Open garry-ut99 opened 1 year ago
I suspect this jitter caused by replication data, which come from net. Update player rotation. Possible spec fix make smooth of it.
Indeed. This is a fundamental limitation of the UE1 netcode. Servers try to save bandwidth by compressing some of the data they send to players. This compression costs us some precision in things like (camera/player) rotation updates
behindview 0
to spectate in 1st person, jittering appears.behindview 1
, the jittering dissappears, so onlybehindview 0
is affected.slomo 0.25
, to the point it's described by players as lagging