Closed DarkBeemo closed 4 years ago
Confirmed. The higher-quality sniper reticle uses a texture format which we don't support in all renderers yet. This will probably be fixed in 469b.
Confirmed. The higher-quality sniper reticle uses a texture format which we don't support in all renderers yet. This will probably be fixed in 469b. Thank you.
I've noticed that when using the alternate fire of the Sniper Rifle (zooming in), the sniper's crosshair is a bit of a higher quality in OpenGL and XOpenGL than of Direct3D 9 or Direct3D 11. I assume this is supposed to be a new feature, but it seems to be bugged. The first image is the sniper crosshair in OpenGL/XOpenGL, and the second image is in Direct3D 9/Direct3D 11.
My .ini: Beemo'sINI.zip
Windows 10 Home Edition, Version 2004 Intel Core i5-9300H @ 2.40 GHz Intel UHD Graphics 630 NVIDIA GeForce GTX 1650