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UT crashing when Saving game in Unreal #470

Closed digrizzle closed 3 years ago

digrizzle commented 3 years ago

Mac OS 10.15.7 UT 439b. UT crashes in Unreal single player when saving a game. It has been fine for a few days, but it's started to crash again and no idea what's causing it. Attached crash log if any use. It was working fine. I then installed the RtNP HD single player game which played fine but then crashed on saving. I removed all RtNP HD files and now UT crashes when saving single player unreal. 99% sure it's the sound system...

Love the work on UT as only just reawaken my love for it since the update to 64bit, not been able to play UT for a long long time.

Log: Log file open, Mon Jun 21 20:48:06 2021 Init: Name subsystem initialized Init: Version: 469 Init: Compiled: Feb 28 2021 11:10:45 Init: Command line: -psn_0_12077956 Init: Base directory: Init: Character set: Unicode Init: Object subsystem initialized Init: OS: MacOS 10.9.7 Init: CPU Detected: Unknown processor () Init: CPU Features: Init: Timer Frequency=-18099.370910 MHz - Timing Source = gettimeofday Init: Unreal engine initialized Init: Detected 0 joysticks Init: SDLClient initialized. Init: Lighting subsystem initialized Init: Rendering initialized Log: LoadMap: Entry Log: Game class is 'UTIntro' Log: Bringing Level Entry.MyLevel up for play (0)... ScriptLog: InitGame: ScriptLog: Base Mutator is Entry.Mutator0 Log: Browse: UT-Logo-Map.unr?Name=DiGriz?Class=BotPack.TMale2?team=3?skin=SoldierSkins.hkil?Face=SoldierSkins.Tensor?Voice=BotPack.VoiceMaleTwo Log: LoadMap: UT-Logo-Map.unr?Name=DiGriz?Class=BotPack.TMale2?team=3?skin=SoldierSkins.hkil?Face=SoldierSkins.Tensor?Voice=BotPack.VoiceMaleTwo Log: Collecting garbage Log: Purging garbage Log: Unloading: Package Render Log: Garbage: objects: 15988->15987; refs: 178766 Log: Game class is 'UTIntro' Log: Bringing Level UT-Logo-Map.MyLevel up for play (0)... ScriptLog: InitGame: ?Name=DiGriz?Class=BotPack.TMale2?team=3?skin=SoldierSkins.hkil?Face=SoldierSkins.Tensor?Voice=BotPack.VoiceMaleTwo ScriptLog: Base Mutator is UT-Logo-Map.Mutator0 Init: Initialized moving brush tracker for Level UT-Logo-Map.MyLevel Log: Created and initialized a new SDL viewport. ScriptLog: Team 3 ScriptLog: Login: DiGriz Log: Possessed PlayerPawn: TMale2 UT-Logo-Map.TMale0 Init: Input system initialized for SDLViewport0 Log: TTS: No output filename specified. Log: TTS: Native MacOS X text-to-speech is NOT enabled. Log: Opening SDL viewport. Log: Loaded render device class. Log: Initializing OpenGLDrv... Log: binding /System/Library/Frameworks/OpenGL.framework/Libraries/libGL.dylib Log: SDLDrv SwapInterval = 0 Init: GL_VENDOR : NVIDIA Corporation Init: GL_RENDERER : NVIDIA GeForce GTX 680MX OpenGL Engine Init: GL_VERSION : 2.1 NVIDIA-14.0.32 355.11.11.10.10.143 Init: Device supports: GL_ARB_texture_compression Init: Device supports: GL_EXT_texture_compression_s3tc Init: Device supports: GL_ARB_texture_compression_rgtc Init: Device supports: GL_EXT_texture_shared_exponent Init: Device supports: GL_EXT_texture_filter_anisotropic Init: Device supports: GL_ATI_texture_env_combine3 Init: Device supports: GL_EXT_texture_lod_bias Init: Device supports: GL_EXT_secondary_color Init: Device supports: GL_ARB_multitexture Init: Device supports: GL_EXT_multi_draw_arrays Init: Device supports: GL_ARB_vertex_program Init: Device supports: GL_ARB_fragment_program Init: Device supports: GL_ARB_texture_non_power_of_two Init: Device supports: GL_ARB_framebuffer_object Init: Depth bits: 16 Log: 8 Texture Mapping Units found Log: 16 Shader Texture Mapping Units found Init: MaxAnisotropy: 16 Log: BufferActorTris: 1 Log: UseDetailAlpha: 1 Init: ALAudio: Trying to autodetect HRTF. Note: Autodetection may only work with USB headphones. Init: ALAudio: Trying to use default device Init: ALAudio: We are using OpenAL device: OpenAL Soft Init: ALAudio: OutputRateNum 6(48000 Hz) SampleRateNum 5 (44100 Hz) Init: ALAudio: Audio hardware supports 255 mono (usually sound) and 1 stereo (usually music) sources. Init: ALAudio: OpenALSoft extension ALC_SOFT_HRTF found. Init: ALAudio: HRTF is disabled. Init: OpenAL Effects extension version 1.0 found. Init: ALAudio: EFX initialized. Init: ALAudio: Version 1.1 ALSOFT 1.20.0 found Init: ALAudio subsystem initialized. Init: Game engine initialized Log: Startup time: 1.456255 seconds. Log: Entering main loop. Log: ALAudio: playing utmenu23 Unreal Tournament Menu (Impulse Tracker 2.14v5 IT 1.00) ScriptLog: Creating root window: olroot.oldskoolrootwindow ScriptLog: Using Configured GUI Scale: 1.500000 udemo: Startup hack successful! Log: UDEMO: Successfully got list of demos Log: Export travel for: DiGriz Log: Exporting travelling actors for UT-Logo-Map.TMale0 Log: URL: Adding default option Name=DiGriz Log: URL: Adding default option Class=BotPack.TMale2 Log: URL: Adding default option team=3 Log: URL: Adding default option skin=SoldierSkins.hkil Log: URL: Adding default option Face=SoldierSkins.Tensor Log: URL: Adding default option Voice=BotPack.VoiceMaleTwo Log: Browse: UT-Logo-Map.unr?Game=Botpack.LadderLoadGame?Name=DiGriz?Class=BotPack.TMale2?team=3?skin=SoldierSkins.hkil?Face=SoldierSkins.Tensor?Voice=BotPack.VoiceMaleTwo Log: LoadMap: UT-Logo-Map.unr?Game=Botpack.LadderLoadGame?Name=DiGriz?Class=BotPack.TMale2?team=3?skin=SoldierSkins.hkil?Face=SoldierSkins.Tensor?Voice=BotPack.VoiceMaleTwo Dev: ALAudio: UpdateBufferThread terminated Log: UDEMO: Successfully got list of demos Init: Shut down moving brush tracker for Level UT-Logo-Map.MyLevel Log: Collecting garbage Log: Purging garbage Log: Unloading: Package SoldierSkins Log: Unloading: Package OpenGLDrv Log: Unloading: Package ALAudio Log: Unloading: Package OldModelsMenus Log: Unloading: Package OldModels Log: Unloading: Package GenFluid Log: Unloading: Package Male1Skins Log: Unloading: Package NWUltraGoreSSEb Log: Garbage: objects: 23616->22839; refs: 264051 Log: Game class is 'LadderLoadGame' Log: Bringing Level UT-Logo-Map.MyLevel up for play (0)... ScriptLog: InitGame: ?Game=Botpack.LadderLoadGame?Name=DiGriz?Class=BotPack.TMale2?team=3?skin=SoldierSkins.hkil?Face=SoldierSkins.Tensor?Voice=BotPack.VoiceMaleTwo ScriptLog: Base Mutator is UT-Logo-Map.Mutator1 Log: Spawning new actor for Viewport SDLViewport0 ScriptLog: Team 3 ScriptLog: Login: DiGriz Log: Possessed PlayerPawn: TMale2 UT-Logo-Map.TMale20 Log: Incoming travelling actor of class Botpack.TMale2 Init: Initialized moving brush tracker for Level UT-Logo-Map.MyLevel Log: ALAudio: playing utmenu23 Unreal Tournament Menu (Impulse Tracker 2.14v5 IT 1.00) Log: URL: Adding default option Name=DiGriz Log: URL: Adding default option Class=BotPack.TMale2 Log: URL: Adding default option team=3 Log: URL: Adding default option skin=SoldierSkins.hkil Log: URL: Adding default option Face=SoldierSkins.Tensor Log: URL: Adding default option Voice=BotPack.VoiceMaleTwo Log: Browse: Index.unr?load=22?Name=DiGriz?Class=BotPack.TMale2?team=3?skin=SoldierSkins.hkil?Face=SoldierSkins.Tensor?Voice=BotPack.VoiceMaleTwo Log: LoadMap: ../Save/Save22.usa?Game=Botpack.LadderLoadGame?Name=DiGriz?Class=BotPack.TMale2?team=3?skin=SoldierSkins.hkil?Face=SoldierSkins.Tensor?Voice=BotPack.VoiceMaleTwo?load Dev: ALAudio: UpdateBufferThread terminated Log: UDEMO: Successfully got list of demos Init: Shut down moving brush tracker for Level UT-Logo-Map.MyLevel Log: Collecting garbage Log: Purging garbage Log: Unloading: Package UT-Logo-Map Log: Unloading: Package utmenu23 Log: Garbage: objects: 33696->33184; refs: 679934 Log: Spawning new actor for Viewport SDLViewport0 ScriptLog: Team 3 ScriptLog: Login: DiGriz Log: Possessed PlayerPawn: TMale2 Save22.TMale20 ScriptLog: All inventory from DiGriz is accepted Init: Initialized moving brush tracker for Level Save22.MyLevel Log: ALAudio: playing digsh Shared Dig (Impulse Tracker 2.14v3 S3M) ScriptLog: Q= 1 Init: Shut down moving brush tracker for Level Save22.MyLevel Log: Unloading: Package Save22 Exit: Executing UObject::StaticShutdownAfterError Exit: Executing USDLClient::ShutdownAfterError Exit: ALAudio subsystem shut down. Exit: UALAudioSubsystem::ShutdownAfterError Exit: UOpenGLRenderDevice::ShutdownAfterError Log: HandleError Exit: Exiting. Uninitialized: Log file closed, Mon Jun 21 20:48:49 2021

digrizzle commented 3 years ago

Okay stranger and stranger, it's working now can save. Not changed anything I played the UT ladder for a bit then tried SP Unreal and it worked. Only thing different was the game had reset the skin to Necris when it was on Warbot. Tried again with Warbot and still saved so issue is not HD skins.

stijn-volckaert commented 3 years ago

Feel free to reopen this ticket if you find any way to reproduce this!