Open CommonLoon102 opened 2 years ago
We currently do not have a software renderer for Linux. I suspect that the early Loki releases had an SDL-based software renderer but I do not know if it was ever functional/stable. The SoftDrv renderer that came with the Windows version had a lot of platform- and architecture-specific code. For this reason, it is only available on Win32. We do, however, have an internal fork that replaces nearly all non-portable code with portable code. This could be a good base for a future SoftDrv on Linux/macOS.
I played the Loki version with software renderer on Athlon XP, on antix linux, two days ago.
Shouldn't OpenGL run fine on Mesa's software rendering LLVM driver?
In order to force software rendering on Linux makes sure to set LIBGL_ALWAYS_SOFTWARE=1
in your environment.
Shouldn't OpenGL run fine on Mesa's software rendering LLVM driver?
OpenGL works, but the integrated Intel chip is so bad, that is runs worse than it would in software renderer.
How can I enable it? If I set the software renderer in
UnrealTournament.ini
the game changes that to OpenGL automatically. Is this on purpose?