OldUnreal / UnrealTournamentPatches

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New effects don't appear on some renderers #27

Closed DarkBeemo closed 4 years ago

DarkBeemo commented 4 years ago

I've noticed that when using the alternate fire of the Sniper Rifle (zooming in), the sniper's crosshair is a bit of a higher quality in OpenGL and XOpenGL than of Direct3D 9 or Direct3D 11. I assume this is supposed to be a new feature, but it seems to be bugged. The first image is the sniper crosshair in OpenGL/XOpenGL, and the second image is in Direct3D 9/Direct3D 11. 94089285-6c4d7400-fdd8-11ea-9681-b2fc2e5002ef 94089279-6788c000-fdd8-11ea-8321-8e9eb318816c

My .ini: Beemo'sINI.zip

Windows 10 Home Edition, Version 2004 Intel Core i5-9300H @ 2.40 GHz Intel UHD Graphics 630 NVIDIA GeForce GTX 1650

stijn-volckaert commented 4 years ago

Confirmed. The higher-quality sniper reticle uses a texture format which we don't support in all renderers yet. This will probably be fixed in 469b.

DarkBeemo commented 4 years ago

Confirmed. The higher-quality sniper reticle uses a texture format which we don't support in all renderers yet. This will probably be fixed in 469b. Thank you.