Open guitronimo opened 11 months ago
Server crash during mapvote active on endgame when banned player tries to login. Server wasnt responding anymore then restarted.
I will try reproducing this issue with and without heavy mods active.
My latest issue UWindow crash - also has problems with Player.Destroy() on client. Maybe this is related
Init: Version: 469 Init: Revision: d (Preview) Init: Compiled: Aug 21 2023 08:34:23 ..... ..... NSC: [NSC-SYS] Client IP xx.xx.xx.xx NSC: [NSC-SYS] Client ID 67A1E35D45C76E252DDA9F2A6376A7D9 NSC: [NSC-SYS] Client HWid ADFD7B31ECC8B5E9B09214A85BB80AC6 NSC: [NSC-SYS] Client MAC 69818449551372F92321573CE6D82529 NSC: [NSC-SYS] Client Hostname NSC: [NSC-SYS] Login denied. Reason: Kicked/banned from the server. NSC: [NSC-SYS] Client is banned in ban entry 8 NSC: [NSC-SYS] Client IP xx.xx.xx.xx NSC: [NSC-SYS] Client ID 67A1E35D45C76E252DDA9F2A6376A7D9 NSC: [NSC-SYS] Client HWid ADFD7B31ECC8B5E9B09214A85BB80AC6 NSC: [NSC-SYS] Client MAC 69818449551372F92321573CE6D82529 NSC: [NSC-SYS] Client Hostname NSC: [NSC-SYS] Login denied. Reason: Kicked/banned from the server. ScriptLog: [TICv1.1] PlayerName -NGULASRRT-_clan ScriptLog: [TICv1.1] NICName Broadcom NetLink (TM) Gigabit Ethernet ScriptLog: [TICv1.1] HWID ADFD7B31ECC8B5E9B09214A85BB80AC6 ScriptLog: [TICv1.1] Found BAN via ABM entry 8 bye bye ... ScriptLog: s_Player::Destroyed ScriptLog: [TICv1.1] Banned by HWID NetComeGo: Close TcpipConnection731 Fri Oct 6 22:00:05 2023 Warning: Invalid object index 248303592 Warning: This is: TOSTPlayer TO-Dragon.TOSTPlayer30 Critical: appError called: Critical: Assertion failed: ThisActor->IsValid() [File:/home/stijn/UnrealTournament/Engine/Src/UnLevAct.cpp] [Line: 220] Exit: Executing UObject::StaticShutdownAfterError Critical: ULevel::DestroyActor Critical: (TOSTPlayer TO-Dragon.TOSTPlayer30) Critical: UPlayer::Destroy Critical: UNetConnection::Destroy Critical: UTcpipConnection::Destroy Critical: UObject::ConditionalDestroy Critical: (TcpipConnection Transient.TcpipConnection731) Critical: UNetDriver::TickDispatch Critical: UTcpNetDriver::TickDispatch Critical: UpdatePreNet Critical: ULevel::Tick Critical: (NetMode=1) Critical: TickLevel Critical: UGameEngine::Tick Critical: UpdateWorld Critical: UServerCommandlet::Main Exit: Exiting. Log: Log file closed, Fri Oct 6 22:00:05 2023
Related might be this issue, where i have an odd client crash problem also during destroy:
https://github.com/OldUnreal/UnrealTournamentPatches/issues/1398
This should be fixed in the next RC
Server crash during mapvote active on endgame when banned player tries to login. Server wasnt responding anymore then restarted.
I will try reproducing this issue with and without heavy mods active.
My latest issue UWindow crash - also has problems with Player.Destroy() on client. Maybe this is related