0 DevLoad: SimulateMultiPass 0 DevLoad: GammaMultiplier 2.000000 DevLoad: GammaMultiplierUED 2.000000 DevLoad: GammaCorrectScreenshots 0 DevLoad: MacroTextures 1 DevLoad: BumpMaps 1 DevLoad: ParallaxVersion 0 (Disabled) DevLoad: EnvironmentMaps 0 DevLoad: NoAATiles 1 DevLoad: GenerateMipMaps 0 DevLoad: DetailTextures 1 DevLoad: DescFlags 0 DevLoad: HighDetailActors 1 DevLoad: Coronas 1 DevLoad: ShinySurfaces 1 DevLoad: VolumetricLighting 1 DevLoad: OpenGL version: GL_Core DevLoad: UseVSync: VS_Adaptive DevLoad: XOpenGL: Debug settings: DevLoad: UseOpenGLDebug 1 DevLoad: DebugLevel 3 DevLoad: NoBuffering 0 DevLoad: NoDrawComplexSurface 0 DevLoad: NoDrawGouraud 0 DevLoad: NoDrawGouraudList 0 DevLoad: NoDrawTile 0 DevLoad: NoDrawSimple 0 DevGraphics: XOpenGL: DesiredColorBits 32,DesiredStencilBits 8, DesiredDepthBits 24 Log: SDL2: Using OpenGL / OpenGLES Log: SDL2: Changing desktop resolution for fullscreen (1920x1080) Log: SDL2: Creating new window with 1920x1080 Localization: No localization: unreal-bin-amd64.General.Product (int) Localization: No localization: unreal-bin-amd64.General.Product (int) Log: SDL2: Couldn't load icon file Parameter 'src' is invalid Log: SDL2Drv: Resizing viewport successful! Init: GL_VENDOR : AMD Init: GL_RENDERER : AMD Radeon RX 6900 XT (navi21, LLVM 16.0.6, DRM 3.54, 6.6.1-zen1-1-zen) Init: GL_VERSION : 4.6 (Core Profile) Mesa 23.2.1-arch1.2 Init: GL_SHADING_LANGUAGE_VERSION : 4.60 DevLoad: GL_EXTENSIONS(0) : GL_AMD_conservative_depth DevLoad: GL_EXTENSIONS(1) : GL_AMD_depth_clamp_separate DevLoad: GL_EXTENSIONS(2) : GL_AMD_draw_buffers_blend DevLoad: GL_EXTENSIONS(3) : GL_AMD_framebuffer_multisample_advanced DevLoad: GL_EXTENSIONS(4) : GL_AMD_gpu_shader_int64 DevLoad: GL_EXTENSIONS(5) : GL_AMD_multi_draw_indirect DevLoad: GL_EXTENSIONS(6) : GL_AMD_performance_monitor DevLoad: GL_EXTENSIONS(7) : GL_AMD_pinned_memory DevLoad: GL_EXTENSIONS(8) : GL_AMD_query_buffer_object DevLoad: GL_EXTENSIONS(9) : GL_AMD_seamless_cubemap_per_texture DevLoad: GL_EXTENSIONS(10) : GL_AMD_shader_stencil_export DevLoad: GL_EXTENSIONS(11) : GL_AMD_shader_trinary_minmax DevLoad: GL_EXTENSIONS(12) : GL_AMD_texture_texture4 DevLoad: GL_EXTENSIONS(13) : GL_AMD_vertex_shader_layer DevLoad: GL_EXTENSIONS(14) : GL_AMD_vertex_shader_viewport_index DevLoad: GL_EXTENSIONS(15) : GL_ANGLE_texture_compression_dxt3 DevLoad: GL_EXTENSIONS(16) : GL_ANGLE_texture_compression_dxt5 DevLoad: GL_EXTENSIONS(17) : GL_ARB_ES2_compatibility DevLoad: GL_EXTENSIONS(18) : GL_ARB_ES3_1_compatibility DevLoad: GL_EXTENSIONS(19) : GL_ARB_ES3_2_compatibility DevLoad: GL_EXTENSIONS(20) : GL_ARB_ES3_compatibility DevLoad: GL_EXTENSIONS(21) : GL_ARB_arrays_of_arrays DevLoad: GL_EXTENSIONS(22) : GL_ARB_base_instance DevLoad: GL_EXTENSIONS(23) : GL_ARB_bindless_texture DevLoad: GL_EXTENSIONS(24) : GL_ARB_blend_func_extended DevLoad: GL_EXTENSIONS(25) : GL_ARB_buffer_storage DevLoad: GL_EXTENSIONS(26) : GL_ARB_clear_buffer_object DevLoad: GL_EXTENSIONS(27) : GL_ARB_clear_texture DevLoad: GL_EXTENSIONS(28) : GL_ARB_clip_control DevLoad: GL_EXTENSIONS(29) : GL_ARB_color_buffer_float DevLoad: GL_EXTENSIONS(30) : GL_ARB_compressed_texture_pixel_storage DevLoad: GL_EXTENSIONS(31) : GL_ARB_compute_shader DevLoad: GL_EXTENSIONS(32) : GL_ARB_compute_variable_group_size DevLoad: GL_EXTENSIONS(33) : GL_ARB_conditional_render_inverted DevLoad: GL_EXTENSIONS(34) : GL_ARB_conservative_depth DevLoad: GL_EXTENSIONS(35) : GL_ARB_copy_buffer DevLoad: GL_EXTENSIONS(36) : GL_ARB_copy_image DevLoad: GL_EXTENSIONS(37) : GL_ARB_cull_distance DevLoad: GL_EXTENSIONS(38) : GL_ARB_debug_output DevLoad: GL_EXTENSIONS(39) : GL_ARB_depth_buffer_float DevLoad: GL_EXTENSIONS(40) : GL_ARB_depth_clamp DevLoad: GL_EXTENSIONS(41) : GL_ARB_derivative_control DevLoad: GL_EXTENSIONS(42) : GL_ARB_direct_state_access DevLoad: GL_EXTENSIONS(43) : GL_ARB_draw_buffers DevLoad: GL_EXTENSIONS(44) : GL_ARB_draw_buffers_blend DevLoad: GL_EXTENSIONS(45) : GL_ARB_draw_elements_base_vertex DevLoad: GL_EXTENSIONS(46) : GL_ARB_draw_indirect DevLoad: GL_EXTENSIONS(47) : GL_ARB_draw_instanced DevLoad: GL_EXTENSIONS(48) : GL_ARB_enhanced_layouts DevLoad: GL_EXTENSIONS(49) : GL_ARB_explicit_attrib_location DevLoad: GL_EXTENSIONS(50) : GL_ARB_explicit_uniform_location DevLoad: GL_EXTENSIONS(51) : GL_ARB_fragment_coord_conventions DevLoad: GL_EXTENSIONS(52) : GL_ARB_fragment_layer_viewport DevLoad: GL_EXTENSIONS(53) : GL_ARB_fragment_shader DevLoad: GL_EXTENSIONS(54) : GL_ARB_framebuffer_no_attachments DevLoad: GL_EXTENSIONS(55) : GL_ARB_framebuffer_object DevLoad: GL_EXTENSIONS(56) : GL_ARB_framebuffer_sRGB DevLoad: GL_EXTENSIONS(57) : GL_ARB_get_program_binary DevLoad: GL_EXTENSIONS(58) : GL_ARB_get_texture_sub_image DevLoad: GL_EXTENSIONS(59) : GL_ARB_gl_spirv DevLoad: GL_EXTENSIONS(60) : GL_ARB_gpu_shader5 DevLoad: GL_EXTENSIONS(61) : GL_ARB_gpu_shader_fp64 DevLoad: GL_EXTENSIONS(62) : GL_ARB_gpu_shader_int64 DevLoad: GL_EXTENSIONS(63) : GL_ARB_half_float_pixel DevLoad: GL_EXTENSIONS(64) : GL_ARB_half_float_vertex DevLoad: GL_EXTENSIONS(65) : GL_ARB_indirect_parameters DevLoad: GL_EXTENSIONS(66) : GL_ARB_instanced_arrays DevLoad: GL_EXTENSIONS(67) : GL_ARB_internalformat_query DevLoad: GL_EXTENSIONS(68) : GL_ARB_internalformat_query2 DevLoad: GL_EXTENSIONS(69) : GL_ARB_invalidate_subdata DevLoad: GL_EXTENSIONS(70) : GL_ARB_map_buffer_alignment DevLoad: GL_EXTENSIONS(71) : GL_ARB_map_buffer_range DevLoad: GL_EXTENSIONS(72) : GL_ARB_multi_bind DevLoad: GL_EXTENSIONS(73) : GL_ARB_multi_draw_indirect DevLoad: GL_EXTENSIONS(74) : GL_ARB_occlusion_query2 DevLoad: GL_EXTENSIONS(75) : GL_ARB_parallel_shader_compile DevLoad: GL_EXTENSIONS(76) : GL_ARB_pipeline_statistics_query DevLoad: GL_EXTENSIONS(77) : GL_ARB_pixel_buffer_object DevLoad: GL_EXTENSIONS(78) : GL_ARB_point_sprite DevLoad: GL_EXTENSIONS(79) : GL_ARB_polygon_offset_clamp DevLoad: GL_EXTENSIONS(80) : GL_ARB_post_depth_coverage DevLoad: GL_EXTENSIONS(81) : GL_ARB_program_interface_query DevLoad: GL_EXTENSIONS(82) : GL_ARB_provoking_vertex DevLoad: GL_EXTENSIONS(83) : GL_ARB_query_buffer_object DevLoad: GL_EXTENSIONS(84) : GL_ARB_robust_buffer_access_behavior DevLoad: GL_EXTENSIONS(85) : GL_ARB_robustness DevLoad: GL_EXTENSIONS(86) : GL_ARB_sample_shading DevLoad: GL_EXTENSIONS(87) : GL_ARB_sampler_objects DevLoad: GL_EXTENSIONS(88) : GL_ARB_seamless_cube_map DevLoad: GL_EXTENSIONS(89) : GL_ARB_seamless_cubemap_per_texture DevLoad: GL_EXTENSIONS(90) : GL_ARB_separate_shader_objects DevLoad: GL_EXTENSIONS(91) : GL_ARB_shader_atomic_counter_ops DevLoad: GL_EXTENSIONS(92) : GL_ARB_shader_atomic_counters DevLoad: GL_EXTENSIONS(93) : GL_ARB_shader_ballot DevLoad: GL_EXTENSIONS(94) : GL_ARB_shader_bit_encoding DevLoad: GL_EXTENSIONS(95) : GL_ARB_shader_clock DevLoad: GL_EXTENSIONS(96) : GL_ARB_shader_draw_parameters DevLoad: GL_EXTENSIONS(97) : GL_ARB_shader_group_vote DevLoad: GL_EXTENSIONS(98) : GL_ARB_shader_image_load_store DevLoad: GL_EXTENSIONS(99) : GL_ARB_shader_image_size DevLoad: GL_EXTENSIONS(100) : GL_ARB_shader_objects DevLoad: GL_EXTENSIONS(101) : GL_ARB_shader_precision DevLoad: GL_EXTENSIONS(102) : GL_ARB_shader_stencil_export DevLoad: GL_EXTENSIONS(103) : GL_ARB_shader_storage_buffer_object DevLoad: GL_EXTENSIONS(104) : GL_ARB_shader_subroutine DevLoad: GL_EXTENSIONS(105) : GL_ARB_shader_texture_image_samples DevLoad: GL_EXTENSIONS(106) : GL_ARB_shader_texture_lod DevLoad: GL_EXTENSIONS(107) : GL_ARB_shader_viewport_layer_array DevLoad: GL_EXTENSIONS(108) : GL_ARB_shading_language_420pack DevLoad: GL_EXTENSIONS(109) : GL_ARB_shading_language_include DevLoad: GL_EXTENSIONS(110) : GL_ARB_shading_language_packing DevLoad: GL_EXTENSIONS(111) : GL_ARB_sparse_buffer DevLoad: GL_EXTENSIONS(112) : GL_ARB_sparse_texture DevLoad: GL_EXTENSIONS(113) : GL_ARB_sparse_texture2 DevLoad: GL_EXTENSIONS(114) : GL_ARB_sparse_texture_clamp DevLoad: GL_EXTENSIONS(115) : GL_ARB_spirv_extensions DevLoad: GL_EXTENSIONS(116) : GL_ARB_stencil_texturing DevLoad: GL_EXTENSIONS(117) : GL_ARB_sync DevLoad: GL_EXTENSIONS(118) : GL_ARB_tessellation_shader DevLoad: GL_EXTENSIONS(119) : GL_ARB_texture_barrier DevLoad: GL_EXTENSIONS(120) : GL_ARB_texture_buffer_object DevLoad: GL_EXTENSIONS(121) : GL_ARB_texture_buffer_object_rgb32 DevLoad: GL_EXTENSIONS(122) : GL_ARB_texture_buffer_range DevLoad: GL_EXTENSIONS(123) : GL_ARB_texture_compression_bptc DevLoad: GL_EXTENSIONS(124) : GL_ARB_texture_compression_rgtc DevLoad: GL_EXTENSIONS(125) : GL_ARB_texture_cube_map_array DevLoad: GL_EXTENSIONS(126) : GL_ARB_texture_filter_anisotropic DevLoad: GL_EXTENSIONS(127) : GL_ARB_texture_float DevLoad: GL_EXTENSIONS(128) : GL_ARB_texture_gather DevLoad: GL_EXTENSIONS(129) : GL_ARB_texture_mirror_clamp_to_edge DevLoad: GL_EXTENSIONS(130) : GL_ARB_texture_multisample DevLoad: GL_EXTENSIONS(131) : GL_ARB_texture_non_power_of_two DevLoad: GL_EXTENSIONS(132) : GL_ARB_texture_query_levels DevLoad: GL_EXTENSIONS(133) : GL_ARB_texture_query_lod DevLoad: GL_EXTENSIONS(134) : GL_ARB_texture_rectangle DevLoad: GL_EXTENSIONS(135) : GL_ARB_texture_rg DevLoad: GL_EXTENSIONS(136) : GL_ARB_texture_rgb10_a2ui DevLoad: GL_EXTENSIONS(137) : GL_ARB_texture_stencil8 DevLoad: GL_EXTENSIONS(138) : GL_ARB_texture_storage DevLoad: GL_EXTENSIONS(139) : GL_ARB_texture_storage_multisample DevLoad: GL_EXTENSIONS(140) : GL_ARB_texture_swizzle DevLoad: GL_EXTENSIONS(141) : GL_ARB_texture_view DevLoad: GL_EXTENSIONS(142) : GL_ARB_timer_query DevLoad: GL_EXTENSIONS(143) : GL_ARB_transform_feedback2 DevLoad: GL_EXTENSIONS(144) : GL_ARB_transform_feedback3 DevLoad: GL_EXTENSIONS(145) : GL_ARB_transform_feedback_instanced DevLoad: GL_EXTENSIONS(146) : GL_ARB_transform_feedback_overflow_query DevLoad: GL_EXTENSIONS(147) : GL_ARB_uniform_buffer_object DevLoad: GL_EXTENSIONS(148) : GL_ARB_vertex_array_bgra DevLoad: GL_EXTENSIONS(149) : GL_ARB_vertex_array_object DevLoad: GL_EXTENSIONS(150) : GL_ARB_vertex_attrib_64bit DevLoad: GL_EXTENSIONS(151) : GL_ARB_vertex_attrib_binding DevLoad: GL_EXTENSIONS(152) : GL_ARB_vertex_buffer_object DevLoad: GL_EXTENSIONS(153) : GL_ARB_vertex_shader DevLoad: GL_EXTENSIONS(154) : GL_ARB_vertex_type_10f_11f_11f_rev DevLoad: GL_EXTENSIONS(155) : GL_ARB_vertex_type_2_10_10_10_rev DevLoad: GL_EXTENSIONS(156) : GL_ARB_viewport_array DevLoad: GL_EXTENSIONS(157) : GL_ATI_blend_equation_separate DevLoad: GL_EXTENSIONS(158) : GL_ATI_meminfo DevLoad: GL_EXTENSIONS(159) : GL_ATI_texture_float DevLoad: GL_EXTENSIONS(160) : GL_ATI_texture_mirror_once DevLoad: GL_EXTENSIONS(161) : GL_EXT_EGL_image_storage DevLoad: GL_EXTENSIONS(162) : GL_EXT_EGL_sync DevLoad: GL_EXTENSIONS(163) : GL_EXT_abgr DevLoad: GL_EXTENSIONS(164) : GL_EXT_blend_equation_separate DevLoad: GL_EXTENSIONS(165) : GL_EXT_debug_label DevLoad: GL_EXTENSIONS(166) : GL_EXT_demote_to_helper_invocation DevLoad: GL_EXTENSIONS(167) : GL_EXT_depth_bounds_test DevLoad: GL_EXTENSIONS(168) : GL_EXT_draw_buffers2 DevLoad: GL_EXTENSIONS(169) : GL_EXT_draw_instanced DevLoad: GL_EXTENSIONS(170) : GL_EXT_framebuffer_blit DevLoad: GL_EXTENSIONS(171) : GL_EXT_framebuffer_multisample DevLoad: GL_EXTENSIONS(172) : GL_EXT_framebuffer_multisample_blit_scaled DevLoad: GL_EXTENSIONS(173) : GL_EXT_framebuffer_object DevLoad: GL_EXTENSIONS(174) : GL_EXT_framebuffer_sRGB DevLoad: GL_EXTENSIONS(175) : GL_EXT_memory_object DevLoad: GL_EXTENSIONS(176) : GL_EXT_memory_object_fd DevLoad: GL_EXTENSIONS(177) : GL_EXT_packed_depth_stencil DevLoad: GL_EXTENSIONS(178) : GL_EXT_packed_float DevLoad: GL_EXTENSIONS(179) : GL_EXT_pixel_buffer_object DevLoad: GL_EXTENSIONS(180) : GL_EXT_polygon_offset_clamp DevLoad: GL_EXTENSIONS(181) : GL_EXT_provoking_vertex DevLoad: GL_EXTENSIONS(182) : GL_EXT_semaphore DevLoad: GL_EXTENSIONS(183) : GL_EXT_semaphore_fd DevLoad: GL_EXTENSIONS(184) : GL_EXT_shader_image_load_formatted DevLoad: GL_EXTENSIONS(185) : GL_EXT_shader_image_load_store DevLoad: GL_EXTENSIONS(186) : GL_EXT_shader_integer_mix DevLoad: GL_EXTENSIONS(187) : GL_EXT_shader_samples_identical DevLoad: GL_EXTENSIONS(188) : GL_EXT_texture_array DevLoad: GL_EXTENSIONS(189) : GL_EXT_texture_compression_dxt1 DevLoad: GL_EXTENSIONS(190) : GL_EXT_texture_compression_rgtc DevLoad: GL_EXTENSIONS(191) : GL_EXT_texture_compression_s3tc DevLoad: GL_EXTENSIONS(192) : GL_EXT_texture_filter_anisotropic DevLoad: GL_EXTENSIONS(193) : GL_EXT_texture_integer DevLoad: GL_EXTENSIONS(194) : GL_EXT_texture_mirror_clamp DevLoad: GL_EXTENSIONS(195) : GL_EXT_texture_sRGB DevLoad: GL_EXTENSIONS(196) : GL_EXT_texture_sRGB_R8 DevLoad: GL_EXTENSIONS(197) : GL_EXT_texture_sRGB_RG8 DevLoad: GL_EXTENSIONS(198) : GL_EXT_texture_sRGB_decode DevLoad: GL_EXTENSIONS(199) : GL_EXT_texture_shadow_lod DevLoad: GL_EXTENSIONS(200) : GL_EXT_texture_shared_exponent DevLoad: GL_EXTENSIONS(201) : GL_EXT_texture_snorm DevLoad: GL_EXTENSIONS(202) : GL_EXT_texture_swizzle DevLoad: GL_EXTENSIONS(203) : GL_EXT_timer_query DevLoad: GL_EXTENSIONS(204) : GL_EXT_transform_feedback DevLoad: GL_EXTENSIONS(205) : GL_EXT_vertex_array_bgra DevLoad: GL_EXTENSIONS(206) : GL_EXT_vertex_attrib_64bit DevLoad: GL_EXTENSIONS(207) : GL_EXT_window_rectangles DevLoad: GL_EXTENSIONS(208) : GL_IBM_multimode_draw_arrays DevLoad: GL_EXTENSIONS(209) : GL_INTEL_blackhole_render DevLoad: GL_EXTENSIONS(210) : GL_KHR_blend_equation_advanced DevLoad: GL_EXTENSIONS(211) : GL_KHR_context_flush_control DevLoad: GL_EXTENSIONS(212) : GL_KHR_debug DevLoad: GL_EXTENSIONS(213) : GL_KHR_no_error DevLoad: GL_EXTENSIONS(214) : GL_KHR_parallel_shader_compile DevLoad: GL_EXTENSIONS(215) : GL_KHR_robust_buffer_access_behavior DevLoad: GL_EXTENSIONS(216) : GL_KHR_robustness DevLoad: GL_EXTENSIONS(217) : GL_KHR_texture_compression_astc_ldr DevLoad: GL_EXTENSIONS(218) : GL_KHR_texture_compression_astc_sliced_3d DevLoad: GL_EXTENSIONS(219) : GL_MESA_framebuffer_flip_y DevLoad: GL_EXTENSIONS(220) : GL_MESA_pack_invert DevLoad: GL_EXTENSIONS(221) : GL_MESA_shader_integer_functions DevLoad: GL_EXTENSIONS(222) : GL_MESA_texture_signed_rgba DevLoad: GL_EXTENSIONS(223) : GL_NVX_gpu_memory_info DevLoad: GL_EXTENSIONS(224) : GL_NV_alpha_to_coverage_dither_control DevLoad: GL_EXTENSIONS(225) : GL_NV_compute_shader_derivatives DevLoad: GL_EXTENSIONS(226) : GL_NV_conditional_render DevLoad: GL_EXTENSIONS(227) : GL_NV_copy_image DevLoad: GL_EXTENSIONS(228) : GL_NV_depth_clamp DevLoad: GL_EXTENSIONS(229) : GL_NV_packed_depth_stencil DevLoad: GL_EXTENSIONS(230) : GL_NV_shader_atomic_int64 DevLoad: GL_EXTENSIONS(231) : GL_NV_texture_barrier DevLoad: GL_EXTENSIONS(232) : GL_NV_vdpau_interop DevLoad: GL_EXTENSIONS(233) : GL_OES_EGL_image DevLoad: GL_EXTENSIONS(234) : GL_S3_s3tc Init: XOpenGL: OpenGL 4.6 core context initialized! Log: XOpenGL: OpenGL debugging enabled, this can cause severe performance drain! DevGraphics: XOpenGL: GL_ARB_invalidate_subdata found. UseBufferInvalidation enabled. DevGraphics: XOpenGL: GL_ARB_shader_draw_parameters and GL_ARB_shader_storage_buffer_object found. UseShaderDrawParameters enabled. DevGraphics: XOpenGL: GL_ARB_cull_distance / GL_EXT_clip_cull_distance found. DevGraphics: XOpenGL: GL_NVX_gpu_memory_info found. DevGraphics: XOpenGL: GL_ATI_meminfo found. DevGraphics: XOpenGL: SDL_GL RED_SIZE:8 GREEN_SIZE:8 BLUE_SIZE:8 ALPHA_SIZE:0 DevGraphics: XOpenGL: SDL_GL_DEPTH_SIZE DesiredDepthBits: 24, provided: 24 DevGraphics: XOpenGL: MaxTextureImageUnits: 32 DevGraphics: XOpenGL: MaxVertexTextureImageUnits: 32 DevGraphics: XOpenGL: MaxImageUnits: 192 Log: XOpenGL: OpenGL debugging extension found! DevGraphics: XOpenGL: MaxCombinedTextureImageUnits: 192 DevGraphics: XOpenGL: MaxElementsVertices: 3000 DevGraphics: XOpenGL: MaxUniformBufferBindings: 90 DevGraphics: XOpenGL: MaxDualSourceDrawBuffers: 1 DevGraphics: XOpenGL: MaxTextureSize: 16384 Log: XOpenGL: Texture lod bias extension not found! DevGraphics: XOpenGL: MaxAnisotropy = (4.000000/16.000000) DevGraphics: XOpenGL: SDL_GL_MULTISAMPLEBUFFERS: 1, requested NumAASamples: 4, provided NumAASamples/MaxSamples: (4/8) DevGraphics: XOpenGL: GL_NUM_EXTENSIONS found: 235 DevGraphics: XOpenGL: GL_MAX_CLIP_DISTANCES found: 8 DevGraphics: XOpenGL: MaxUniformBlockSize: 2147483647 DevGraphics: XOpenGL: Flush Init: XOpenGL: VSync Adaptive DevGraphics: XOpenGL: invalid or unused shader var (UniformLocation) Texture7 in DrawComplex Log: XOpenGL: invalid or unused shader var (UniformLocation) Texture7 in DrawComplex Log: Bound to ALAudio.so Init: ALAudio: Trying to autodetect HRTF. Note: Autodetection may only work with USB headphones. Init: ALAudio: We are using OpenAL device: OpenAL Soft Init: ALAudio: OutputRateNum 5(44100 Hz) SampleRateNum 5 (44100 Hz) Init: ALAudio: Audio hardware supports 255 mono (usually sound) and 1 stereo (usually music) sources. Init: ALAudio: auto matched SampleRate (44100 Hz) to OutputRate (44100 Hz). Init: ALAudio: OpenALSoft extension ALC_SOFT_HRTF found. Init: ALAudio: HRTF is disabled. Init: OpenAL Effects extension version 1.0 found. Init: ALAudio: EFX initialized. Init: ALAudio: Version 1.1 ALSOFT 1.23.1 found Init: ALAudio subsystem initialized. Init: Game engine initialized Log: Startup time: 0.621306 seconds. Localization: No localization: SDL2Launch.General.Run (int) Log: Entering main loop. Log: SDL2Drv: No need to resize viewport Log: SDL2Drv: No need to resize viewport ScriptLog: Creating root window: UMenu.UMenuRootWindow DevLoad: 0.0ms Loading: Package UWindowFonts (../Textures/UWindowFonts.utx - 1897937 bytes) DevLoad: Got incompatible driver: Galaxy.GalaxyAudioSubsystem (Win32 vs Lin64) DevLoad: Got incompatible driver: D3DDrv.D3DRenderDevice (Win32 vs Lin64) DevLoad: Got incompatible driver: D3D9Drv.D3D9RenderDevice (Win32,Win64 vs Lin64) DevLoad: Got incompatible driver: D3D8Drv.D3D8RenderDevice (Win32,Win64 vs Lin64) Cmd: exit Console: Closing by request Log: appRequestExit(0) Closing by request: QUIT Localization: No localization: SDL2Launch.General.Exit (int) Exit: Preparing to exit. Exit: Object subsystem successfully closed. Exit: Shutdown multi-threading took 1.91 MS Exit: Exiting. Exit: Allocation checking disabled
Although I doubt it makes a difference you could try with latest again. I suspect the driver itself in this case. Are there any other drivers available for your card?
Just waited for the release of new Mesa versions. But as you already thought Mesa 23.3.1 and 23.3.2 haven't changed anything. Will try a build of Mesa GIT in upcoming weeks.
Also happens with Mesa 24.0.1 and 24.0.2. For completeness, backtrace with debug symbols:
Thread 1 "unreal-bin-amd64" received signal SIGSEGV, Segmentation fault.
0x00007ffff33ff370 in ir_variable_replacement_visitor::replace_deref () at ../mesa-24.0.1/src/compiler/glsl/opt_function_inlining.cpp:397
Downloading source file /usr/src/debug/mesa/build/../mesa-24.0.1/src/compiler/glsl/opt_function_inlining.cpp...
397 *deref = this->repl->as_dereference()->clone(ralloc_parent(*deref), NULL);
#0 0x00007ffff33ff370 in ir_variable_replacement_visitor::replace_deref () at ../mesa-24.0.1/src/compiler/glsl/opt_function_inlining.cpp:397
#1 ir_variable_replacement_visitor::visit_leave () at ../mesa-24.0.1/src/compiler/glsl/opt_function_inlining.cpp:425
#2 0x00007ffff33cf449 in ir_assignment::accept () at ../mesa-24.0.1/src/compiler/glsl/ir_hv_accept.cpp:311
#3 ir_assignment::accept () at ../mesa-24.0.1/src/compiler/glsl/ir_hv_accept.cpp:299
#4 0x00007ffff33eb05d in visit_list_elements () at ../mesa-24.0.1/src/compiler/glsl/ir_hv_accept.cpp:55
#5 0x00007ffff3403199 in do_variable_replacement () at ../mesa-24.0.1/src/compiler/glsl/opt_function_inlining.cpp:460
#6 ir_call::generate_inline () at ../mesa-24.0.1/src/compiler/glsl/opt_function_inlining.cpp:279
#7 0x00007ffff33d59e4 in visit_leave () at ../mesa-24.0.1/src/compiler/glsl/lower_builtins.cpp:61
#8 visit_leave () at ../mesa-24.0.1/src/compiler/glsl/lower_builtins.cpp:53
#9 0x00007ffff33eb05d in visit_list_elements () at ../mesa-24.0.1/src/compiler/glsl/ir_hv_accept.cpp:55
#10 0x00007ffff33eb2e7 in ir_function_signature::accept () at ../mesa-24.0.1/src/compiler/glsl/ir_hv_accept.cpp:115
#11 ir_function_signature::accept () at ../mesa-24.0.1/src/compiler/glsl/ir_hv_accept.cpp:105
#12 0x00007ffff33eb05d in visit_list_elements () at ../mesa-24.0.1/src/compiler/glsl/ir_hv_accept.cpp:55
#13 0x00007ffff33eb35e in ir_function::accept () at ../mesa-24.0.1/src/compiler/glsl/ir_hv_accept.cpp:127
#14 0x00007ffff33eb05d in visit_list_elements () at ../mesa-24.0.1/src/compiler/glsl/ir_hv_accept.cpp:55
#15 0x00007ffff43408af in lower_builtins () at ../mesa-24.0.1/src/compiler/glsl/lower_builtins.cpp:48
#16 _mesa_glsl_compile_shader.constprop.0 () at ../mesa-24.0.1/src/compiler/glsl/glsl_parser_extras.cpp:2397
#17 0x00007ffff333cf2a in _mesa_compile_shader () at ../mesa-24.0.1/src/mesa/main/shaderapi.c:1234
#18 0x00007ffff31da084 in _mesa_unmarshal_CompileShader () at src/mapi/glapi/gen/marshal_generated2.c:1569
#19 0x00007ffff30a2f52 in glthread_unmarshal_batch () at ../mesa-24.0.1/src/mesa/main/glthread.c:139
#20 0x00007ffff30b14d2 in _mesa_glthread_finish () at ../mesa-24.0.1/src/mesa/main/glthread.c:409
#21 _mesa_glthread_finish () at ../mesa-24.0.1/src/mesa/main/glthread.c:369
#22 0x00007ffff31eb4a8 in _mesa_glthread_finish_before () at ../mesa-24.0.1/src/mesa/main/glthread.c:425
#23 _mesa_marshal_GetShaderiv () at src/mapi/glapi/gen/marshal_generated2.c:1796
#24 0x00007fffe669a844 in UXOpenGLRenderDevice::ShaderProgram::CompileShader(unsigned int, unsigned int&, void (*)(unsigned int, UXOpenGLRenderDevice*, FShaderWriterX&, UXOpenGLRenderDevice::ShaderProgram*), void (*)(unsigned int, UXOpenGLRenderDevice*, FShaderWriterX&, UXOpenGLRenderDevice::ShaderProgram*)) () from /home/username/Unreal/Unreal-testing-master/System64/XOpenGLDrv.so
#25 0x00007fffe669be95 in UXOpenGLRenderDevice::ShaderProgram::BuildShaderProgram(void (*)(unsigned int, UXOpenGLRenderDevice*, FShaderWriterX&, UXOpenGLRenderDevice::ShaderProgram*), void (*)(unsigned int, UXOpenGLRenderDevice*, FShaderWriterX&, UXOpenGLRenderDevice::ShaderProgram*), void (*)(unsigned int, UXOpenGLRenderDevice*, FShaderWriterX&, UXOpenGLRenderDevice::ShaderProgram*), void (*)(unsigned int, UXOpenGLRenderDevice*, FShaderWriterX&, UXOpenGLRenderDevice::ShaderProgram*)) () from /home/username/Unreal/Unreal-testing-master/System64/XOpenGLDrv.so
#26 0x00007fffe669b6e5 in UXOpenGLRenderDevice::InitShaders() () from /home/username/Unreal/Unreal-testing-master/System64/XOpenGLDrv.so
#27 0x00007fffe669e99f in UXOpenGLRenderDevice::Init(UViewport*, int, int, int, int) () from /home/username/Unreal/Unreal-testing-master/System64/XOpenGLDrv.so
#28 0x00007ffff7fae6ca in USDL2Viewport::TryRenderDevice(wchar_t const*, int, int, int, int) () from /home/username/Unreal/Unreal-testing-master/System64/SDL2Drv.so
#29 0x00007ffff7fac35f in USDL2Viewport::OpenWindow(void*, int, int, int, int, int, wchar_t const*) () from /home/username/Unreal/Unreal-testing-master/System64/SDL2Drv.so
#30 0x00007ffff75a714a in UGameEngine::Init() () from /home/username/Unreal/Unreal-testing-master/System64/Engine.so
#31 0x000055555555bdf8 in ?? ()
#32 0x00007ffff6643cd0 in __libc_start_call_main (main=main@entry=0x55555555a7f0, argc=argc@entry=1, argv=argv@entry=0x7fffffffdab8) at ../sysdeps/nptl/libc_start_call_main.h:58
#33 0x00007ffff6643d8a in __libc_start_main_impl (main=0x55555555a7f0, argc=1, argv=0x7fffffffdab8, init=<optimized out>, fini=<optimized out>, rtld_fini=<optimized out>, stack_end=0x7fffffffdaa8) at ../csu/libc-start.c:360
#34 0x000055555555a57a in ?? ()
It's not radeon/amd specific and also happens with zink. The GLSL IR code for bindless textures is missing or incomplete in Mesa. More or less details see issue https://gitlab.freedesktop.org/mesa/mesa/-/issues/8366 in Mesa bugtracker. So any Mesa OpenGL driver will segfault (radeonsi, iris, freedreno, zink and so on)!
Only viable workaround with XOpenGL is to set UseBindlessTextures=false
under [XOpenGLDrv.XOpenGLRenderDevice] in UnrealLinux.ini.
Default config from extracted package in x86-64. Kernel 6.6.1 Mesa 23.2.1
Set UseOpenGLDebug=True, DebugLevel=3 and commented ;Suppress=DevLoad and ;Suppress=DevGraphics.
Error Window: Signal: SIGSEGV [segmentation fault] History: CompileShader <- UXOpenGLRenderDevice::InitShaders <- UXOpenGLRenderDevice::Init <- USDL2Viewport::TryRenderDevice
Log: Log: Log file open, Fri Nov 10 00:52:50 2023 Init: Name subsystem initialized Init: Version: 227 Subversion: 11 Init: Compiled: Aug 8 2023 11:27:39 Init: Command line: Init: Base directory: Init: Character set: Unicode Log: Bound to SDL2Drv.so Log: Bound to Engine.so Log: Bound to Core.so Init: Object subsystem initialized Init: OS: Linux Init: Computer: xxx Init: User: yyy Init: Memory total: Phys=65757396K Virt=0K Init: CPU Speed=3400.037221 MHz Init: CPU Page size=4096, Processors / Cores 32 Log: Forcing CPU affinity disabled. DevLoad: 0.5ms Loading: Package Engine (../System/Engine.u - 3719052 bytes) DevLoad: 4.7ms Loading: Package Core (../System/Core.u - 103483 bytes) Init: Unreal engine initialized Warning: Failed to load PhysXPhysics: Can't find file for package PhysXPhysics.. Warning: Failed to load "Class PhysXPhysics.PhysXPhysics": Can't find file for package PhysXPhysics.. Warning: Can't find file for package PhysXPhysics. Log: Can't find file for package PhysXPhysics. Log: No PhysicsEngine specified, PHYS_RigidBody will not be working! Log: SDL2: Initializing Init: SDL2: Detected 0 joysticks Init: SDL2: Client initialized. Log: Bound to Render.so DevLoad: 0.4ms Loading: Package Render (../Textures/Render.utx - 88914 bytes) Init: Lighting subsystem initialized Init: Rendering initialized Log: LoadMap: Entry.unr DevLoad: 0.0ms Loading: Package Entry (../Maps/Entry.unr - 77758 bytes) DevLoad: 0.2ms Loading: Package PlayrShp (../Textures/PlayrShp.utx - 3852760 bytes) DevLoad: 0.4ms Loading: Package Detail (../Textures/Detail.utx - 1729964 bytes) Log: Bound to Fire.so DevLoad: 1.5ms Loading: Package Fire (../System/Fire.u - 67707 bytes) DevLoad: 1.9ms Loading: Package UnrealI (../System/UnrealI.u - 23852936 bytes) DevLoad: 3.9ms Loading: Package UnrealShare (../System/UnrealShare.u - 48218502 bytes) DevLoad: 9.6ms Loading: Package GenFX (../Textures/GenFX.utx - 2189510 bytes) DevLoad: 65.9ms Unloading: Package Render Log: Bringing Level Entry.MyLevel up for play (60)... ScriptLog: InitGame: ScriptLog: Difficulty 1 ScriptLog: Base Mutator is Entry.Mutator Log: Browse: UPack.unr?Name=Player?Class=UnrealI.FemaleOne Log: LoadMap: UPack.unr?Name=Player?Class=UnrealI.FemaleOne DevLoad: 0.0ms Loading: Package Upack (../Maps/Upack.unr - 1690020 bytes) DevLoad: 0.8ms Loading: Package NaliCast (../Textures/NaliCast.utx - 8343055 bytes) DevLoad: 1.0ms Loading: Package GenIn (../Textures/GenIn.utx - 3039598 bytes) DevLoad: 1.1ms Loading: Package NaliFX (../Textures/NaliFX.utx - 672838 bytes) DevLoad: 1.2ms Loading: Package GenFluid (../Textures/GenFluid.utx - 5510043 bytes) DevLoad: 1.3ms Loading: Package GenEarth (../Textures/GenEarth.utx - 6186030 bytes) DevLoad: 1.4ms Loading: Package AmbAncient (../Sounds/AmbAncient.uax - 6773021 bytes) DevLoad: 1.6ms Loading: Package SkyBox (../Textures/SkyBox.utx - 929983 bytes) DevLoad: 1.6ms Loading: Package AmbOutside (../Sounds/AmbOutside.uax - 5469933 bytes) DevLoad: 1.7ms Loading: Package DoorsAnc (../Sounds/DoorsAnc.uax - 3740119 bytes) DevLoad: 1.8ms Loading: Package ShaneSky (../Textures/ShaneSky.utx - 584486 bytes) DevLoad: 1.9ms Loading: Package ShaneDay (../Textures/ShaneDay.utx - 388457 bytes) DevLoad: 2.0ms Loading: Package Liquids (../Textures/Liquids.utx - 14013 bytes) DevLoad: 2.1ms Loading: Package Flyby (../Music/Flyby.umx - 772511 bytes) Log: Bound to UPak.so DevLoad: 2.5ms Loading: Package UPak (../System/UPak.u - 12134594 bytes) DevLoad: 4.4ms Loading: Package Marine (../Sounds/Marine.uax - 1688796 bytes) DevLoad: 4.7ms Loading: Package UPakFonts (../Textures/UPakFonts.utx - 3325182 bytes) DevLoad: 5.1ms Loading: Package UMenu (../System/UMenu.u - 2209132 bytes) DevLoad: 7.0ms Loading: Package UWindow (../System/UWindow.u - 954059 bytes) DevLoad: 9.0ms Loading: Package UBrowser (../System/UBrowser.u - 292832 bytes) Log: Bound to IpDrv.so DevLoad: 10.5ms Loading: Package IpDrv (../System/IpDrv.u - 21538 bytes) DevLoad: 10.8ms Loading: Package IpServer (../System/IpServer.u - 34565 bytes) Log: Bringing Level Upack.MyLevel up for play (60)... ScriptLog: InitGame: ?Name=Player?Class=UnrealI.FemaleOne ScriptLog: Difficulty 1 ScriptLog: Base Mutator is Upack.Mutator Init: SDL2: Setting up viewport Init: SDL2: Created and initialized a new viewport. Log: Possessed PlayerPawn: FemaleOne Upack.FemaleOne ServerLog: All inventory from Player is accepted Init: Input system initialized for SDL2Viewport Log: SDL2: Opening viewport. Log: Bound to XOpenGLDrv.so Log: SDL2: Loaded render device class. DevLoad: XOpenGL: Current settings DevLoad: UseBindlessTextures 1 DevLoad: MaxBindlessTextures 16384 DevLoad: UseShaderDrawParameters 1 DevLoad: UseHWLighting 0 DevLoad: UseHWClipping 1 DevLoad: UseTrilinear 1 DevLoad: UsePrecache 0 DevLoad: UseAA 1 DevLoad: NumAASamples 4 DevLoad: RefreshRate 0 DevLoad: GammaOffsetScreenshots 0.700000 DevLoad: LODBias 0.000000 DevLoad: MaxAnisotropy 4.000000 DevLoad: ShareLists 0 DevLoad: AlwaysMipmap 0 DevLoad: NoFiltering 0 DevLoad: UseSRGBTextures 0 DevLoad: SimulateMultiPass 0 DevLoad: GammaMultiplier 2.000000 DevLoad: GammaMultiplierUED 2.000000 DevLoad: GammaCorrectScreenshots 0 DevLoad: MacroTextures 1 DevLoad: BumpMaps 1 DevLoad: ParallaxVersion 0 (Disabled) DevLoad: EnvironmentMaps 0 DevLoad: NoAATiles 1 DevLoad: GenerateMipMaps 0 DevLoad: DetailTextures 1 DevLoad: DescFlags 0 DevLoad: HighDetailActors 1 DevLoad: Coronas 1 DevLoad: ShinySurfaces 1 DevLoad: VolumetricLighting 1 DevLoad: OpenGL version: GL_Core DevLoad: UseVSync: VS_Adaptive DevLoad: XOpenGL: Debug settings: DevLoad: UseOpenGLDebug 1 DevLoad: DebugLevel 3 DevLoad: NoBuffering 0 DevLoad: NoDrawComplexSurface 0 DevLoad: NoDrawGouraud 0 DevLoad: NoDrawGouraudList 0 DevLoad: NoDrawTile 0 DevLoad: NoDrawSimple 0 DevGraphics: XOpenGL: DesiredColorBits 32,DesiredStencilBits 8, DesiredDepthBits 24 Log: SDL2: Using OpenGL / OpenGLES Log: SDL2: Changing desktop resolution for fullscreen (1920x1080) Log: SDL2: Creating new window with 1920x1080 Localization: No localization: unreal-bin-amd64.General.Product (int) Localization: No localization: unreal-bin-amd64.General.Product (int) Log: SDL2: Couldn't load icon file Parameter 'src' is invalid Log: SDL2Drv: Resizing viewport successful! Init: GL_VENDOR : AMD Init: GL_RENDERER : AMD Radeon RX 6900 XT (navi21, LLVM 16.0.6, DRM 3.54, 6.6.1-zen1-1-zen) Init: GL_VERSION : 4.6 (Core Profile) Mesa 23.2.1-arch1.2 Init: GL_SHADING_LANGUAGE_VERSION : 4.60 DevLoad: GL_EXTENSIONS(0) : GL_AMD_conservative_depth DevLoad: GL_EXTENSIONS(1) : GL_AMD_depth_clamp_separate DevLoad: GL_EXTENSIONS(2) : GL_AMD_draw_buffers_blend DevLoad: GL_EXTENSIONS(3) : GL_AMD_framebuffer_multisample_advanced DevLoad: GL_EXTENSIONS(4) : GL_AMD_gpu_shader_int64 DevLoad: GL_EXTENSIONS(5) : GL_AMD_multi_draw_indirect DevLoad: GL_EXTENSIONS(6) : GL_AMD_performance_monitor DevLoad: GL_EXTENSIONS(7) : GL_AMD_pinned_memory DevLoad: GL_EXTENSIONS(8) : GL_AMD_query_buffer_object DevLoad: GL_EXTENSIONS(9) : GL_AMD_seamless_cubemap_per_texture DevLoad: GL_EXTENSIONS(10) : GL_AMD_shader_stencil_export DevLoad: GL_EXTENSIONS(11) : GL_AMD_shader_trinary_minmax DevLoad: GL_EXTENSIONS(12) : GL_AMD_texture_texture4 DevLoad: GL_EXTENSIONS(13) : GL_AMD_vertex_shader_layer DevLoad: GL_EXTENSIONS(14) : GL_AMD_vertex_shader_viewport_index DevLoad: GL_EXTENSIONS(15) : GL_ANGLE_texture_compression_dxt3 DevLoad: GL_EXTENSIONS(16) : GL_ANGLE_texture_compression_dxt5 DevLoad: GL_EXTENSIONS(17) : GL_ARB_ES2_compatibility DevLoad: GL_EXTENSIONS(18) : GL_ARB_ES3_1_compatibility DevLoad: GL_EXTENSIONS(19) : GL_ARB_ES3_2_compatibility DevLoad: GL_EXTENSIONS(20) : GL_ARB_ES3_compatibility DevLoad: GL_EXTENSIONS(21) : GL_ARB_arrays_of_arrays DevLoad: GL_EXTENSIONS(22) : GL_ARB_base_instance DevLoad: GL_EXTENSIONS(23) : GL_ARB_bindless_texture DevLoad: GL_EXTENSIONS(24) : GL_ARB_blend_func_extended DevLoad: GL_EXTENSIONS(25) : GL_ARB_buffer_storage DevLoad: GL_EXTENSIONS(26) : GL_ARB_clear_buffer_object DevLoad: GL_EXTENSIONS(27) : GL_ARB_clear_texture DevLoad: GL_EXTENSIONS(28) : GL_ARB_clip_control DevLoad: GL_EXTENSIONS(29) : GL_ARB_color_buffer_float DevLoad: GL_EXTENSIONS(30) : GL_ARB_compressed_texture_pixel_storage DevLoad: GL_EXTENSIONS(31) : GL_ARB_compute_shader DevLoad: GL_EXTENSIONS(32) : GL_ARB_compute_variable_group_size DevLoad: GL_EXTENSIONS(33) : GL_ARB_conditional_render_inverted DevLoad: GL_EXTENSIONS(34) : GL_ARB_conservative_depth DevLoad: GL_EXTENSIONS(35) : GL_ARB_copy_buffer DevLoad: GL_EXTENSIONS(36) : GL_ARB_copy_image DevLoad: GL_EXTENSIONS(37) : GL_ARB_cull_distance DevLoad: GL_EXTENSIONS(38) : GL_ARB_debug_output DevLoad: GL_EXTENSIONS(39) : GL_ARB_depth_buffer_float DevLoad: GL_EXTENSIONS(40) : GL_ARB_depth_clamp DevLoad: GL_EXTENSIONS(41) : GL_ARB_derivative_control DevLoad: GL_EXTENSIONS(42) : GL_ARB_direct_state_access DevLoad: GL_EXTENSIONS(43) : GL_ARB_draw_buffers DevLoad: GL_EXTENSIONS(44) : GL_ARB_draw_buffers_blend DevLoad: GL_EXTENSIONS(45) : GL_ARB_draw_elements_base_vertex DevLoad: GL_EXTENSIONS(46) : GL_ARB_draw_indirect DevLoad: GL_EXTENSIONS(47) : GL_ARB_draw_instanced DevLoad: GL_EXTENSIONS(48) : GL_ARB_enhanced_layouts DevLoad: GL_EXTENSIONS(49) : GL_ARB_explicit_attrib_location DevLoad: GL_EXTENSIONS(50) : GL_ARB_explicit_uniform_location DevLoad: GL_EXTENSIONS(51) : GL_ARB_fragment_coord_conventions DevLoad: GL_EXTENSIONS(52) : GL_ARB_fragment_layer_viewport DevLoad: GL_EXTENSIONS(53) : GL_ARB_fragment_shader DevLoad: GL_EXTENSIONS(54) : GL_ARB_framebuffer_no_attachments DevLoad: GL_EXTENSIONS(55) : GL_ARB_framebuffer_object DevLoad: GL_EXTENSIONS(56) : GL_ARB_framebuffer_sRGB DevLoad: GL_EXTENSIONS(57) : GL_ARB_get_program_binary DevLoad: GL_EXTENSIONS(58) : GL_ARB_get_texture_sub_image DevLoad: GL_EXTENSIONS(59) : GL_ARB_gl_spirv DevLoad: GL_EXTENSIONS(60) : GL_ARB_gpu_shader5 DevLoad: GL_EXTENSIONS(61) : GL_ARB_gpu_shader_fp64 DevLoad: GL_EXTENSIONS(62) : GL_ARB_gpu_shader_int64 DevLoad: GL_EXTENSIONS(63) : GL_ARB_half_float_pixel DevLoad: GL_EXTENSIONS(64) : GL_ARB_half_float_vertex DevLoad: GL_EXTENSIONS(65) : GL_ARB_indirect_parameters DevLoad: GL_EXTENSIONS(66) : GL_ARB_instanced_arrays DevLoad: GL_EXTENSIONS(67) : GL_ARB_internalformat_query DevLoad: GL_EXTENSIONS(68) : GL_ARB_internalformat_query2 DevLoad: GL_EXTENSIONS(69) : GL_ARB_invalidate_subdata DevLoad: GL_EXTENSIONS(70) : GL_ARB_map_buffer_alignment DevLoad: GL_EXTENSIONS(71) : GL_ARB_map_buffer_range DevLoad: GL_EXTENSIONS(72) : GL_ARB_multi_bind DevLoad: GL_EXTENSIONS(73) : GL_ARB_multi_draw_indirect DevLoad: GL_EXTENSIONS(74) : GL_ARB_occlusion_query2 DevLoad: GL_EXTENSIONS(75) : GL_ARB_parallel_shader_compile DevLoad: GL_EXTENSIONS(76) : GL_ARB_pipeline_statistics_query DevLoad: GL_EXTENSIONS(77) : GL_ARB_pixel_buffer_object DevLoad: GL_EXTENSIONS(78) : GL_ARB_point_sprite DevLoad: GL_EXTENSIONS(79) : GL_ARB_polygon_offset_clamp DevLoad: GL_EXTENSIONS(80) : GL_ARB_post_depth_coverage DevLoad: GL_EXTENSIONS(81) : GL_ARB_program_interface_query DevLoad: GL_EXTENSIONS(82) : GL_ARB_provoking_vertex DevLoad: GL_EXTENSIONS(83) : GL_ARB_query_buffer_object DevLoad: GL_EXTENSIONS(84) : GL_ARB_robust_buffer_access_behavior DevLoad: GL_EXTENSIONS(85) : GL_ARB_robustness DevLoad: GL_EXTENSIONS(86) : GL_ARB_sample_shading DevLoad: GL_EXTENSIONS(87) : GL_ARB_sampler_objects DevLoad: GL_EXTENSIONS(88) : GL_ARB_seamless_cube_map DevLoad: GL_EXTENSIONS(89) : GL_ARB_seamless_cubemap_per_texture DevLoad: GL_EXTENSIONS(90) : GL_ARB_separate_shader_objects DevLoad: GL_EXTENSIONS(91) : GL_ARB_shader_atomic_counter_ops DevLoad: GL_EXTENSIONS(92) : GL_ARB_shader_atomic_counters DevLoad: GL_EXTENSIONS(93) : GL_ARB_shader_ballot DevLoad: GL_EXTENSIONS(94) : GL_ARB_shader_bit_encoding DevLoad: GL_EXTENSIONS(95) : GL_ARB_shader_clock DevLoad: GL_EXTENSIONS(96) : GL_ARB_shader_draw_parameters DevLoad: GL_EXTENSIONS(97) : GL_ARB_shader_group_vote DevLoad: GL_EXTENSIONS(98) : GL_ARB_shader_image_load_store DevLoad: GL_EXTENSIONS(99) : GL_ARB_shader_image_size DevLoad: GL_EXTENSIONS(100) : GL_ARB_shader_objects DevLoad: GL_EXTENSIONS(101) : GL_ARB_shader_precision DevLoad: GL_EXTENSIONS(102) : GL_ARB_shader_stencil_export DevLoad: GL_EXTENSIONS(103) : GL_ARB_shader_storage_buffer_object DevLoad: GL_EXTENSIONS(104) : GL_ARB_shader_subroutine DevLoad: GL_EXTENSIONS(105) : GL_ARB_shader_texture_image_samples DevLoad: GL_EXTENSIONS(106) : GL_ARB_shader_texture_lod DevLoad: GL_EXTENSIONS(107) : GL_ARB_shader_viewport_layer_array DevLoad: GL_EXTENSIONS(108) : GL_ARB_shading_language_420pack DevLoad: GL_EXTENSIONS(109) : GL_ARB_shading_language_include DevLoad: GL_EXTENSIONS(110) : GL_ARB_shading_language_packing DevLoad: GL_EXTENSIONS(111) : GL_ARB_sparse_buffer DevLoad: GL_EXTENSIONS(112) : GL_ARB_sparse_texture DevLoad: GL_EXTENSIONS(113) : GL_ARB_sparse_texture2 DevLoad: GL_EXTENSIONS(114) : GL_ARB_sparse_texture_clamp DevLoad: GL_EXTENSIONS(115) : GL_ARB_spirv_extensions DevLoad: GL_EXTENSIONS(116) : GL_ARB_stencil_texturing DevLoad: GL_EXTENSIONS(117) : GL_ARB_sync DevLoad: GL_EXTENSIONS(118) : GL_ARB_tessellation_shader DevLoad: GL_EXTENSIONS(119) : GL_ARB_texture_barrier DevLoad: GL_EXTENSIONS(120) : GL_ARB_texture_buffer_object DevLoad: GL_EXTENSIONS(121) : GL_ARB_texture_buffer_object_rgb32 DevLoad: GL_EXTENSIONS(122) : GL_ARB_texture_buffer_range DevLoad: GL_EXTENSIONS(123) : GL_ARB_texture_compression_bptc DevLoad: GL_EXTENSIONS(124) : GL_ARB_texture_compression_rgtc DevLoad: GL_EXTENSIONS(125) : GL_ARB_texture_cube_map_array DevLoad: GL_EXTENSIONS(126) : GL_ARB_texture_filter_anisotropic DevLoad: GL_EXTENSIONS(127) : GL_ARB_texture_float DevLoad: GL_EXTENSIONS(128) : GL_ARB_texture_gather DevLoad: GL_EXTENSIONS(129) : GL_ARB_texture_mirror_clamp_to_edge DevLoad: GL_EXTENSIONS(130) : GL_ARB_texture_multisample DevLoad: GL_EXTENSIONS(131) : GL_ARB_texture_non_power_of_two DevLoad: GL_EXTENSIONS(132) : GL_ARB_texture_query_levels DevLoad: GL_EXTENSIONS(133) : GL_ARB_texture_query_lod DevLoad: GL_EXTENSIONS(134) : GL_ARB_texture_rectangle DevLoad: GL_EXTENSIONS(135) : GL_ARB_texture_rg DevLoad: GL_EXTENSIONS(136) : GL_ARB_texture_rgb10_a2ui DevLoad: GL_EXTENSIONS(137) : GL_ARB_texture_stencil8 DevLoad: GL_EXTENSIONS(138) : GL_ARB_texture_storage DevLoad: GL_EXTENSIONS(139) : GL_ARB_texture_storage_multisample DevLoad: GL_EXTENSIONS(140) : GL_ARB_texture_swizzle DevLoad: GL_EXTENSIONS(141) : GL_ARB_texture_view DevLoad: GL_EXTENSIONS(142) : GL_ARB_timer_query DevLoad: GL_EXTENSIONS(143) : GL_ARB_transform_feedback2 DevLoad: GL_EXTENSIONS(144) : GL_ARB_transform_feedback3 DevLoad: GL_EXTENSIONS(145) : GL_ARB_transform_feedback_instanced DevLoad: GL_EXTENSIONS(146) : GL_ARB_transform_feedback_overflow_query DevLoad: GL_EXTENSIONS(147) : GL_ARB_uniform_buffer_object DevLoad: GL_EXTENSIONS(148) : GL_ARB_vertex_array_bgra DevLoad: GL_EXTENSIONS(149) : GL_ARB_vertex_array_object DevLoad: GL_EXTENSIONS(150) : GL_ARB_vertex_attrib_64bit DevLoad: GL_EXTENSIONS(151) : GL_ARB_vertex_attrib_binding DevLoad: GL_EXTENSIONS(152) : GL_ARB_vertex_buffer_object DevLoad: GL_EXTENSIONS(153) : GL_ARB_vertex_shader DevLoad: GL_EXTENSIONS(154) : GL_ARB_vertex_type_10f_11f_11f_rev DevLoad: GL_EXTENSIONS(155) : GL_ARB_vertex_type_2_10_10_10_rev DevLoad: GL_EXTENSIONS(156) : GL_ARB_viewport_array DevLoad: GL_EXTENSIONS(157) : GL_ATI_blend_equation_separate DevLoad: GL_EXTENSIONS(158) : GL_ATI_meminfo DevLoad: GL_EXTENSIONS(159) : GL_ATI_texture_float DevLoad: GL_EXTENSIONS(160) : GL_ATI_texture_mirror_once DevLoad: GL_EXTENSIONS(161) : GL_EXT_EGL_image_storage DevLoad: GL_EXTENSIONS(162) : GL_EXT_EGL_sync DevLoad: GL_EXTENSIONS(163) : GL_EXT_abgr DevLoad: GL_EXTENSIONS(164) : GL_EXT_blend_equation_separate DevLoad: GL_EXTENSIONS(165) : GL_EXT_debug_label DevLoad: GL_EXTENSIONS(166) : GL_EXT_demote_to_helper_invocation DevLoad: GL_EXTENSIONS(167) : GL_EXT_depth_bounds_test DevLoad: GL_EXTENSIONS(168) : GL_EXT_draw_buffers2 DevLoad: GL_EXTENSIONS(169) : GL_EXT_draw_instanced DevLoad: GL_EXTENSIONS(170) : GL_EXT_framebuffer_blit DevLoad: GL_EXTENSIONS(171) : GL_EXT_framebuffer_multisample DevLoad: GL_EXTENSIONS(172) : GL_EXT_framebuffer_multisample_blit_scaled DevLoad: GL_EXTENSIONS(173) : GL_EXT_framebuffer_object DevLoad: GL_EXTENSIONS(174) : GL_EXT_framebuffer_sRGB DevLoad: GL_EXTENSIONS(175) : GL_EXT_memory_object DevLoad: GL_EXTENSIONS(176) : GL_EXT_memory_object_fd DevLoad: GL_EXTENSIONS(177) : GL_EXT_packed_depth_stencil DevLoad: GL_EXTENSIONS(178) : GL_EXT_packed_float DevLoad: GL_EXTENSIONS(179) : GL_EXT_pixel_buffer_object DevLoad: GL_EXTENSIONS(180) : GL_EXT_polygon_offset_clamp DevLoad: GL_EXTENSIONS(181) : GL_EXT_provoking_vertex DevLoad: GL_EXTENSIONS(182) : GL_EXT_semaphore DevLoad: GL_EXTENSIONS(183) : GL_EXT_semaphore_fd DevLoad: GL_EXTENSIONS(184) : GL_EXT_shader_image_load_formatted DevLoad: GL_EXTENSIONS(185) : GL_EXT_shader_image_load_store DevLoad: GL_EXTENSIONS(186) : GL_EXT_shader_integer_mix DevLoad: GL_EXTENSIONS(187) : GL_EXT_shader_samples_identical DevLoad: GL_EXTENSIONS(188) : GL_EXT_texture_array DevLoad: GL_EXTENSIONS(189) : GL_EXT_texture_compression_dxt1 DevLoad: GL_EXTENSIONS(190) : GL_EXT_texture_compression_rgtc DevLoad: GL_EXTENSIONS(191) : GL_EXT_texture_compression_s3tc DevLoad: GL_EXTENSIONS(192) : GL_EXT_texture_filter_anisotropic DevLoad: GL_EXTENSIONS(193) : GL_EXT_texture_integer DevLoad: GL_EXTENSIONS(194) : GL_EXT_texture_mirror_clamp DevLoad: GL_EXTENSIONS(195) : GL_EXT_texture_sRGB DevLoad: GL_EXTENSIONS(196) : GL_EXT_texture_sRGB_R8 DevLoad: GL_EXTENSIONS(197) : GL_EXT_texture_sRGB_RG8 DevLoad: GL_EXTENSIONS(198) : GL_EXT_texture_sRGB_decode DevLoad: GL_EXTENSIONS(199) : GL_EXT_texture_shadow_lod DevLoad: GL_EXTENSIONS(200) : GL_EXT_texture_shared_exponent DevLoad: GL_EXTENSIONS(201) : GL_EXT_texture_snorm DevLoad: GL_EXTENSIONS(202) : GL_EXT_texture_swizzle DevLoad: GL_EXTENSIONS(203) : GL_EXT_timer_query DevLoad: GL_EXTENSIONS(204) : GL_EXT_transform_feedback DevLoad: GL_EXTENSIONS(205) : GL_EXT_vertex_array_bgra DevLoad: GL_EXTENSIONS(206) : GL_EXT_vertex_attrib_64bit DevLoad: GL_EXTENSIONS(207) : GL_EXT_window_rectangles DevLoad: GL_EXTENSIONS(208) : GL_IBM_multimode_draw_arrays DevLoad: GL_EXTENSIONS(209) : GL_INTEL_blackhole_render DevLoad: GL_EXTENSIONS(210) : GL_KHR_blend_equation_advanced DevLoad: GL_EXTENSIONS(211) : GL_KHR_context_flush_control DevLoad: GL_EXTENSIONS(212) : GL_KHR_debug DevLoad: GL_EXTENSIONS(213) : GL_KHR_no_error DevLoad: GL_EXTENSIONS(214) : GL_KHR_parallel_shader_compile DevLoad: GL_EXTENSIONS(215) : GL_KHR_robust_buffer_access_behavior DevLoad: GL_EXTENSIONS(216) : GL_KHR_robustness DevLoad: GL_EXTENSIONS(217) : GL_KHR_texture_compression_astc_ldr DevLoad: GL_EXTENSIONS(218) : GL_KHR_texture_compression_astc_sliced_3d DevLoad: GL_EXTENSIONS(219) : GL_MESA_framebuffer_flip_y DevLoad: GL_EXTENSIONS(220) : GL_MESA_pack_invert DevLoad: GL_EXTENSIONS(221) : GL_MESA_shader_integer_functions DevLoad: GL_EXTENSIONS(222) : GL_MESA_texture_signed_rgba DevLoad: GL_EXTENSIONS(223) : GL_NVX_gpu_memory_info DevLoad: GL_EXTENSIONS(224) : GL_NV_alpha_to_coverage_dither_control DevLoad: GL_EXTENSIONS(225) : GL_NV_compute_shader_derivatives DevLoad: GL_EXTENSIONS(226) : GL_NV_conditional_render DevLoad: GL_EXTENSIONS(227) : GL_NV_copy_image DevLoad: GL_EXTENSIONS(228) : GL_NV_depth_clamp DevLoad: GL_EXTENSIONS(229) : GL_NV_packed_depth_stencil DevLoad: GL_EXTENSIONS(230) : GL_NV_shader_atomic_int64 DevLoad: GL_EXTENSIONS(231) : GL_NV_texture_barrier DevLoad: GL_EXTENSIONS(232) : GL_NV_vdpau_interop DevLoad: GL_EXTENSIONS(233) : GL_OES_EGL_image DevLoad: GL_EXTENSIONS(234) : GL_S3_s3tc Init: XOpenGL: OpenGL 4.6 core context initialized! Log: XOpenGL: OpenGL debugging enabled, this can cause severe performance drain! DevGraphics: XOpenGL: GL_ARB_invalidate_subdata found. UseBufferInvalidation enabled. DevGraphics: XOpenGL: GL_ARB_bindless_texture found. UseBindlessTextures enabled. DevGraphics: XOpenGL: GL_ARB_shader_draw_parameters and GL_ARB_shader_storage_buffer_object found. UseShaderDrawParameters enabled. DevGraphics: XOpenGL: GL_ARB_cull_distance / GL_EXT_clip_cull_distance found. DevGraphics: XOpenGL: GL_NVX_gpu_memory_info found. DevGraphics: XOpenGL: GL_ATI_meminfo found. DevGraphics: XOpenGL: SDL_GL RED_SIZE:8 GREEN_SIZE:8 BLUE_SIZE:8 ALPHA_SIZE:0 DevGraphics: XOpenGL: SDL_GL_DEPTH_SIZE DesiredDepthBits: 24, provided: 24 DevGraphics: XOpenGL: MaxTextureImageUnits: 32 DevGraphics: XOpenGL: MaxVertexTextureImageUnits: 32 DevGraphics: XOpenGL: MaxImageUnits: 192 Log: XOpenGL: OpenGL debugging extension found! DevGraphics: XOpenGL: MaxCombinedTextureImageUnits: 192 DevGraphics: XOpenGL: MaxElementsVertices: 3000 DevGraphics: XOpenGL: MaxUniformBufferBindings: 90 DevGraphics: XOpenGL: MaxDualSourceDrawBuffers: 1 DevGraphics: XOpenGL: MaxTextureSize: 16384 Log: XOpenGL: Texture lod bias extension not found! DevGraphics: XOpenGL: MaxAnisotropy = (4.000000/16.000000) DevGraphics: XOpenGL: SDL_GL_MULTISAMPLEBUFFERS: 1, requested NumAASamples: 4, provided NumAASamples/MaxSamples: (4/8) DevGraphics: XOpenGL: GL_NUM_EXTENSIONS found: 235 DevGraphics: XOpenGL: GL_MAX_CLIP_DISTANCES found: 8 DevGraphics: XOpenGL: MaxUniformBlockSize: 2147483647 DevGraphics: XOpenGL: Flush Init: XOpenGL: VSync Adaptive Log: XOpenGL: BindlessHandleStorage: Shader Storage Buffer Object Exit: Executing UObject::StaticShutdownAfterError Exit: SDL2: Executing USDL2Client::ShutdownAfterError Exit: XOpenGL: ShutdownAfterError DevGraphics: XOpenGL: Flush Init: XOpenGL: Setting VSync adaptive has failed. Falling back to SwapInterval 0 (VSync Off). Init: XOpenGL: Setting VSync off has failed. Exit: Exiting. Log: Log file closed, Fri Nov 10 00:52:54 2023