Open krzotr opened 1 month ago
Galaxy is really old audio driver from 1999 year. I doubt if it can support above 48000 Hz at all. Also try look at game log. There can be appear reason, why it change to 8000 Hz instead,
@krzotr Even if sound card supports high sample rate, there is no benefit in using anything above 44.1/48kHz for audio playback.
Games don't even use sounds with higher than 48kHz sample rate and there is a good reason for it. A lot of sounds need to be mixed while applying various filters, effects, reverb in real time. Mixing highly upsampled sounds could result in high CPU usage and audio issues.
Use OpenAL 3D driver. It supports 3D spatial audio. Can find instruction how to configure it here
@SeriousBuggie
Also try look at game log. There can be appear reason, why it change to 8000 Hz instead
In the UnrealTournament.log
file nothing interesting. I do not see any information about changing to 8000 Hz
/ 44.1/48 kHz
@main-exe
I know, Galaxy 3D is an old audio driver. I use OpenAL 3D
. I do not want to discuss use 44.1/48 instead of 96 kHz
.
I just tried to change the output rate to 96 kHz
in Galaxy 3D
and saw an incorrect behavior (96 kHz automatically changed to 8000 Hz). This is the reason why I created an issue.
The effect of this could likely be alleviated by falling back to 48000 Hz instead of 8000 Hz when the specified sample rate can't be used. (You probably wouldn't notice the fallback either way :slightly_smiling_face:)
Tested on fresh Steam install of
UT: GOTY
+469d
patch. My sound card supports24 bit/96 kHz
Issue: In Galaxy 3D audio preferences
Output Rate
changed to8000Hz
after selected96 kHz
How to reproduce
Options
->Preferences
->Audio
Audio Driver
isGalaxy 3D
Output Rate
to96 kHz
(is automatically changed to8000Hz
(the same issue when changing to 192 kHz)https://github.com/user-attachments/assets/1751f3dc-6fe9-436a-a048-a18b3c9ed839
With
OpenAl 3D
everything is fine, I can change to96 kHz