Closed Wooloomooloo2 closed 6 months ago
I think I know what's causing this. We should be able to backport the fix from Unreal Tournament 469
Could you upload your savegame please? It should be in ~/Library/Application Support/Unreal/Save/
Critical Error Signal: SIGSEGV [segmentation fault]
History: UALAudioSubsystem::PlaySound <- UALAudioSubsystem::Update <- UGameEngine::Draw <- USDLViewport::Repaint <- USDLClient::Tick
This occurs when loading a saved game or quick save after playing. I installed the game using Steam install on Crossover and copying the files to Unreal folder in Application Support per the readme. It all works a treat until you quit and reload or die and load from a save point (respawning is fine).
M1 Max, 32GB RAM / Sonoma 14.4.1
I have the same issue but from a GOG copy which I had updated from version 226 to 227i.
rename file to .cpgz Save4.usa.tgz
rename file to .cpgz Save4.usa.tgz
Okay thanks !
rename file to .cpgz Save4.usa.tgz
Where do you place the files ? It doesn't read them if I put them either inside the app or in Application Support/Unreal/Save when renamed to tgz.
This should be fixed in the new build: https://github.com/OldUnreal/Unreal-testing/releases/tag/v227k
Confirmed, it's fixed. Thank you!
This should be fixed in the new build: https://github.com/OldUnreal/Unreal-testing/releases/tag/v227k
Seems like most things are fixed on my Apple Silicon, I'll check on Intel but looks great thanks !
This should be fixed in the new build: https://github.com/OldUnreal/Unreal-testing/releases/tag/v227k
Apple Metal renderer doesn't work on Intel (but it's expected). Quick loads work when you don't do another quick save on top of the save files you imported to the mac app, but when you do another quicksave, quickload crashes the game, both on Silicon and Intel machines. Manuel saves don't seem to be impacted but manual load from a manuel save doesn't work at all ("URL loading failing" basically)
Critical Error Signal: SIGSEGV [segmentation fault]
History: UALAudioSubsystem::PlaySound <- UALAudioSubsystem::Update <- UGameEngine::Draw <- USDLViewport::Repaint <- USDLClient::Tick
This occurs when loading a saved game or quick save after playing. I installed the game using Steam install on Crossover and copying the files to Unreal folder in Application Support per the readme. It all works a treat until you quit and reload or die and load from a save point (respawning is fine).
M1 Max, 32GB RAM / Sonoma 14.4.1