Open Annonymous5542 opened 6 months ago
AMD video? For me on Nvidia it work fine:
Also use Nvidia. Let me know what details need to be posted if necessary. OpenGL worked really well in 469c.
Need spec of your hardware + config for render from UnrealTournament.ini.
windows 10 nvidia 3080 i7-13700K 16gb
[OpenGLDrv.OpenGLRenderDevice] VolumetricLighting=True ShinySurfaces=True Coronas=True HighDetailActors=True DetailTextures=True NoAATiles=True NumAASamples=4 UseAA=True MaskedTextureHack=True SmoothMaskedTextures=False FrameRateLimit=0 FPSLimit=0 SwapInterval=0 UseMultiDrawArrays=False VolumetricLighting=True DetailClipping=False DetailMax=0 RefreshRate=0 MaxAnisotropy=16 Use16BitTextures=False UseAlphaPalette=False ShareLists=False UsePalette=False UseMultiTexture=True OneXBlending=False GammaCorrectScreenshots=False GammaOffsetBlue=0.000000 GammaOffsetGreen=0.000000 GammaOffsetRed=0.000000 GammaOffset=0.000000 LODBias=-1.000000 DescFlags=0 Description= UseVertexProgram=False GammaMultiplier=0.90000 UseTrilinear=True UsePrecache=True
When using the OpenGL renderer in 469d with HD (or higher quality) textures, all maps appear dark. Surfaces that should have a texture on will just render as black surfaces.