Closed vide0hanz closed 7 months ago
duplicate of #343
Unreal will start with XOpenGL if UseBindlessTextures
under [XOpenGLDrv.XOpenGLRenderDevice] is set to false
in UnrealLinux.ini.
I would recommend setting UseBindlessTextures to true and UseShaderDrawParameters and UsePersistentBuffers to false. These will also be the default values in the next build.
Linux 6.7.9 GPU: RX 6750 XT Mesa 24
Console output:
UnrealLinux.log