Closed bnied closed 3 months ago
Please ensure in your UnrealTournament.ini in section
[XOpenGLDrv.XOpenGLRenderDevice]
next values set to this values:
UseBindlessTextures=False
UseShaderDrawParameters=False
UsePersistentBuffers=False
That looks to have fixed the issue. Thanks!
I upgraded my 469c installation to 469d this morning, and the new patch introduced a ton of texturing issues on my setup.
Video: https://www.youtube.com/watch?v=ukBXuTdJMys
OS: Windows 11 x64, Version 23H2, OS build 22631.3958
GPU: AMD Radeon RX 7900 XTX, 24 GiB VRAM
Driver: 24.10.29.01-240714a-405203C-AMD-Software-Adrenalin-Edition / 32.0.11029.1008
UT: Unreal Tournament GOTY 469d, no extra mods installed.