OldUnreal / Unreal-testing

OU 227 testing
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Loading Saved Game Results in Hard Crash (Mac) #359

Closed Wooloomooloo2 closed 6 months ago

Wooloomooloo2 commented 6 months ago

Critical Error Signal: SIGSEGV [segmentation fault]

History: UALAudioSubsystem::PlaySound <- UALAudioSubsystem::Update <- UGameEngine::Draw <- USDLViewport::Repaint <- USDLClient::Tick

This occurs when loading a saved game or quick save after playing. I installed the game using Steam install on Crossover and copying the files to Unreal folder in Application Support per the readme. It all works a treat until you quit and reload or die and load from a save point (respawning is fine).

M1 Max, 32GB RAM / Sonoma 14.4.1

Screenshot 2024-04-05 at 9 59 34 AM
stijn-volckaert commented 6 months ago

I think I know what's causing this. We should be able to backport the fix from Unreal Tournament 469

stijn-volckaert commented 6 months ago

Could you upload your savegame please? It should be in ~/Library/Application Support/Unreal/Save/

Nergus commented 6 months ago

Critical Error Signal: SIGSEGV [segmentation fault]

History: UALAudioSubsystem::PlaySound <- UALAudioSubsystem::Update <- UGameEngine::Draw <- USDLViewport::Repaint <- USDLClient::Tick

This occurs when loading a saved game or quick save after playing. I installed the game using Steam install on Crossover and copying the files to Unreal folder in Application Support per the readme. It all works a treat until you quit and reload or die and load from a save point (respawning is fine).

M1 Max, 32GB RAM / Sonoma 14.4.1 Screenshot 2024-04-05 at 9 59 34 AM

I have the same issue but from a GOG copy which I had updated from version 226 to 227i.

Wooloomooloo2 commented 6 months ago

rename file to .cpgz Save4.usa.tgz

Nergus commented 6 months ago

rename file to .cpgz Save4.usa.tgz

Okay thanks !

Nergus commented 6 months ago

rename file to .cpgz Save4.usa.tgz

Where do you place the files ? It doesn't read them if I put them either inside the app or in Application Support/Unreal/Save when renamed to tgz.

stijn-volckaert commented 6 months ago

This should be fixed in the new build: https://github.com/OldUnreal/Unreal-testing/releases/tag/v227k

Wooloomooloo2 commented 6 months ago

Confirmed, it's fixed. Thank you!

Nergus commented 6 months ago

This should be fixed in the new build: https://github.com/OldUnreal/Unreal-testing/releases/tag/v227k

Seems like most things are fixed on my Apple Silicon, I'll check on Intel but looks great thanks !

Nergus commented 6 months ago

This should be fixed in the new build: https://github.com/OldUnreal/Unreal-testing/releases/tag/v227k

Apple Metal renderer doesn't work on Intel (but it's expected). Quick loads work when you don't do another quick save on top of the save files you imported to the mac app, but when you do another quicksave, quickload crashes the game, both on Silicon and Intel machines. Manuel saves don't seem to be impacted but manual load from a manuel save doesn't work at all ("URL loading failing" basically)