In 227k beta, Skaarj has a strange / wrong animation when getting up.
(if bFakedeath = true)
After standing up, it hangs in the air and twitches his paws.
Original UnrealGold does not have this bug.
As far as I can see, between the animation of getting up and animation of the start of the attack, the engine plays some additional animation that is not needed.
Maybe, problem is in the call to the SetFall() function, which differs in versions 226 and 227:
In 227k beta, Skaarj has a strange / wrong animation when getting up. (if bFakedeath = true) After standing up, it hangs in the air and twitches his paws.
Original UnrealGold does not have this bug.
As far as I can see, between the animation of getting up and animation of the start of the attack, the engine plays some additional animation that is not needed.
Maybe, problem is in the call to the SetFall() function, which differs in versions 226 and 227:
226:
227:
Recommended bugfix: Return to 226 code, or force NextAnim value in three places:
Or remove the call to the SetFall() function from the code
TestSkaarj.zip