Open noskill24 opened 1 year ago
NewNet, UTPure used? Any warm up flags?
Try use clear game without any mutators. Usually it cause by bad mutators code.
I've seen this happen from time-to-time over the years, including occasionally on our BunnyTrack server. It's almost as though the HasFlag field of the PlayerReplicationInfo class fails to get its state replicated.
Red player with red flag? It sounds more then not replicated clearance of HasFlag field of PRI.
No mutators, no mods. Just clear game, fresh installation + patch 469
If anyone finds a way to reproduce this, then please let us know
Also when it appear? Only after player spawned? First time only or all time? What if player die?
Flag always red? Only for red team, or for blue too?
Yday see this bug. blue bot all time "carry" red flag. scoreboard show it like it hold it. All look exactly if he has flag. Possible I even have demo about that.
from my point of view it another replication bug. Possible when i enter this bot really carry flag, but somehow replication lost. so in PRI.HasFlag on client side be red flag for this bot, on server - None, and server think replication occur, so never send update again.
Also when it appear? Usual in middle-game.
Only after player spawned? I think it happens when flag-carrier is killed. Then player spawned with fake-flag.
First time only or all time? What if player die? Then this certain player always spawned with fake-flag.
Only for red team, or for blue too? Both teams.
Red player with red flag? Probably after switching teams.
It happens sometimes on all servers. Some players always spawned with fake flag textures.