Closed SeriousBarbie closed 2 hours ago
Did you use autosave? Or how you make so many of them?
Ofc auto save - UnrealEd crashes even in latest versions.
Well, maps usually huge enough, so this make lags on save. So I personally not use it. Prefer manually save periodically with proper versioning.
Bug fixed in test build 836.
Also all editor crashes need report, so we can fix them.
Also all editor crashes need report, so we can fix them.
I was not able to reproduce the crash - it happened multiple times on deleting a brush.
In latest test versions come nice crash logger. So sometimes even reproduce steps not need fix bug now. So feel free make issue and add crash message and crash log.
I guess the warning for movers with broken collision appears every time the map is (auto) saved and so the screen gets filled. Suggestion: while message is displayed, don't display another one (use semaphore or modal window or ...)