OldUnreal / Unreal-testing

OU 227 testing
Other
37 stars 0 forks source link

[XOpenGL] Linux x86-64 Mesa OpenGL driver crashing on startup with segfault while bindless textures are enabled #343

Open death-ncn opened 1 year ago

death-ncn commented 1 year ago

Default config from extracted package in x86-64. Kernel 6.6.1 Mesa 23.2.1

Set UseOpenGLDebug=True, DebugLevel=3 and commented ;Suppress=DevLoad and ;Suppress=DevGraphics.

Error Window: Signal: SIGSEGV [segmentation fault] History: CompileShader <- UXOpenGLRenderDevice::InitShaders <- UXOpenGLRenderDevice::Init <- USDL2Viewport::TryRenderDevice

Log: Log: Log file open, Fri Nov 10 00:52:50 2023 Init: Name subsystem initialized Init: Version: 227 Subversion: 11 Init: Compiled: Aug 8 2023 11:27:39 Init: Command line: Init: Base directory: Init: Character set: Unicode Log: Bound to SDL2Drv.so Log: Bound to Engine.so Log: Bound to Core.so Init: Object subsystem initialized Init: OS: Linux Init: Computer: xxx Init: User: yyy Init: Memory total: Phys=65757396K Virt=0K Init: CPU Speed=3400.037221 MHz Init: CPU Page size=4096, Processors / Cores 32 Log: Forcing CPU affinity disabled. DevLoad: 0.5ms Loading: Package Engine (../System/Engine.u - 3719052 bytes) DevLoad: 4.7ms Loading: Package Core (../System/Core.u - 103483 bytes) Init: Unreal engine initialized Warning: Failed to load PhysXPhysics: Can't find file for package PhysXPhysics.. Warning: Failed to load "Class PhysXPhysics.PhysXPhysics": Can't find file for package PhysXPhysics.. Warning: Can't find file for package PhysXPhysics. Log: Can't find file for package PhysXPhysics. Log: No PhysicsEngine specified, PHYS_RigidBody will not be working! Log: SDL2: Initializing Init: SDL2: Detected 0 joysticks Init: SDL2: Client initialized. Log: Bound to Render.so DevLoad: 0.4ms Loading: Package Render (../Textures/Render.utx - 88914 bytes) Init: Lighting subsystem initialized Init: Rendering initialized Log: LoadMap: Entry.unr DevLoad: 0.0ms Loading: Package Entry (../Maps/Entry.unr - 77758 bytes) DevLoad: 0.2ms Loading: Package PlayrShp (../Textures/PlayrShp.utx - 3852760 bytes) DevLoad: 0.4ms Loading: Package Detail (../Textures/Detail.utx - 1729964 bytes) Log: Bound to Fire.so DevLoad: 1.5ms Loading: Package Fire (../System/Fire.u - 67707 bytes) DevLoad: 1.9ms Loading: Package UnrealI (../System/UnrealI.u - 23852936 bytes) DevLoad: 3.9ms Loading: Package UnrealShare (../System/UnrealShare.u - 48218502 bytes) DevLoad: 9.6ms Loading: Package GenFX (../Textures/GenFX.utx - 2189510 bytes) DevLoad: 65.9ms Unloading: Package Render Log: Bringing Level Entry.MyLevel up for play (60)... ScriptLog: InitGame: ScriptLog: Difficulty 1 ScriptLog: Base Mutator is Entry.Mutator Log: Browse: UPack.unr?Name=Player?Class=UnrealI.FemaleOne Log: LoadMap: UPack.unr?Name=Player?Class=UnrealI.FemaleOne DevLoad: 0.0ms Loading: Package Upack (../Maps/Upack.unr - 1690020 bytes) DevLoad: 0.8ms Loading: Package NaliCast (../Textures/NaliCast.utx - 8343055 bytes) DevLoad: 1.0ms Loading: Package GenIn (../Textures/GenIn.utx - 3039598 bytes) DevLoad: 1.1ms Loading: Package NaliFX (../Textures/NaliFX.utx - 672838 bytes) DevLoad: 1.2ms Loading: Package GenFluid (../Textures/GenFluid.utx - 5510043 bytes) DevLoad: 1.3ms Loading: Package GenEarth (../Textures/GenEarth.utx - 6186030 bytes) DevLoad: 1.4ms Loading: Package AmbAncient (../Sounds/AmbAncient.uax - 6773021 bytes) DevLoad: 1.6ms Loading: Package SkyBox (../Textures/SkyBox.utx - 929983 bytes) DevLoad: 1.6ms Loading: Package AmbOutside (../Sounds/AmbOutside.uax - 5469933 bytes) DevLoad: 1.7ms Loading: Package DoorsAnc (../Sounds/DoorsAnc.uax - 3740119 bytes) DevLoad: 1.8ms Loading: Package ShaneSky (../Textures/ShaneSky.utx - 584486 bytes) DevLoad: 1.9ms Loading: Package ShaneDay (../Textures/ShaneDay.utx - 388457 bytes) DevLoad: 2.0ms Loading: Package Liquids (../Textures/Liquids.utx - 14013 bytes) DevLoad: 2.1ms Loading: Package Flyby (../Music/Flyby.umx - 772511 bytes) Log: Bound to UPak.so DevLoad: 2.5ms Loading: Package UPak (../System/UPak.u - 12134594 bytes) DevLoad: 4.4ms Loading: Package Marine (../Sounds/Marine.uax - 1688796 bytes) DevLoad: 4.7ms Loading: Package UPakFonts (../Textures/UPakFonts.utx - 3325182 bytes) DevLoad: 5.1ms Loading: Package UMenu (../System/UMenu.u - 2209132 bytes) DevLoad: 7.0ms Loading: Package UWindow (../System/UWindow.u - 954059 bytes) DevLoad: 9.0ms Loading: Package UBrowser (../System/UBrowser.u - 292832 bytes) Log: Bound to IpDrv.so DevLoad: 10.5ms Loading: Package IpDrv (../System/IpDrv.u - 21538 bytes) DevLoad: 10.8ms Loading: Package IpServer (../System/IpServer.u - 34565 bytes) Log: Bringing Level Upack.MyLevel up for play (60)... ScriptLog: InitGame: ?Name=Player?Class=UnrealI.FemaleOne ScriptLog: Difficulty 1 ScriptLog: Base Mutator is Upack.Mutator Init: SDL2: Setting up viewport Init: SDL2: Created and initialized a new viewport. Log: Possessed PlayerPawn: FemaleOne Upack.FemaleOne ServerLog: All inventory from Player is accepted Init: Input system initialized for SDL2Viewport Log: SDL2: Opening viewport. Log: Bound to XOpenGLDrv.so Log: SDL2: Loaded render device class. DevLoad: XOpenGL: Current settings DevLoad: UseBindlessTextures 1 DevLoad: MaxBindlessTextures 16384 DevLoad: UseShaderDrawParameters 1 DevLoad: UseHWLighting 0 DevLoad: UseHWClipping 1 DevLoad: UseTrilinear 1 DevLoad: UsePrecache 0 DevLoad: UseAA 1 DevLoad: NumAASamples 4 DevLoad: RefreshRate 0 DevLoad: GammaOffsetScreenshots 0.700000 DevLoad: LODBias 0.000000 DevLoad: MaxAnisotropy 4.000000 DevLoad: ShareLists 0 DevLoad: AlwaysMipmap 0 DevLoad: NoFiltering 0 DevLoad: UseSRGBTextures 0 DevLoad: SimulateMultiPass 0 DevLoad: GammaMultiplier 2.000000 DevLoad: GammaMultiplierUED 2.000000 DevLoad: GammaCorrectScreenshots 0 DevLoad: MacroTextures 1 DevLoad: BumpMaps 1 DevLoad: ParallaxVersion 0 (Disabled) DevLoad: EnvironmentMaps 0 DevLoad: NoAATiles 1 DevLoad: GenerateMipMaps 0 DevLoad: DetailTextures 1 DevLoad: DescFlags 0 DevLoad: HighDetailActors 1 DevLoad: Coronas 1 DevLoad: ShinySurfaces 1 DevLoad: VolumetricLighting 1 DevLoad: OpenGL version: GL_Core DevLoad: UseVSync: VS_Adaptive DevLoad: XOpenGL: Debug settings: DevLoad: UseOpenGLDebug 1 DevLoad: DebugLevel 3 DevLoad: NoBuffering 0 DevLoad: NoDrawComplexSurface 0 DevLoad: NoDrawGouraud 0 DevLoad: NoDrawGouraudList 0 DevLoad: NoDrawTile 0 DevLoad: NoDrawSimple 0 DevGraphics: XOpenGL: DesiredColorBits 32,DesiredStencilBits 8, DesiredDepthBits 24 Log: SDL2: Using OpenGL / OpenGLES Log: SDL2: Changing desktop resolution for fullscreen (1920x1080) Log: SDL2: Creating new window with 1920x1080 Localization: No localization: unreal-bin-amd64.General.Product (int) Localization: No localization: unreal-bin-amd64.General.Product (int) Log: SDL2: Couldn't load icon file Parameter 'src' is invalid Log: SDL2Drv: Resizing viewport successful! Init: GL_VENDOR : AMD Init: GL_RENDERER : AMD Radeon RX 6900 XT (navi21, LLVM 16.0.6, DRM 3.54, 6.6.1-zen1-1-zen) Init: GL_VERSION : 4.6 (Core Profile) Mesa 23.2.1-arch1.2 Init: GL_SHADING_LANGUAGE_VERSION : 4.60 DevLoad: GL_EXTENSIONS(0) : GL_AMD_conservative_depth DevLoad: GL_EXTENSIONS(1) : GL_AMD_depth_clamp_separate DevLoad: GL_EXTENSIONS(2) : GL_AMD_draw_buffers_blend DevLoad: GL_EXTENSIONS(3) : GL_AMD_framebuffer_multisample_advanced DevLoad: GL_EXTENSIONS(4) : GL_AMD_gpu_shader_int64 DevLoad: GL_EXTENSIONS(5) : GL_AMD_multi_draw_indirect DevLoad: GL_EXTENSIONS(6) : GL_AMD_performance_monitor DevLoad: GL_EXTENSIONS(7) : GL_AMD_pinned_memory DevLoad: GL_EXTENSIONS(8) : GL_AMD_query_buffer_object DevLoad: GL_EXTENSIONS(9) : GL_AMD_seamless_cubemap_per_texture DevLoad: GL_EXTENSIONS(10) : GL_AMD_shader_stencil_export DevLoad: GL_EXTENSIONS(11) : GL_AMD_shader_trinary_minmax DevLoad: GL_EXTENSIONS(12) : GL_AMD_texture_texture4 DevLoad: GL_EXTENSIONS(13) : GL_AMD_vertex_shader_layer DevLoad: GL_EXTENSIONS(14) : GL_AMD_vertex_shader_viewport_index DevLoad: GL_EXTENSIONS(15) : GL_ANGLE_texture_compression_dxt3 DevLoad: GL_EXTENSIONS(16) : GL_ANGLE_texture_compression_dxt5 DevLoad: GL_EXTENSIONS(17) : GL_ARB_ES2_compatibility DevLoad: GL_EXTENSIONS(18) : GL_ARB_ES3_1_compatibility DevLoad: GL_EXTENSIONS(19) : GL_ARB_ES3_2_compatibility DevLoad: GL_EXTENSIONS(20) : GL_ARB_ES3_compatibility DevLoad: GL_EXTENSIONS(21) : GL_ARB_arrays_of_arrays DevLoad: GL_EXTENSIONS(22) : GL_ARB_base_instance DevLoad: GL_EXTENSIONS(23) : GL_ARB_bindless_texture DevLoad: GL_EXTENSIONS(24) : GL_ARB_blend_func_extended DevLoad: GL_EXTENSIONS(25) : GL_ARB_buffer_storage DevLoad: GL_EXTENSIONS(26) : GL_ARB_clear_buffer_object DevLoad: GL_EXTENSIONS(27) : GL_ARB_clear_texture DevLoad: GL_EXTENSIONS(28) : GL_ARB_clip_control DevLoad: GL_EXTENSIONS(29) : GL_ARB_color_buffer_float DevLoad: GL_EXTENSIONS(30) : GL_ARB_compressed_texture_pixel_storage DevLoad: GL_EXTENSIONS(31) : GL_ARB_compute_shader DevLoad: GL_EXTENSIONS(32) : GL_ARB_compute_variable_group_size DevLoad: GL_EXTENSIONS(33) : GL_ARB_conditional_render_inverted DevLoad: GL_EXTENSIONS(34) : GL_ARB_conservative_depth DevLoad: GL_EXTENSIONS(35) : GL_ARB_copy_buffer DevLoad: GL_EXTENSIONS(36) : GL_ARB_copy_image DevLoad: GL_EXTENSIONS(37) : GL_ARB_cull_distance DevLoad: GL_EXTENSIONS(38) : GL_ARB_debug_output DevLoad: GL_EXTENSIONS(39) : GL_ARB_depth_buffer_float DevLoad: GL_EXTENSIONS(40) : GL_ARB_depth_clamp DevLoad: GL_EXTENSIONS(41) : GL_ARB_derivative_control DevLoad: GL_EXTENSIONS(42) : GL_ARB_direct_state_access DevLoad: GL_EXTENSIONS(43) : GL_ARB_draw_buffers DevLoad: GL_EXTENSIONS(44) : GL_ARB_draw_buffers_blend DevLoad: GL_EXTENSIONS(45) : GL_ARB_draw_elements_base_vertex DevLoad: GL_EXTENSIONS(46) : GL_ARB_draw_indirect DevLoad: GL_EXTENSIONS(47) : GL_ARB_draw_instanced DevLoad: GL_EXTENSIONS(48) : GL_ARB_enhanced_layouts DevLoad: GL_EXTENSIONS(49) : GL_ARB_explicit_attrib_location DevLoad: GL_EXTENSIONS(50) : GL_ARB_explicit_uniform_location DevLoad: GL_EXTENSIONS(51) : GL_ARB_fragment_coord_conventions DevLoad: GL_EXTENSIONS(52) : GL_ARB_fragment_layer_viewport DevLoad: GL_EXTENSIONS(53) : GL_ARB_fragment_shader DevLoad: GL_EXTENSIONS(54) : GL_ARB_framebuffer_no_attachments DevLoad: GL_EXTENSIONS(55) : GL_ARB_framebuffer_object DevLoad: GL_EXTENSIONS(56) : GL_ARB_framebuffer_sRGB DevLoad: GL_EXTENSIONS(57) : GL_ARB_get_program_binary DevLoad: GL_EXTENSIONS(58) : GL_ARB_get_texture_sub_image DevLoad: GL_EXTENSIONS(59) : GL_ARB_gl_spirv DevLoad: GL_EXTENSIONS(60) : GL_ARB_gpu_shader5 DevLoad: GL_EXTENSIONS(61) : GL_ARB_gpu_shader_fp64 DevLoad: GL_EXTENSIONS(62) : GL_ARB_gpu_shader_int64 DevLoad: GL_EXTENSIONS(63) : GL_ARB_half_float_pixel DevLoad: GL_EXTENSIONS(64) : GL_ARB_half_float_vertex DevLoad: GL_EXTENSIONS(65) : GL_ARB_indirect_parameters DevLoad: GL_EXTENSIONS(66) : GL_ARB_instanced_arrays DevLoad: GL_EXTENSIONS(67) : GL_ARB_internalformat_query DevLoad: GL_EXTENSIONS(68) : GL_ARB_internalformat_query2 DevLoad: GL_EXTENSIONS(69) : GL_ARB_invalidate_subdata DevLoad: GL_EXTENSIONS(70) : GL_ARB_map_buffer_alignment DevLoad: GL_EXTENSIONS(71) : GL_ARB_map_buffer_range DevLoad: GL_EXTENSIONS(72) : GL_ARB_multi_bind DevLoad: GL_EXTENSIONS(73) : GL_ARB_multi_draw_indirect DevLoad: GL_EXTENSIONS(74) : GL_ARB_occlusion_query2 DevLoad: GL_EXTENSIONS(75) : GL_ARB_parallel_shader_compile DevLoad: GL_EXTENSIONS(76) : GL_ARB_pipeline_statistics_query DevLoad: GL_EXTENSIONS(77) : GL_ARB_pixel_buffer_object DevLoad: GL_EXTENSIONS(78) : GL_ARB_point_sprite DevLoad: GL_EXTENSIONS(79) : GL_ARB_polygon_offset_clamp DevLoad: GL_EXTENSIONS(80) : GL_ARB_post_depth_coverage DevLoad: GL_EXTENSIONS(81) : GL_ARB_program_interface_query DevLoad: GL_EXTENSIONS(82) : GL_ARB_provoking_vertex DevLoad: GL_EXTENSIONS(83) : GL_ARB_query_buffer_object DevLoad: GL_EXTENSIONS(84) : GL_ARB_robust_buffer_access_behavior DevLoad: GL_EXTENSIONS(85) : GL_ARB_robustness DevLoad: GL_EXTENSIONS(86) : GL_ARB_sample_shading DevLoad: GL_EXTENSIONS(87) : GL_ARB_sampler_objects DevLoad: GL_EXTENSIONS(88) : GL_ARB_seamless_cube_map DevLoad: GL_EXTENSIONS(89) : GL_ARB_seamless_cubemap_per_texture DevLoad: GL_EXTENSIONS(90) : GL_ARB_separate_shader_objects DevLoad: GL_EXTENSIONS(91) : GL_ARB_shader_atomic_counter_ops DevLoad: GL_EXTENSIONS(92) : GL_ARB_shader_atomic_counters DevLoad: GL_EXTENSIONS(93) : GL_ARB_shader_ballot DevLoad: GL_EXTENSIONS(94) : GL_ARB_shader_bit_encoding DevLoad: GL_EXTENSIONS(95) : GL_ARB_shader_clock DevLoad: GL_EXTENSIONS(96) : GL_ARB_shader_draw_parameters DevLoad: GL_EXTENSIONS(97) : GL_ARB_shader_group_vote DevLoad: GL_EXTENSIONS(98) : GL_ARB_shader_image_load_store DevLoad: GL_EXTENSIONS(99) : GL_ARB_shader_image_size DevLoad: GL_EXTENSIONS(100) : GL_ARB_shader_objects DevLoad: GL_EXTENSIONS(101) : GL_ARB_shader_precision DevLoad: GL_EXTENSIONS(102) : GL_ARB_shader_stencil_export DevLoad: GL_EXTENSIONS(103) : GL_ARB_shader_storage_buffer_object DevLoad: GL_EXTENSIONS(104) : GL_ARB_shader_subroutine DevLoad: GL_EXTENSIONS(105) : GL_ARB_shader_texture_image_samples DevLoad: GL_EXTENSIONS(106) : GL_ARB_shader_texture_lod DevLoad: GL_EXTENSIONS(107) : GL_ARB_shader_viewport_layer_array DevLoad: GL_EXTENSIONS(108) : GL_ARB_shading_language_420pack DevLoad: GL_EXTENSIONS(109) : GL_ARB_shading_language_include DevLoad: GL_EXTENSIONS(110) : GL_ARB_shading_language_packing DevLoad: GL_EXTENSIONS(111) : GL_ARB_sparse_buffer DevLoad: GL_EXTENSIONS(112) : GL_ARB_sparse_texture DevLoad: GL_EXTENSIONS(113) : GL_ARB_sparse_texture2 DevLoad: GL_EXTENSIONS(114) : GL_ARB_sparse_texture_clamp DevLoad: GL_EXTENSIONS(115) : GL_ARB_spirv_extensions DevLoad: GL_EXTENSIONS(116) : GL_ARB_stencil_texturing DevLoad: GL_EXTENSIONS(117) : GL_ARB_sync DevLoad: GL_EXTENSIONS(118) : GL_ARB_tessellation_shader DevLoad: GL_EXTENSIONS(119) : GL_ARB_texture_barrier DevLoad: GL_EXTENSIONS(120) : GL_ARB_texture_buffer_object DevLoad: GL_EXTENSIONS(121) : GL_ARB_texture_buffer_object_rgb32 DevLoad: GL_EXTENSIONS(122) : GL_ARB_texture_buffer_range DevLoad: GL_EXTENSIONS(123) : GL_ARB_texture_compression_bptc DevLoad: GL_EXTENSIONS(124) : GL_ARB_texture_compression_rgtc DevLoad: GL_EXTENSIONS(125) : GL_ARB_texture_cube_map_array DevLoad: GL_EXTENSIONS(126) : GL_ARB_texture_filter_anisotropic DevLoad: GL_EXTENSIONS(127) : GL_ARB_texture_float DevLoad: GL_EXTENSIONS(128) : GL_ARB_texture_gather DevLoad: GL_EXTENSIONS(129) : GL_ARB_texture_mirror_clamp_to_edge DevLoad: GL_EXTENSIONS(130) : GL_ARB_texture_multisample DevLoad: GL_EXTENSIONS(131) : GL_ARB_texture_non_power_of_two DevLoad: GL_EXTENSIONS(132) : GL_ARB_texture_query_levels DevLoad: GL_EXTENSIONS(133) : GL_ARB_texture_query_lod DevLoad: GL_EXTENSIONS(134) : GL_ARB_texture_rectangle DevLoad: GL_EXTENSIONS(135) : GL_ARB_texture_rg DevLoad: GL_EXTENSIONS(136) : GL_ARB_texture_rgb10_a2ui DevLoad: GL_EXTENSIONS(137) : GL_ARB_texture_stencil8 DevLoad: GL_EXTENSIONS(138) : GL_ARB_texture_storage DevLoad: GL_EXTENSIONS(139) : GL_ARB_texture_storage_multisample DevLoad: GL_EXTENSIONS(140) : GL_ARB_texture_swizzle DevLoad: GL_EXTENSIONS(141) : GL_ARB_texture_view DevLoad: GL_EXTENSIONS(142) : GL_ARB_timer_query DevLoad: GL_EXTENSIONS(143) : GL_ARB_transform_feedback2 DevLoad: GL_EXTENSIONS(144) : GL_ARB_transform_feedback3 DevLoad: GL_EXTENSIONS(145) : GL_ARB_transform_feedback_instanced DevLoad: GL_EXTENSIONS(146) : GL_ARB_transform_feedback_overflow_query DevLoad: GL_EXTENSIONS(147) : GL_ARB_uniform_buffer_object DevLoad: GL_EXTENSIONS(148) : GL_ARB_vertex_array_bgra DevLoad: GL_EXTENSIONS(149) : GL_ARB_vertex_array_object DevLoad: GL_EXTENSIONS(150) : GL_ARB_vertex_attrib_64bit DevLoad: GL_EXTENSIONS(151) : GL_ARB_vertex_attrib_binding DevLoad: GL_EXTENSIONS(152) : GL_ARB_vertex_buffer_object DevLoad: GL_EXTENSIONS(153) : GL_ARB_vertex_shader DevLoad: GL_EXTENSIONS(154) : GL_ARB_vertex_type_10f_11f_11f_rev DevLoad: GL_EXTENSIONS(155) : GL_ARB_vertex_type_2_10_10_10_rev DevLoad: GL_EXTENSIONS(156) : GL_ARB_viewport_array DevLoad: GL_EXTENSIONS(157) : GL_ATI_blend_equation_separate DevLoad: GL_EXTENSIONS(158) : GL_ATI_meminfo DevLoad: GL_EXTENSIONS(159) : GL_ATI_texture_float DevLoad: GL_EXTENSIONS(160) : GL_ATI_texture_mirror_once DevLoad: GL_EXTENSIONS(161) : GL_EXT_EGL_image_storage DevLoad: GL_EXTENSIONS(162) : GL_EXT_EGL_sync DevLoad: GL_EXTENSIONS(163) : GL_EXT_abgr DevLoad: GL_EXTENSIONS(164) : GL_EXT_blend_equation_separate DevLoad: GL_EXTENSIONS(165) : GL_EXT_debug_label DevLoad: GL_EXTENSIONS(166) : GL_EXT_demote_to_helper_invocation DevLoad: GL_EXTENSIONS(167) : GL_EXT_depth_bounds_test DevLoad: GL_EXTENSIONS(168) : GL_EXT_draw_buffers2 DevLoad: GL_EXTENSIONS(169) : GL_EXT_draw_instanced DevLoad: GL_EXTENSIONS(170) : GL_EXT_framebuffer_blit DevLoad: GL_EXTENSIONS(171) : GL_EXT_framebuffer_multisample DevLoad: GL_EXTENSIONS(172) : GL_EXT_framebuffer_multisample_blit_scaled DevLoad: GL_EXTENSIONS(173) : GL_EXT_framebuffer_object DevLoad: GL_EXTENSIONS(174) : GL_EXT_framebuffer_sRGB DevLoad: GL_EXTENSIONS(175) : GL_EXT_memory_object DevLoad: GL_EXTENSIONS(176) : GL_EXT_memory_object_fd DevLoad: GL_EXTENSIONS(177) : GL_EXT_packed_depth_stencil DevLoad: GL_EXTENSIONS(178) : GL_EXT_packed_float DevLoad: GL_EXTENSIONS(179) : GL_EXT_pixel_buffer_object DevLoad: GL_EXTENSIONS(180) : GL_EXT_polygon_offset_clamp DevLoad: GL_EXTENSIONS(181) : GL_EXT_provoking_vertex DevLoad: GL_EXTENSIONS(182) : GL_EXT_semaphore DevLoad: GL_EXTENSIONS(183) : GL_EXT_semaphore_fd DevLoad: GL_EXTENSIONS(184) : GL_EXT_shader_image_load_formatted DevLoad: GL_EXTENSIONS(185) : GL_EXT_shader_image_load_store DevLoad: GL_EXTENSIONS(186) : GL_EXT_shader_integer_mix DevLoad: GL_EXTENSIONS(187) : GL_EXT_shader_samples_identical DevLoad: GL_EXTENSIONS(188) : GL_EXT_texture_array DevLoad: GL_EXTENSIONS(189) : GL_EXT_texture_compression_dxt1 DevLoad: GL_EXTENSIONS(190) : GL_EXT_texture_compression_rgtc DevLoad: GL_EXTENSIONS(191) : GL_EXT_texture_compression_s3tc DevLoad: GL_EXTENSIONS(192) : GL_EXT_texture_filter_anisotropic DevLoad: GL_EXTENSIONS(193) : GL_EXT_texture_integer DevLoad: GL_EXTENSIONS(194) : GL_EXT_texture_mirror_clamp DevLoad: GL_EXTENSIONS(195) : GL_EXT_texture_sRGB DevLoad: GL_EXTENSIONS(196) : GL_EXT_texture_sRGB_R8 DevLoad: GL_EXTENSIONS(197) : GL_EXT_texture_sRGB_RG8 DevLoad: GL_EXTENSIONS(198) : GL_EXT_texture_sRGB_decode DevLoad: GL_EXTENSIONS(199) : GL_EXT_texture_shadow_lod DevLoad: GL_EXTENSIONS(200) : GL_EXT_texture_shared_exponent DevLoad: GL_EXTENSIONS(201) : GL_EXT_texture_snorm DevLoad: GL_EXTENSIONS(202) : GL_EXT_texture_swizzle DevLoad: GL_EXTENSIONS(203) : GL_EXT_timer_query DevLoad: GL_EXTENSIONS(204) : GL_EXT_transform_feedback DevLoad: GL_EXTENSIONS(205) : GL_EXT_vertex_array_bgra DevLoad: GL_EXTENSIONS(206) : GL_EXT_vertex_attrib_64bit DevLoad: GL_EXTENSIONS(207) : GL_EXT_window_rectangles DevLoad: GL_EXTENSIONS(208) : GL_IBM_multimode_draw_arrays DevLoad: GL_EXTENSIONS(209) : GL_INTEL_blackhole_render DevLoad: GL_EXTENSIONS(210) : GL_KHR_blend_equation_advanced DevLoad: GL_EXTENSIONS(211) : GL_KHR_context_flush_control DevLoad: GL_EXTENSIONS(212) : GL_KHR_debug DevLoad: GL_EXTENSIONS(213) : GL_KHR_no_error DevLoad: GL_EXTENSIONS(214) : GL_KHR_parallel_shader_compile DevLoad: GL_EXTENSIONS(215) : GL_KHR_robust_buffer_access_behavior DevLoad: GL_EXTENSIONS(216) : GL_KHR_robustness DevLoad: GL_EXTENSIONS(217) : GL_KHR_texture_compression_astc_ldr DevLoad: GL_EXTENSIONS(218) : GL_KHR_texture_compression_astc_sliced_3d DevLoad: GL_EXTENSIONS(219) : GL_MESA_framebuffer_flip_y DevLoad: GL_EXTENSIONS(220) : GL_MESA_pack_invert DevLoad: GL_EXTENSIONS(221) : GL_MESA_shader_integer_functions DevLoad: GL_EXTENSIONS(222) : GL_MESA_texture_signed_rgba DevLoad: GL_EXTENSIONS(223) : GL_NVX_gpu_memory_info DevLoad: GL_EXTENSIONS(224) : GL_NV_alpha_to_coverage_dither_control DevLoad: GL_EXTENSIONS(225) : GL_NV_compute_shader_derivatives DevLoad: GL_EXTENSIONS(226) : GL_NV_conditional_render DevLoad: GL_EXTENSIONS(227) : GL_NV_copy_image DevLoad: GL_EXTENSIONS(228) : GL_NV_depth_clamp DevLoad: GL_EXTENSIONS(229) : GL_NV_packed_depth_stencil DevLoad: GL_EXTENSIONS(230) : GL_NV_shader_atomic_int64 DevLoad: GL_EXTENSIONS(231) : GL_NV_texture_barrier DevLoad: GL_EXTENSIONS(232) : GL_NV_vdpau_interop DevLoad: GL_EXTENSIONS(233) : GL_OES_EGL_image DevLoad: GL_EXTENSIONS(234) : GL_S3_s3tc Init: XOpenGL: OpenGL 4.6 core context initialized! Log: XOpenGL: OpenGL debugging enabled, this can cause severe performance drain! DevGraphics: XOpenGL: GL_ARB_invalidate_subdata found. UseBufferInvalidation enabled. DevGraphics: XOpenGL: GL_ARB_bindless_texture found. UseBindlessTextures enabled. DevGraphics: XOpenGL: GL_ARB_shader_draw_parameters and GL_ARB_shader_storage_buffer_object found. UseShaderDrawParameters enabled. DevGraphics: XOpenGL: GL_ARB_cull_distance / GL_EXT_clip_cull_distance found. DevGraphics: XOpenGL: GL_NVX_gpu_memory_info found. DevGraphics: XOpenGL: GL_ATI_meminfo found. DevGraphics: XOpenGL: SDL_GL RED_SIZE:8 GREEN_SIZE:8 BLUE_SIZE:8 ALPHA_SIZE:0 DevGraphics: XOpenGL: SDL_GL_DEPTH_SIZE DesiredDepthBits: 24, provided: 24 DevGraphics: XOpenGL: MaxTextureImageUnits: 32 DevGraphics: XOpenGL: MaxVertexTextureImageUnits: 32 DevGraphics: XOpenGL: MaxImageUnits: 192 Log: XOpenGL: OpenGL debugging extension found! DevGraphics: XOpenGL: MaxCombinedTextureImageUnits: 192 DevGraphics: XOpenGL: MaxElementsVertices: 3000 DevGraphics: XOpenGL: MaxUniformBufferBindings: 90 DevGraphics: XOpenGL: MaxDualSourceDrawBuffers: 1 DevGraphics: XOpenGL: MaxTextureSize: 16384 Log: XOpenGL: Texture lod bias extension not found! DevGraphics: XOpenGL: MaxAnisotropy = (4.000000/16.000000) DevGraphics: XOpenGL: SDL_GL_MULTISAMPLEBUFFERS: 1, requested NumAASamples: 4, provided NumAASamples/MaxSamples: (4/8) DevGraphics: XOpenGL: GL_NUM_EXTENSIONS found: 235 DevGraphics: XOpenGL: GL_MAX_CLIP_DISTANCES found: 8 DevGraphics: XOpenGL: MaxUniformBlockSize: 2147483647 DevGraphics: XOpenGL: Flush Init: XOpenGL: VSync Adaptive Log: XOpenGL: BindlessHandleStorage: Shader Storage Buffer Object Exit: Executing UObject::StaticShutdownAfterError Exit: SDL2: Executing USDL2Client::ShutdownAfterError Exit: XOpenGL: ShutdownAfterError DevGraphics: XOpenGL: Flush Init: XOpenGL: Setting VSync adaptive has failed. Falling back to SwapInterval 0 (VSync Off). Init: XOpenGL: Setting VSync off has failed. Exit: Exiting. Log: Log file closed, Fri Nov 10 00:52:54 2023

death-ncn commented 1 year ago

Works with setting UseBindlessTextures=False but don't know if this is the culprit.

Log: Log file open, Fri Nov 10 00:56:56 2023 Init: Name subsystem initialized Init: Version: 227 Subversion: 11 Init: Compiled: Aug 8 2023 11:27:39 Init: Command line: Init: Base directory: Init: Character set: Unicode Log: Bound to SDL2Drv.so Log: Bound to Engine.so Log: Bound to Core.so Init: Object subsystem initialized Init: OS: Linux Init: Computer: xxx Init: User: yyy Init: Memory total: Phys=65757396K Virt=0K Init: CPU Speed=3400.029842 MHz Init: CPU Page size=4096, Processors / Cores 32 Log: Forcing CPU affinity disabled. DevLoad: 0.5ms Loading: Package Engine (../System/Engine.u - 3719052 bytes) DevLoad: 4.6ms Loading: Package Core (../System/Core.u - 103483 bytes) Init: Unreal engine initialized Warning: Failed to load PhysXPhysics: Can't find file for package PhysXPhysics.. Warning: Failed to load "Class PhysXPhysics.PhysXPhysics": Can't find file for package PhysXPhysics.. Warning: Can't find file for package PhysXPhysics. Log: Can't find file for package PhysXPhysics. Log: No PhysicsEngine specified, PHYS_RigidBody will not be working! Log: SDL2: Initializing Init: SDL2: Detected 0 joysticks Init: SDL2: Client initialized. Log: Bound to Render.so DevLoad: 0.4ms Loading: Package Render (../Textures/Render.utx - 88914 bytes) Init: Lighting subsystem initialized Init: Rendering initialized Log: LoadMap: EntryIII.unr DevLoad: 0.0ms Loading: Package EntryIII (../Maps/EntryIII.unr - 2486383 bytes) DevLoad: 0.7ms Loading: Package NaliCast (../Textures/NaliCast.utx - 8343055 bytes) DevLoad: 0.8ms Loading: Package Detail (../Textures/Detail.utx - 1729964 bytes) Log: Bound to Fire.so DevLoad: 2.0ms Loading: Package Fire (../System/Fire.u - 67707 bytes) DevLoad: 2.4ms Loading: Package GenIn (../Textures/GenIn.utx - 3039598 bytes) DevLoad: 2.6ms Loading: Package UnrealShare (../System/UnrealShare.u - 48218502 bytes) DevLoad: 8.6ms Loading: Package GenFX (../Textures/GenFX.utx - 2189510 bytes) DevLoad: 9.1ms Loading: Package Crypt (../Textures/Crypt.utx - 46517 bytes) DevLoad: 9.2ms Loading: Package GenFluid (../Textures/GenFluid.utx - 5510043 bytes) Log: Bound to Emitter.so DevLoad: 11.7ms Loading: Package Emitter (../System/Emitter.u - 100876 bytes) DevLoad: 12.4ms Loading: Package GenEarth (../Textures/GenEarth.utx - 6186030 bytes) DevLoad: 12.5ms Loading: Package UnrealI (../System/UnrealI.u - 23852936 bytes) DevLoad: 15.0ms Loading: Package ShaneDay (../Textures/ShaneDay.utx - 388457 bytes) DevLoad: 15.1ms Loading: Package ShaneSky (../Textures/ShaneSky.utx - 584486 bytes) DevLoad: 15.2ms Loading: Package DoorsAnc (../Sounds/DoorsAnc.uax - 3740119 bytes) DevLoad: 112.5ms Unloading: Package Render Log: Bringing Level EntryIII.MyLevel up for play (60)... ScriptLog: InitGame: ScriptLog: Difficulty 1 ScriptLog: Base Mutator is EntryIII.Mutator Log: Browse: Unreal.unr?Name=Player?Class=UnrealI.FemaleOne Log: LoadMap: Unreal.unr?Name=Player?Class=UnrealI.FemaleOne DevLoad: 0.0ms Loading: Package Unreal (../Maps/Unreal.unr - 913291 bytes) DevLoad: 1.1ms Loading: Package NaliFX (../Textures/NaliFX.utx - 672838 bytes) DevLoad: 1.2ms Loading: Package AmbAncient (../Sounds/AmbAncient.uax - 6773021 bytes) DevLoad: 1.3ms Loading: Package AmbOutside (../Sounds/AmbOutside.uax - 5469933 bytes) DevLoad: 1.5ms Loading: Package Liquids (../Textures/Liquids.utx - 14013 bytes) DevLoad: 1.5ms Loading: Package Flyby (../Music/Flyby.umx - 772511 bytes) Log: Bringing Level Unreal.MyLevel up for play (60)... ScriptLog: InitGame: ?Name=Player?Class=UnrealI.FemaleOne ScriptLog: Difficulty 1 ScriptLog: Base Mutator is Unreal.Mutator Init: SDL2: Setting up viewport Init: SDL2: Created and initialized a new viewport. DevLoad: 0.0ms Loading: Package UMenu (../System/UMenu.u - 2209132 bytes) DevLoad: 2.1ms Loading: Package UWindow (../System/UWindow.u - 954059 bytes) DevLoad: 4.1ms Loading: Package UBrowser (../System/UBrowser.u - 292832 bytes) Log: Bound to IpDrv.so DevLoad: 5.7ms Loading: Package IpDrv (../System/IpDrv.u - 21538 bytes) DevLoad: 6.0ms Loading: Package IpServer (../System/IpServer.u - 34565 bytes) Log: Possessed PlayerPawn: FemaleOne Unreal.FemaleOne ServerLog: All inventory from Player is accepted Init: Input system initialized for SDL2Viewport Log: SDL2: Opening viewport. Log: Bound to XOpenGLDrv.so Log: SDL2: Loaded render device class. DevLoad: XOpenGL: Current settings DevLoad: UseBindlessTextures 0 DevLoad: MaxBindlessTextures 16384 DevLoad: UseShaderDrawParameters 1 DevLoad: UseHWLighting 0 DevLoad: UseHWClipping 1 DevLoad: UseTrilinear 1 DevLoad: UsePrecache 0 DevLoad: UseAA 1 DevLoad: NumAASamples 4 DevLoad: RefreshRate 0 DevLoad: GammaOffsetScreenshots 0.700000 DevLoad: LODBias 0.000000 DevLoad: MaxAnisotropy 4.000000 DevLoad: ShareLists 0 DevLoad: AlwaysMipmap 0 DevLoad: NoFiltering 0 DevLoad: UseSRGBTextures 0 DevLoad: SimulateMultiPass 0 DevLoad: GammaMultiplier 2.000000 DevLoad: GammaMultiplierUED 2.000000 DevLoad: GammaCorrectScreenshots 0 DevLoad: MacroTextures 1 DevLoad: BumpMaps 1 DevLoad: ParallaxVersion 0 (Disabled) DevLoad: EnvironmentMaps 0 DevLoad: NoAATiles 1 DevLoad: GenerateMipMaps 0 DevLoad: DetailTextures 1 DevLoad: DescFlags 0 DevLoad: HighDetailActors 1 DevLoad: Coronas 1 DevLoad: ShinySurfaces 1 DevLoad: VolumetricLighting 1 DevLoad: OpenGL version: GL_Core DevLoad: UseVSync: VS_Adaptive DevLoad: XOpenGL: Debug settings: DevLoad: UseOpenGLDebug 1 DevLoad: DebugLevel 3 DevLoad: NoBuffering 0 DevLoad: NoDrawComplexSurface 0 DevLoad: NoDrawGouraud 0 DevLoad: NoDrawGouraudList 0 DevLoad: NoDrawTile 0 DevLoad: NoDrawSimple 0 DevGraphics: XOpenGL: DesiredColorBits 32,DesiredStencilBits 8, DesiredDepthBits 24 Log: SDL2: Using OpenGL / OpenGLES Log: SDL2: Changing desktop resolution for fullscreen (1920x1080) Log: SDL2: Creating new window with 1920x1080 Localization: No localization: unreal-bin-amd64.General.Product (int) Localization: No localization: unreal-bin-amd64.General.Product (int) Log: SDL2: Couldn't load icon file Parameter 'src' is invalid Log: SDL2Drv: Resizing viewport successful! Init: GL_VENDOR : AMD Init: GL_RENDERER : AMD Radeon RX 6900 XT (navi21, LLVM 16.0.6, DRM 3.54, 6.6.1-zen1-1-zen) Init: GL_VERSION : 4.6 (Core Profile) Mesa 23.2.1-arch1.2 Init: GL_SHADING_LANGUAGE_VERSION : 4.60 DevLoad: GL_EXTENSIONS(0) : GL_AMD_conservative_depth DevLoad: GL_EXTENSIONS(1) : GL_AMD_depth_clamp_separate DevLoad: GL_EXTENSIONS(2) : GL_AMD_draw_buffers_blend DevLoad: GL_EXTENSIONS(3) : GL_AMD_framebuffer_multisample_advanced DevLoad: GL_EXTENSIONS(4) : GL_AMD_gpu_shader_int64 DevLoad: GL_EXTENSIONS(5) : GL_AMD_multi_draw_indirect DevLoad: GL_EXTENSIONS(6) : GL_AMD_performance_monitor DevLoad: GL_EXTENSIONS(7) : GL_AMD_pinned_memory DevLoad: GL_EXTENSIONS(8) : GL_AMD_query_buffer_object DevLoad: GL_EXTENSIONS(9) : GL_AMD_seamless_cubemap_per_texture DevLoad: GL_EXTENSIONS(10) : GL_AMD_shader_stencil_export DevLoad: GL_EXTENSIONS(11) : GL_AMD_shader_trinary_minmax DevLoad: GL_EXTENSIONS(12) : GL_AMD_texture_texture4 DevLoad: GL_EXTENSIONS(13) : GL_AMD_vertex_shader_layer DevLoad: GL_EXTENSIONS(14) : GL_AMD_vertex_shader_viewport_index DevLoad: GL_EXTENSIONS(15) : GL_ANGLE_texture_compression_dxt3 DevLoad: GL_EXTENSIONS(16) : GL_ANGLE_texture_compression_dxt5 DevLoad: GL_EXTENSIONS(17) : GL_ARB_ES2_compatibility DevLoad: GL_EXTENSIONS(18) : GL_ARB_ES3_1_compatibility DevLoad: GL_EXTENSIONS(19) : GL_ARB_ES3_2_compatibility DevLoad: GL_EXTENSIONS(20) : GL_ARB_ES3_compatibility DevLoad: GL_EXTENSIONS(21) : GL_ARB_arrays_of_arrays DevLoad: GL_EXTENSIONS(22) : GL_ARB_base_instance DevLoad: GL_EXTENSIONS(23) : GL_ARB_bindless_texture DevLoad: GL_EXTENSIONS(24) : GL_ARB_blend_func_extended DevLoad: GL_EXTENSIONS(25) : GL_ARB_buffer_storage DevLoad: GL_EXTENSIONS(26) : GL_ARB_clear_buffer_object DevLoad: GL_EXTENSIONS(27) : GL_ARB_clear_texture DevLoad: GL_EXTENSIONS(28) : GL_ARB_clip_control DevLoad: GL_EXTENSIONS(29) : GL_ARB_color_buffer_float DevLoad: GL_EXTENSIONS(30) : GL_ARB_compressed_texture_pixel_storage DevLoad: GL_EXTENSIONS(31) : GL_ARB_compute_shader DevLoad: GL_EXTENSIONS(32) : GL_ARB_compute_variable_group_size DevLoad: GL_EXTENSIONS(33) : GL_ARB_conditional_render_inverted DevLoad: GL_EXTENSIONS(34) : GL_ARB_conservative_depth DevLoad: GL_EXTENSIONS(35) : GL_ARB_copy_buffer DevLoad: GL_EXTENSIONS(36) : GL_ARB_copy_image DevLoad: GL_EXTENSIONS(37) : GL_ARB_cull_distance DevLoad: GL_EXTENSIONS(38) : GL_ARB_debug_output DevLoad: GL_EXTENSIONS(39) : GL_ARB_depth_buffer_float DevLoad: GL_EXTENSIONS(40) : GL_ARB_depth_clamp DevLoad: GL_EXTENSIONS(41) : GL_ARB_derivative_control DevLoad: GL_EXTENSIONS(42) : GL_ARB_direct_state_access DevLoad: GL_EXTENSIONS(43) : GL_ARB_draw_buffers DevLoad: GL_EXTENSIONS(44) : GL_ARB_draw_buffers_blend DevLoad: GL_EXTENSIONS(45) : GL_ARB_draw_elements_base_vertex DevLoad: GL_EXTENSIONS(46) : GL_ARB_draw_indirect DevLoad: GL_EXTENSIONS(47) : GL_ARB_draw_instanced DevLoad: GL_EXTENSIONS(48) : GL_ARB_enhanced_layouts DevLoad: GL_EXTENSIONS(49) : GL_ARB_explicit_attrib_location DevLoad: GL_EXTENSIONS(50) : GL_ARB_explicit_uniform_location DevLoad: GL_EXTENSIONS(51) : GL_ARB_fragment_coord_conventions DevLoad: GL_EXTENSIONS(52) : GL_ARB_fragment_layer_viewport DevLoad: GL_EXTENSIONS(53) : GL_ARB_fragment_shader DevLoad: GL_EXTENSIONS(54) : GL_ARB_framebuffer_no_attachments DevLoad: GL_EXTENSIONS(55) : GL_ARB_framebuffer_object DevLoad: GL_EXTENSIONS(56) : GL_ARB_framebuffer_sRGB DevLoad: GL_EXTENSIONS(57) : GL_ARB_get_program_binary DevLoad: GL_EXTENSIONS(58) : GL_ARB_get_texture_sub_image DevLoad: GL_EXTENSIONS(59) : GL_ARB_gl_spirv DevLoad: GL_EXTENSIONS(60) : GL_ARB_gpu_shader5 DevLoad: GL_EXTENSIONS(61) : GL_ARB_gpu_shader_fp64 DevLoad: GL_EXTENSIONS(62) : GL_ARB_gpu_shader_int64 DevLoad: GL_EXTENSIONS(63) : GL_ARB_half_float_pixel DevLoad: GL_EXTENSIONS(64) : GL_ARB_half_float_vertex DevLoad: GL_EXTENSIONS(65) : GL_ARB_indirect_parameters DevLoad: GL_EXTENSIONS(66) : GL_ARB_instanced_arrays DevLoad: GL_EXTENSIONS(67) : GL_ARB_internalformat_query DevLoad: GL_EXTENSIONS(68) : GL_ARB_internalformat_query2 DevLoad: GL_EXTENSIONS(69) : GL_ARB_invalidate_subdata DevLoad: GL_EXTENSIONS(70) : GL_ARB_map_buffer_alignment DevLoad: GL_EXTENSIONS(71) : GL_ARB_map_buffer_range DevLoad: GL_EXTENSIONS(72) : GL_ARB_multi_bind DevLoad: GL_EXTENSIONS(73) : GL_ARB_multi_draw_indirect DevLoad: GL_EXTENSIONS(74) : GL_ARB_occlusion_query2 DevLoad: GL_EXTENSIONS(75) : GL_ARB_parallel_shader_compile DevLoad: GL_EXTENSIONS(76) : GL_ARB_pipeline_statistics_query DevLoad: GL_EXTENSIONS(77) : GL_ARB_pixel_buffer_object DevLoad: GL_EXTENSIONS(78) : GL_ARB_point_sprite DevLoad: GL_EXTENSIONS(79) : GL_ARB_polygon_offset_clamp DevLoad: GL_EXTENSIONS(80) : GL_ARB_post_depth_coverage DevLoad: GL_EXTENSIONS(81) : GL_ARB_program_interface_query DevLoad: GL_EXTENSIONS(82) : GL_ARB_provoking_vertex DevLoad: GL_EXTENSIONS(83) : GL_ARB_query_buffer_object DevLoad: GL_EXTENSIONS(84) : GL_ARB_robust_buffer_access_behavior DevLoad: GL_EXTENSIONS(85) : GL_ARB_robustness DevLoad: GL_EXTENSIONS(86) : GL_ARB_sample_shading DevLoad: GL_EXTENSIONS(87) : GL_ARB_sampler_objects DevLoad: GL_EXTENSIONS(88) : GL_ARB_seamless_cube_map DevLoad: GL_EXTENSIONS(89) : GL_ARB_seamless_cubemap_per_texture DevLoad: GL_EXTENSIONS(90) : GL_ARB_separate_shader_objects DevLoad: GL_EXTENSIONS(91) : GL_ARB_shader_atomic_counter_ops DevLoad: GL_EXTENSIONS(92) : GL_ARB_shader_atomic_counters DevLoad: GL_EXTENSIONS(93) : GL_ARB_shader_ballot DevLoad: GL_EXTENSIONS(94) : GL_ARB_shader_bit_encoding DevLoad: GL_EXTENSIONS(95) : GL_ARB_shader_clock DevLoad: GL_EXTENSIONS(96) : GL_ARB_shader_draw_parameters DevLoad: GL_EXTENSIONS(97) : GL_ARB_shader_group_vote DevLoad: GL_EXTENSIONS(98) : GL_ARB_shader_image_load_store DevLoad: GL_EXTENSIONS(99) : GL_ARB_shader_image_size DevLoad: GL_EXTENSIONS(100) : GL_ARB_shader_objects DevLoad: GL_EXTENSIONS(101) : GL_ARB_shader_precision DevLoad: GL_EXTENSIONS(102) : GL_ARB_shader_stencil_export DevLoad: GL_EXTENSIONS(103) : GL_ARB_shader_storage_buffer_object DevLoad: GL_EXTENSIONS(104) : GL_ARB_shader_subroutine DevLoad: GL_EXTENSIONS(105) : GL_ARB_shader_texture_image_samples DevLoad: GL_EXTENSIONS(106) : GL_ARB_shader_texture_lod DevLoad: GL_EXTENSIONS(107) : GL_ARB_shader_viewport_layer_array DevLoad: GL_EXTENSIONS(108) : GL_ARB_shading_language_420pack DevLoad: GL_EXTENSIONS(109) : GL_ARB_shading_language_include DevLoad: GL_EXTENSIONS(110) : GL_ARB_shading_language_packing DevLoad: GL_EXTENSIONS(111) : GL_ARB_sparse_buffer DevLoad: GL_EXTENSIONS(112) : GL_ARB_sparse_texture DevLoad: GL_EXTENSIONS(113) : GL_ARB_sparse_texture2 DevLoad: GL_EXTENSIONS(114) : GL_ARB_sparse_texture_clamp DevLoad: GL_EXTENSIONS(115) : GL_ARB_spirv_extensions DevLoad: GL_EXTENSIONS(116) : GL_ARB_stencil_texturing DevLoad: GL_EXTENSIONS(117) : GL_ARB_sync DevLoad: GL_EXTENSIONS(118) : GL_ARB_tessellation_shader DevLoad: GL_EXTENSIONS(119) : GL_ARB_texture_barrier DevLoad: GL_EXTENSIONS(120) : GL_ARB_texture_buffer_object DevLoad: GL_EXTENSIONS(121) : GL_ARB_texture_buffer_object_rgb32 DevLoad: GL_EXTENSIONS(122) : GL_ARB_texture_buffer_range DevLoad: GL_EXTENSIONS(123) : GL_ARB_texture_compression_bptc DevLoad: GL_EXTENSIONS(124) : GL_ARB_texture_compression_rgtc DevLoad: GL_EXTENSIONS(125) : GL_ARB_texture_cube_map_array DevLoad: GL_EXTENSIONS(126) : GL_ARB_texture_filter_anisotropic DevLoad: GL_EXTENSIONS(127) : GL_ARB_texture_float DevLoad: GL_EXTENSIONS(128) : GL_ARB_texture_gather DevLoad: GL_EXTENSIONS(129) : GL_ARB_texture_mirror_clamp_to_edge DevLoad: GL_EXTENSIONS(130) : GL_ARB_texture_multisample DevLoad: GL_EXTENSIONS(131) : GL_ARB_texture_non_power_of_two DevLoad: GL_EXTENSIONS(132) : GL_ARB_texture_query_levels DevLoad: GL_EXTENSIONS(133) : GL_ARB_texture_query_lod DevLoad: GL_EXTENSIONS(134) : GL_ARB_texture_rectangle DevLoad: GL_EXTENSIONS(135) : GL_ARB_texture_rg DevLoad: GL_EXTENSIONS(136) : GL_ARB_texture_rgb10_a2ui DevLoad: GL_EXTENSIONS(137) : GL_ARB_texture_stencil8 DevLoad: GL_EXTENSIONS(138) : GL_ARB_texture_storage DevLoad: GL_EXTENSIONS(139) : GL_ARB_texture_storage_multisample DevLoad: GL_EXTENSIONS(140) : GL_ARB_texture_swizzle DevLoad: GL_EXTENSIONS(141) : GL_ARB_texture_view DevLoad: GL_EXTENSIONS(142) : GL_ARB_timer_query DevLoad: GL_EXTENSIONS(143) : GL_ARB_transform_feedback2 DevLoad: GL_EXTENSIONS(144) : GL_ARB_transform_feedback3 DevLoad: GL_EXTENSIONS(145) : GL_ARB_transform_feedback_instanced DevLoad: GL_EXTENSIONS(146) : GL_ARB_transform_feedback_overflow_query DevLoad: GL_EXTENSIONS(147) : GL_ARB_uniform_buffer_object DevLoad: GL_EXTENSIONS(148) : GL_ARB_vertex_array_bgra DevLoad: GL_EXTENSIONS(149) : GL_ARB_vertex_array_object DevLoad: GL_EXTENSIONS(150) : GL_ARB_vertex_attrib_64bit DevLoad: GL_EXTENSIONS(151) : GL_ARB_vertex_attrib_binding DevLoad: GL_EXTENSIONS(152) : GL_ARB_vertex_buffer_object DevLoad: GL_EXTENSIONS(153) : GL_ARB_vertex_shader DevLoad: GL_EXTENSIONS(154) : GL_ARB_vertex_type_10f_11f_11f_rev DevLoad: GL_EXTENSIONS(155) : GL_ARB_vertex_type_2_10_10_10_rev DevLoad: GL_EXTENSIONS(156) : GL_ARB_viewport_array DevLoad: GL_EXTENSIONS(157) : GL_ATI_blend_equation_separate DevLoad: GL_EXTENSIONS(158) : GL_ATI_meminfo DevLoad: GL_EXTENSIONS(159) : GL_ATI_texture_float DevLoad: GL_EXTENSIONS(160) : GL_ATI_texture_mirror_once DevLoad: GL_EXTENSIONS(161) : GL_EXT_EGL_image_storage DevLoad: GL_EXTENSIONS(162) : GL_EXT_EGL_sync DevLoad: GL_EXTENSIONS(163) : GL_EXT_abgr DevLoad: GL_EXTENSIONS(164) : GL_EXT_blend_equation_separate DevLoad: GL_EXTENSIONS(165) : GL_EXT_debug_label DevLoad: GL_EXTENSIONS(166) : GL_EXT_demote_to_helper_invocation DevLoad: GL_EXTENSIONS(167) : GL_EXT_depth_bounds_test DevLoad: GL_EXTENSIONS(168) : GL_EXT_draw_buffers2 DevLoad: GL_EXTENSIONS(169) : GL_EXT_draw_instanced DevLoad: GL_EXTENSIONS(170) : GL_EXT_framebuffer_blit DevLoad: GL_EXTENSIONS(171) : GL_EXT_framebuffer_multisample DevLoad: GL_EXTENSIONS(172) : GL_EXT_framebuffer_multisample_blit_scaled DevLoad: GL_EXTENSIONS(173) : GL_EXT_framebuffer_object DevLoad: GL_EXTENSIONS(174) : GL_EXT_framebuffer_sRGB DevLoad: GL_EXTENSIONS(175) : GL_EXT_memory_object DevLoad: GL_EXTENSIONS(176) : GL_EXT_memory_object_fd DevLoad: GL_EXTENSIONS(177) : GL_EXT_packed_depth_stencil DevLoad: GL_EXTENSIONS(178) : GL_EXT_packed_float DevLoad: GL_EXTENSIONS(179) : GL_EXT_pixel_buffer_object DevLoad: GL_EXTENSIONS(180) : GL_EXT_polygon_offset_clamp DevLoad: GL_EXTENSIONS(181) : GL_EXT_provoking_vertex DevLoad: GL_EXTENSIONS(182) : GL_EXT_semaphore DevLoad: GL_EXTENSIONS(183) : GL_EXT_semaphore_fd DevLoad: GL_EXTENSIONS(184) : GL_EXT_shader_image_load_formatted DevLoad: GL_EXTENSIONS(185) : GL_EXT_shader_image_load_store DevLoad: GL_EXTENSIONS(186) : GL_EXT_shader_integer_mix DevLoad: GL_EXTENSIONS(187) : GL_EXT_shader_samples_identical DevLoad: GL_EXTENSIONS(188) : GL_EXT_texture_array DevLoad: GL_EXTENSIONS(189) : GL_EXT_texture_compression_dxt1 DevLoad: GL_EXTENSIONS(190) : GL_EXT_texture_compression_rgtc DevLoad: GL_EXTENSIONS(191) : GL_EXT_texture_compression_s3tc DevLoad: GL_EXTENSIONS(192) : GL_EXT_texture_filter_anisotropic DevLoad: GL_EXTENSIONS(193) : GL_EXT_texture_integer DevLoad: GL_EXTENSIONS(194) : GL_EXT_texture_mirror_clamp DevLoad: GL_EXTENSIONS(195) : GL_EXT_texture_sRGB DevLoad: GL_EXTENSIONS(196) : GL_EXT_texture_sRGB_R8 DevLoad: GL_EXTENSIONS(197) : GL_EXT_texture_sRGB_RG8 DevLoad: GL_EXTENSIONS(198) : GL_EXT_texture_sRGB_decode DevLoad: GL_EXTENSIONS(199) : GL_EXT_texture_shadow_lod DevLoad: GL_EXTENSIONS(200) : GL_EXT_texture_shared_exponent DevLoad: GL_EXTENSIONS(201) : GL_EXT_texture_snorm DevLoad: GL_EXTENSIONS(202) : GL_EXT_texture_swizzle DevLoad: GL_EXTENSIONS(203) : GL_EXT_timer_query DevLoad: GL_EXTENSIONS(204) : GL_EXT_transform_feedback DevLoad: GL_EXTENSIONS(205) : GL_EXT_vertex_array_bgra DevLoad: GL_EXTENSIONS(206) : GL_EXT_vertex_attrib_64bit DevLoad: GL_EXTENSIONS(207) : GL_EXT_window_rectangles DevLoad: GL_EXTENSIONS(208) : GL_IBM_multimode_draw_arrays DevLoad: GL_EXTENSIONS(209) : GL_INTEL_blackhole_render DevLoad: GL_EXTENSIONS(210) : GL_KHR_blend_equation_advanced DevLoad: GL_EXTENSIONS(211) : GL_KHR_context_flush_control DevLoad: GL_EXTENSIONS(212) : GL_KHR_debug DevLoad: GL_EXTENSIONS(213) : GL_KHR_no_error DevLoad: GL_EXTENSIONS(214) : GL_KHR_parallel_shader_compile DevLoad: GL_EXTENSIONS(215) : GL_KHR_robust_buffer_access_behavior DevLoad: GL_EXTENSIONS(216) : GL_KHR_robustness DevLoad: GL_EXTENSIONS(217) : GL_KHR_texture_compression_astc_ldr DevLoad: GL_EXTENSIONS(218) : GL_KHR_texture_compression_astc_sliced_3d DevLoad: GL_EXTENSIONS(219) : GL_MESA_framebuffer_flip_y DevLoad: GL_EXTENSIONS(220) : GL_MESA_pack_invert DevLoad: GL_EXTENSIONS(221) : GL_MESA_shader_integer_functions DevLoad: GL_EXTENSIONS(222) : GL_MESA_texture_signed_rgba DevLoad: GL_EXTENSIONS(223) : GL_NVX_gpu_memory_info DevLoad: GL_EXTENSIONS(224) : GL_NV_alpha_to_coverage_dither_control DevLoad: GL_EXTENSIONS(225) : GL_NV_compute_shader_derivatives DevLoad: GL_EXTENSIONS(226) : GL_NV_conditional_render DevLoad: GL_EXTENSIONS(227) : GL_NV_copy_image DevLoad: GL_EXTENSIONS(228) : GL_NV_depth_clamp DevLoad: GL_EXTENSIONS(229) : GL_NV_packed_depth_stencil DevLoad: GL_EXTENSIONS(230) : GL_NV_shader_atomic_int64 DevLoad: GL_EXTENSIONS(231) : GL_NV_texture_barrier DevLoad: GL_EXTENSIONS(232) : GL_NV_vdpau_interop DevLoad: GL_EXTENSIONS(233) : GL_OES_EGL_image DevLoad: GL_EXTENSIONS(234) : GL_S3_s3tc Init: XOpenGL: OpenGL 4.6 core context initialized! Log: XOpenGL: OpenGL debugging enabled, this can cause severe performance drain! DevGraphics: XOpenGL: GL_ARB_invalidate_subdata found. UseBufferInvalidation enabled. DevGraphics: XOpenGL: GL_ARB_shader_draw_parameters and GL_ARB_shader_storage_buffer_object found. UseShaderDrawParameters enabled. DevGraphics: XOpenGL: GL_ARB_cull_distance / GL_EXT_clip_cull_distance found. DevGraphics: XOpenGL: GL_NVX_gpu_memory_info found. DevGraphics: XOpenGL: GL_ATI_meminfo found. DevGraphics: XOpenGL: SDL_GL RED_SIZE:8 GREEN_SIZE:8 BLUE_SIZE:8 ALPHA_SIZE:0 DevGraphics: XOpenGL: SDL_GL_DEPTH_SIZE DesiredDepthBits: 24, provided: 24 DevGraphics: XOpenGL: MaxTextureImageUnits: 32 DevGraphics: XOpenGL: MaxVertexTextureImageUnits: 32 DevGraphics: XOpenGL: MaxImageUnits: 192 Log: XOpenGL: OpenGL debugging extension found! DevGraphics: XOpenGL: MaxCombinedTextureImageUnits: 192 DevGraphics: XOpenGL: MaxElementsVertices: 3000 DevGraphics: XOpenGL: MaxUniformBufferBindings: 90 DevGraphics: XOpenGL: MaxDualSourceDrawBuffers: 1 DevGraphics: XOpenGL: MaxTextureSize: 16384 Log: XOpenGL: Texture lod bias extension not found! DevGraphics: XOpenGL: MaxAnisotropy = (4.000000/16.000000) DevGraphics: XOpenGL: SDL_GL_MULTISAMPLEBUFFERS: 1, requested NumAASamples: 4, provided NumAASamples/MaxSamples: (4/8) DevGraphics: XOpenGL: GL_NUM_EXTENSIONS found: 235 DevGraphics: XOpenGL: GL_MAX_CLIP_DISTANCES found: 8 DevGraphics: XOpenGL: MaxUniformBlockSize: 2147483647 DevGraphics: XOpenGL: Flush Init: XOpenGL: VSync Adaptive DevGraphics: XOpenGL: invalid or unused shader var (UniformLocation) Texture7 in DrawComplex Log: XOpenGL: invalid or unused shader var (UniformLocation) Texture7 in DrawComplex Log: Bound to ALAudio.so Init: ALAudio: Trying to autodetect HRTF. Note: Autodetection may only work with USB headphones. Init: ALAudio: We are using OpenAL device: OpenAL Soft Init: ALAudio: OutputRateNum 5(44100 Hz) SampleRateNum 5 (44100 Hz) Init: ALAudio: Audio hardware supports 255 mono (usually sound) and 1 stereo (usually music) sources. Init: ALAudio: auto matched SampleRate (44100 Hz) to OutputRate (44100 Hz). Init: ALAudio: OpenALSoft extension ALC_SOFT_HRTF found. Init: ALAudio: HRTF is disabled. Init: OpenAL Effects extension version 1.0 found. Init: ALAudio: EFX initialized. Init: ALAudio: Version 1.1 ALSOFT 1.23.1 found Init: ALAudio subsystem initialized. Init: Game engine initialized Log: Startup time: 0.621306 seconds. Localization: No localization: SDL2Launch.General.Run (int) Log: Entering main loop. Log: SDL2Drv: No need to resize viewport Log: SDL2Drv: No need to resize viewport ScriptLog: Creating root window: UMenu.UMenuRootWindow DevLoad: 0.0ms Loading: Package UWindowFonts (../Textures/UWindowFonts.utx - 1897937 bytes) DevLoad: Got incompatible driver: Galaxy.GalaxyAudioSubsystem (Win32 vs Lin64) DevLoad: Got incompatible driver: D3DDrv.D3DRenderDevice (Win32 vs Lin64) DevLoad: Got incompatible driver: D3D9Drv.D3D9RenderDevice (Win32,Win64 vs Lin64) DevLoad: Got incompatible driver: D3D8Drv.D3D8RenderDevice (Win32,Win64 vs Lin64) Cmd: exit Console: Closing by request Log: appRequestExit(0) Closing by request: QUIT Localization: No localization: SDL2Launch.General.Exit (int) Exit: Preparing to exit. Exit: Object subsystem successfully closed. Exit: Shutdown multi-threading took 1.91 MS Exit: Exiting. Exit: Allocation checking disabled

Smirftsch commented 11 months ago

Although I doubt it makes a difference you could try with latest again. I suspect the driver itself in this case. Are there any other drivers available for your card?

death-ncn commented 10 months ago

Just waited for the release of new Mesa versions. But as you already thought Mesa 23.3.1 and 23.3.2 haven't changed anything. Will try a build of Mesa GIT in upcoming weeks.

death-ncn commented 8 months ago

Also happens with Mesa 24.0.1 and 24.0.2. For completeness, backtrace with debug symbols:

Thread 1 "unreal-bin-amd64" received signal SIGSEGV, Segmentation fault.
0x00007ffff33ff370 in ir_variable_replacement_visitor::replace_deref () at ../mesa-24.0.1/src/compiler/glsl/opt_function_inlining.cpp:397
Downloading source file /usr/src/debug/mesa/build/../mesa-24.0.1/src/compiler/glsl/opt_function_inlining.cpp...
397       *deref = this->repl->as_dereference()->clone(ralloc_parent(*deref), NULL);
#0  0x00007ffff33ff370 in ir_variable_replacement_visitor::replace_deref () at ../mesa-24.0.1/src/compiler/glsl/opt_function_inlining.cpp:397
#1  ir_variable_replacement_visitor::visit_leave () at ../mesa-24.0.1/src/compiler/glsl/opt_function_inlining.cpp:425
#2  0x00007ffff33cf449 in ir_assignment::accept () at ../mesa-24.0.1/src/compiler/glsl/ir_hv_accept.cpp:311
#3  ir_assignment::accept () at ../mesa-24.0.1/src/compiler/glsl/ir_hv_accept.cpp:299
#4  0x00007ffff33eb05d in visit_list_elements () at ../mesa-24.0.1/src/compiler/glsl/ir_hv_accept.cpp:55
#5  0x00007ffff3403199 in do_variable_replacement () at ../mesa-24.0.1/src/compiler/glsl/opt_function_inlining.cpp:460
#6  ir_call::generate_inline () at ../mesa-24.0.1/src/compiler/glsl/opt_function_inlining.cpp:279
#7  0x00007ffff33d59e4 in visit_leave () at ../mesa-24.0.1/src/compiler/glsl/lower_builtins.cpp:61
#8  visit_leave () at ../mesa-24.0.1/src/compiler/glsl/lower_builtins.cpp:53
#9  0x00007ffff33eb05d in visit_list_elements () at ../mesa-24.0.1/src/compiler/glsl/ir_hv_accept.cpp:55
#10 0x00007ffff33eb2e7 in ir_function_signature::accept () at ../mesa-24.0.1/src/compiler/glsl/ir_hv_accept.cpp:115
#11 ir_function_signature::accept () at ../mesa-24.0.1/src/compiler/glsl/ir_hv_accept.cpp:105
#12 0x00007ffff33eb05d in visit_list_elements () at ../mesa-24.0.1/src/compiler/glsl/ir_hv_accept.cpp:55
#13 0x00007ffff33eb35e in ir_function::accept () at ../mesa-24.0.1/src/compiler/glsl/ir_hv_accept.cpp:127
#14 0x00007ffff33eb05d in visit_list_elements () at ../mesa-24.0.1/src/compiler/glsl/ir_hv_accept.cpp:55
#15 0x00007ffff43408af in lower_builtins () at ../mesa-24.0.1/src/compiler/glsl/lower_builtins.cpp:48
#16 _mesa_glsl_compile_shader.constprop.0 () at ../mesa-24.0.1/src/compiler/glsl/glsl_parser_extras.cpp:2397
#17 0x00007ffff333cf2a in _mesa_compile_shader () at ../mesa-24.0.1/src/mesa/main/shaderapi.c:1234
#18 0x00007ffff31da084 in _mesa_unmarshal_CompileShader () at src/mapi/glapi/gen/marshal_generated2.c:1569
#19 0x00007ffff30a2f52 in glthread_unmarshal_batch () at ../mesa-24.0.1/src/mesa/main/glthread.c:139
#20 0x00007ffff30b14d2 in _mesa_glthread_finish () at ../mesa-24.0.1/src/mesa/main/glthread.c:409
#21 _mesa_glthread_finish () at ../mesa-24.0.1/src/mesa/main/glthread.c:369
#22 0x00007ffff31eb4a8 in _mesa_glthread_finish_before () at ../mesa-24.0.1/src/mesa/main/glthread.c:425
#23 _mesa_marshal_GetShaderiv () at src/mapi/glapi/gen/marshal_generated2.c:1796
#24 0x00007fffe669a844 in UXOpenGLRenderDevice::ShaderProgram::CompileShader(unsigned int, unsigned int&, void (*)(unsigned int, UXOpenGLRenderDevice*, FShaderWriterX&, UXOpenGLRenderDevice::ShaderProgram*), void (*)(unsigned int, UXOpenGLRenderDevice*, FShaderWriterX&, UXOpenGLRenderDevice::ShaderProgram*)) () from /home/username/Unreal/Unreal-testing-master/System64/XOpenGLDrv.so
#25 0x00007fffe669be95 in UXOpenGLRenderDevice::ShaderProgram::BuildShaderProgram(void (*)(unsigned int, UXOpenGLRenderDevice*, FShaderWriterX&, UXOpenGLRenderDevice::ShaderProgram*), void (*)(unsigned int, UXOpenGLRenderDevice*, FShaderWriterX&, UXOpenGLRenderDevice::ShaderProgram*), void (*)(unsigned int, UXOpenGLRenderDevice*, FShaderWriterX&, UXOpenGLRenderDevice::ShaderProgram*), void (*)(unsigned int, UXOpenGLRenderDevice*, FShaderWriterX&, UXOpenGLRenderDevice::ShaderProgram*)) () from /home/username/Unreal/Unreal-testing-master/System64/XOpenGLDrv.so
#26 0x00007fffe669b6e5 in UXOpenGLRenderDevice::InitShaders() () from /home/username/Unreal/Unreal-testing-master/System64/XOpenGLDrv.so
#27 0x00007fffe669e99f in UXOpenGLRenderDevice::Init(UViewport*, int, int, int, int) () from /home/username/Unreal/Unreal-testing-master/System64/XOpenGLDrv.so
#28 0x00007ffff7fae6ca in USDL2Viewport::TryRenderDevice(wchar_t const*, int, int, int, int) () from /home/username/Unreal/Unreal-testing-master/System64/SDL2Drv.so
#29 0x00007ffff7fac35f in USDL2Viewport::OpenWindow(void*, int, int, int, int, int, wchar_t const*) () from /home/username/Unreal/Unreal-testing-master/System64/SDL2Drv.so
#30 0x00007ffff75a714a in UGameEngine::Init() () from /home/username/Unreal/Unreal-testing-master/System64/Engine.so
#31 0x000055555555bdf8 in ?? ()
#32 0x00007ffff6643cd0 in __libc_start_call_main (main=main@entry=0x55555555a7f0, argc=argc@entry=1, argv=argv@entry=0x7fffffffdab8) at ../sysdeps/nptl/libc_start_call_main.h:58
#33 0x00007ffff6643d8a in __libc_start_main_impl (main=0x55555555a7f0, argc=1, argv=0x7fffffffdab8, init=<optimized out>, fini=<optimized out>, rtld_fini=<optimized out>, stack_end=0x7fffffffdaa8) at ../csu/libc-start.c:360
#34 0x000055555555a57a in ?? ()

It's not radeon/amd specific and also happens with zink. The GLSL IR code for bindless textures is missing or incomplete in Mesa. More or less details see issue https://gitlab.freedesktop.org/mesa/mesa/-/issues/8366 in Mesa bugtracker. So any Mesa OpenGL driver will segfault (radeonsi, iris, freedreno, zink and so on)!

death-ncn commented 8 months ago

Only viable workaround with XOpenGL is to set UseBindlessTextures=false under [XOpenGLDrv.XOpenGLRenderDevice] in UnrealLinux.ini.