Open SeriousBuggie opened 1 year ago
As I remember from the log, one of the GameInfo functions spits a log message when a player connects to the server - this means before player is downloading any files.
Yes, but player can cancel download or crash client, or whatever. Will be good know if there actual attempt for connect or no.
Hm. If used UZ redirect there not much info in log
DevNet: NotifyAcceptingConnection: Server MyLevel accept
NetComeGo: Open MyLevel Tue May 2 11:25:00 2023 1.2.3.4:56975
DevNet: NotifyAcceptingChannel Control 0 server Level CTF-XV-QbicBMEv0.MyLevel: Accepted
DevNet: Level server received: HELLO REVISION=0 MINVER=432 VER=451
DevNet: Level server received: NETSPEED 25000
Log: Client netspeed is 25000
DevNet: Level server received: LOGIN RESPONSE=1642987361 URL=:7277/Index.unr?Name=v436?Class=BotPack.TFemale1?team=1?skin=FCommandoSkins.aphe?Face=FCommandoSkins.Indina?Voice=BotPack.VoiceFemaleOne?OverrideClass=
DevNet: Client passed challenge
DevNet: Login request: :7277/Index.unr?Name=v436?Class=BotPack.TFemale1?team=1?skin=FCommandoSkins.aphe?Face=FCommandoSkins.Indina?Voice=BotPack.VoiceFemaleOne?OverrideClass=
NetComeGo: Close TcpipConnection264 Tue May 2 11:25:07 2023
There v436 try connect, download few files from redirect and finally fail to connect because of packages mismatch.
If this possible, add some kind of notification from clients which downloading files for enter to server.
This can be good for know who on server, start game or wait downloaders.