OldUnreal / UnrealTournamentPatches

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MacOS Warning: Failed to Enter Entry: Can't find file Entry #1505

Closed davidagnome closed 6 months ago

davidagnome commented 8 months ago

Replication Steps

System Info

Operating System macOS 14.2.1 CPU M1 RAM 16GB Model ID Macmini9,1

Screenshots

Screenshot 2024-01-23 at 7 20 11 PM

SeriousBuggie commented 8 months ago

What info appear in UnrealTournament.log file?

davidagnome commented 8 months ago

I found a fix. Instead of going into Library/Application Support, simply opening the app package in Applications and adding the game content folders to the MacOS subfolder will work

Thanks David P Personal Email

On Wed, Jan 24, 2024 at 12:13 AM SeriousBuggie @.***> wrote:

What info appear in UnrealTournament.log file?

— Reply to this email directly, view it on GitHub https://github.com/OldUnreal/UnrealTournamentPatches/issues/1505#issuecomment-1907607697, or unsubscribe https://github.com/notifications/unsubscribe-auth/ABNVDT6QKI4SM67NX3LE7VTYQC7DFAVCNFSM6AAAAABCIBQKACVHI2DSMVQWIX3LMV43OSLTON2WKQ3PNVWWK3TUHMYTSMBXGYYDONRZG4 . You are receiving this because you authored the thread.Message ID: @.***>

deornoth commented 7 months ago

I'm seeing this error as well. Tried it on an Intel Mac and an Apple Silicon Mac.

davidagnome's fix didn't work for me.

Here are the errors in the log file:

Log: LoadMap: Entry Warning: Failed to load Entry: Can't find file Entry.. Warning: Failed to load "Level None.MyLevel": Can't find file Entry.. Critical: appError called: Critical: Failed to enter Entry: Can't find file Entry. Exit: Executing UObject::StaticShutdownAfterError Exit: Executing USDLClient::ShutdownAfterError Critical: Propagating Error

SeriousBuggie commented 7 months ago

Check solution above. Also ensure you copy game content in uncompressed form. In Maps folder must be Entry.unr, not Entry.unr.uz.

deornoth commented 7 months ago

Ok. I missed the part about decompressing I guess. That fixed it. Don't need the solution above.

godzfire commented 4 months ago

I hate to reopen this, but having this issue and none of the above works:

image

Error log: Log: Log file open, Thu May 30 20:57:53 2024 Init: Name subsystem initialized Init: Version: 469 Init: Revision: d (Release) Init: Compiled: Dec 13 2023 14:47:24 Init: Command line: Init: Base directory: Init: Character set: Unicode Init: Object subsystem initialized Init: OS: MacOS 12.7.4 Init: CPU Detected: Intel(R) Core(TM) i7-8700B CPU @ 3.20GHz (GenuineIntel) Init: CPU Features: INVARIANT_TSC CMov FPU RDTSC PAE MMX SSE SSE2 SSE3 SSSE3 SSE4_1 SSE4_2 AVX AVX2 Init: CPU Processors=12 Init: Timer Frequency=3192.025120 MHz - Timing Source = gettimeofday Log: Engine.Engine.RenderDevice was GlideDrv.GlideRenderDevice... Forcing use of OpenGLDrv instead. Log: Engine.Engine.GameRenderDevice was SoftDrv.SoftwareRenderDevice... Forcing use of OpenGLDrv instead. Log: Engine.Engine.AudioDevice was Galaxy.GalaxyAudioSubsystem... Forcing use of ALAudio instead. Init: Unreal engine initialized Warning: Failed to load "Class MacDrv.MacClient": Object not found: Class MacDrv.MacClient. Warning: Object not found: Class MacDrv.MacClient Init: Detected 0 joysticks Init: SDLClient initialized. Init: Lighting subsystem initialized Init: Rendering initialized Log: LoadMap: Entry Warning: Failed to load Entry: Can't find file Entry.. Warning: Failed to load "Level None.MyLevel": Can't find file Entry.. Critical: appError called: Critical: Failed to enter Entry: Can't find file Entry. Exit: Executing UObject::StaticShutdownAfterError Exit: Executing USDLClient::ShutdownAfterError Critical: Propagating Error Log: HandleError Uninitialized: Log file closed, Thu May 30 20:57:55 2024

SeriousBuggie commented 4 months ago

Init: Base directory: - somehow it not see Base Directory. What about access rights? Can be it blocked for this app?

godzfire commented 4 months ago

Init: Base directory: - somehow it not see Base Directory. What about access rights? Can be it blocked for this app?

I don't think so, how would I be able to check?

SeriousBuggie commented 4 months ago

Google tell me this: https://support.apple.com/en-en/guide/mac-help/mchlp1203/mac

godzfire commented 4 months ago

Google tell me this: https://support.apple.com/en-en/guide/mac-help/mchlp1203/mac

image

I don't think it's this because I've never had issues with app privs before and I use a LOT of apps in different locations and drives.

shadeglare commented 4 months ago

Ok. I missed the part about decompressing I guess. That fixed it. Don't need the solution above.

Hey. How to decompress uz files on Mac? Or I need a windows machine for it?

godzfire commented 4 months ago

Anyone have any ideas?

godzfire commented 4 months ago

Anyone?

godzfire commented 3 months ago

Hello? I still don't have an answer how to fix this.

davidagnome commented 2 months ago

Hello? I still don't have an answer how to fix this.

Did you right click on the App, go into package contents, and follow these directions?

https://github.com/OldUnreal/UnrealTournamentPatches/issues/1505#issuecomment-1908192862

it’s what fixed my installation on an M1 Mac Mini.