Closed SeriousBuggie closed 3 years ago
For fix replace at https://github.com/Slipyx/UT99/blob/f2ebd703845075a2d667e8e3f2f71a5e7f187610/Botpack/SniperRifle.uc#L171
state NormalFire
{
to
state NormalFire
{
simulated function Tick(float DeltaTime)
{
Global.Tick(DeltaTime);
if ( Pawn(Owner).bAltFire == 0 )
{
if ( (PlayerPawn(Owner) != None) && PlayerPawn(Owner).Player.IsA('ViewPort') )
PlayerPawn(Owner).StopZoom();
}
}
Reproduce:
loaded
,slomo .1
Expected result: Zoom stop after release alt fire. Actual result: Zoom continue increase until to end.