Open metallicafan212 opened 10 months ago
Here's what my button does in my UnrealEd. This is how I imagine it (should) work when added to the editor:
If an icon is needed, Omega59 can help, he did all the icons for the HP2 editor, and he's good at matching the original style Epic had. We just went with a Windows 7 style as we liked it.
A common complaint I've seen about the newer renderers (including my ICBINDx11 driver) is that lines are occluded by default in 3D views (which doesn't happen in DX7, Software, etc.). However: tons of people (myself included) find the occlusion very helpful for placing actors, lining up specific brushes, etc.
My suggestion: add a SHOW flag for toggling this on and off, which the render device can test for. A possible additional option (to make it easier for renderers to add) is to add a LINE flag that's added to the line when drawing, and the renderer can just do
if(LineFlags & LINE_DrawOver)
In my HP2 editor, I implemented this as a button on the viewport bar, allowing the user to quickly turn this on and off.