Closed davidagnome closed 6 months ago
What info appear in UnrealTournament.log file?
I found a fix. Instead of going into Library/Application Support, simply opening the app package in Applications and adding the game content folders to the MacOS subfolder will work
Thanks David P Personal Email
On Wed, Jan 24, 2024 at 12:13 AM SeriousBuggie @.***> wrote:
What info appear in UnrealTournament.log file?
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I'm seeing this error as well. Tried it on an Intel Mac and an Apple Silicon Mac.
davidagnome's fix didn't work for me.
Here are the errors in the log file:
Log: LoadMap: Entry Warning: Failed to load Entry: Can't find file Entry.. Warning: Failed to load "Level None.MyLevel": Can't find file Entry.. Critical: appError called: Critical: Failed to enter Entry: Can't find file Entry. Exit: Executing UObject::StaticShutdownAfterError Exit: Executing USDLClient::ShutdownAfterError Critical: Propagating Error
Check solution above. Also ensure you copy game content in uncompressed form. In Maps folder must be Entry.unr, not Entry.unr.uz.
Ok. I missed the part about decompressing I guess. That fixed it. Don't need the solution above.
I hate to reopen this, but having this issue and none of the above works:
Error log: Log: Log file open, Thu May 30 20:57:53 2024 Init: Name subsystem initialized Init: Version: 469 Init: Revision: d (Release) Init: Compiled: Dec 13 2023 14:47:24 Init: Command line: Init: Base directory: Init: Character set: Unicode Init: Object subsystem initialized Init: OS: MacOS 12.7.4 Init: CPU Detected: Intel(R) Core(TM) i7-8700B CPU @ 3.20GHz (GenuineIntel) Init: CPU Features: INVARIANT_TSC CMov FPU RDTSC PAE MMX SSE SSE2 SSE3 SSSE3 SSE4_1 SSE4_2 AVX AVX2 Init: CPU Processors=12 Init: Timer Frequency=3192.025120 MHz - Timing Source = gettimeofday Log: Engine.Engine.RenderDevice was GlideDrv.GlideRenderDevice... Forcing use of OpenGLDrv instead. Log: Engine.Engine.GameRenderDevice was SoftDrv.SoftwareRenderDevice... Forcing use of OpenGLDrv instead. Log: Engine.Engine.AudioDevice was Galaxy.GalaxyAudioSubsystem... Forcing use of ALAudio instead. Init: Unreal engine initialized Warning: Failed to load "Class MacDrv.MacClient": Object not found: Class MacDrv.MacClient. Warning: Object not found: Class MacDrv.MacClient Init: Detected 0 joysticks Init: SDLClient initialized. Init: Lighting subsystem initialized Init: Rendering initialized Log: LoadMap: Entry Warning: Failed to load Entry: Can't find file Entry.. Warning: Failed to load "Level None.MyLevel": Can't find file Entry.. Critical: appError called: Critical: Failed to enter Entry: Can't find file Entry. Exit: Executing UObject::StaticShutdownAfterError Exit: Executing USDLClient::ShutdownAfterError Critical: Propagating Error Log: HandleError Uninitialized: Log file closed, Thu May 30 20:57:55 2024
Init: Base directory:
- somehow it not see Base Directory. What about access rights? Can be it blocked for this app?
Init: Base directory:
- somehow it not see Base Directory. What about access rights? Can be it blocked for this app?
I don't think so, how would I be able to check?
Google tell me this: https://support.apple.com/en-en/guide/mac-help/mchlp1203/mac
Google tell me this: https://support.apple.com/en-en/guide/mac-help/mchlp1203/mac
I don't think it's this because I've never had issues with app privs before and I use a LOT of apps in different locations and drives.
Ok. I missed the part about decompressing I guess. That fixed it. Don't need the solution above.
Hey. How to decompress uz files on Mac? Or I need a windows machine for it?
Anyone have any ideas?
Anyone?
Hello? I still don't have an answer how to fix this.
Hello? I still don't have an answer how to fix this.
Did you right click on the App, go into package contents, and follow these directions?
https://github.com/OldUnreal/UnrealTournamentPatches/issues/1505#issuecomment-1908192862
it’s what fixed my installation on an M1 Mac Mini.
Replication Steps
System Info
Operating System macOS 14.2.1 CPU M1 RAM 16GB Model ID Macmini9,1
Screenshots