Closed zbyram closed 2 years ago
Confirmed.
[UTMenu.SlotWindow]
Saves[4]=5\1\6\15\0\0\0\0\0\0\0\0\M\1\TestTrophy
produce in Trophy room (map EOL_Statues) all meshes for rewards.
This happens because class TrophyGame extends UTIntro;
define own
var LadderInventory LadderObj;
and not bother init it at all.
So this shadowed var LadderInventory LadderObj;
from class UTIntro extends TournamentGameInfo;
and never be loaded, so always be None
.
A particular trophy should appear (with a small animation) only after completing part of the campaign e.g. Deatchmatch or Domination. Now all trophies are visible from the start as if they were already unlocked. Issue is only visible after you get the first trophy, as that is when the trophy room is first shown.