Will be good if code of Actor Properties window contains special case which allow edit PolyFlags without external tools.
For example on value PolyFlags = 67109132 you simple press "+" and open subitems like in vector, with flags which you can set/unset to modify PolyFlags number.
Flag Name Description
0 Default Use settings from Surface Properties for each individual surface of the brush.
1 Invisible All surfaces of the brush are invisible
2 Masked Use for palettized textures to make the first color in the palette (in Paint Shop Pro at least) invisible, see Color Blending
4 Translucent Darker parts of the textur become transparent, see Color Blending
16 Force View Zone
64 Modulated Greyer parts of the texture become transparent, see Color Blending
128 Fake Backdrop Parallax SkyBox visible through surface
256 Two Sided Surfaces display their texture from both sides
512 U-Pan Texture moves in U direction, change speed in ZoneInfo or LevelInfo [ch8594] ZoneLight
1024 V-Pan Texture moves in V direction, change speed in ZoneInfo or LevelInfo [ch8594] ZoneLight
2048 No Smooth Square pixels
4096 Special Poly Doesn't do a lot
8192 Small Wavy
32768 Low Shadow Detail Reduces shadow detail; in conjunction with High Shadow Detail (below), makes extra low shadow detail
262144 Dirty Shadows
524288 Bright Corners No dark shadows at the edges of the surface
1048576 Special Lit Surface only gets light from Special Lit lights
2097152 No Bounds Reject
4194304 Unlit Surface ignores lighting and is fullbright
8388608 High Shadow Detail Enhances shadow detail
For example you can uncheck "unlit" subitem and 0x4000 (4194304) will be removed from PolyFlags.
Moved from: https://www.oldunreal.com/phpBB3/viewtopic.php?f=42&t=4432
Will be good if code of Actor Properties window contains special case which allow edit PolyFlags without external tools.
For example on value PolyFlags = 67109132 you simple press "+" and open subitems like in vector, with flags which you can set/unset to modify PolyFlags number.
http://www.unreal.ut-files.com/3DEditing/Tutorials/unrealwiki-offline/polyflags.html
For example you can uncheck "unlit" subitem and 0x4000 (4194304) will be removed from PolyFlags.
http://web.archive.org/web/20020706010728/http://real.jall.org:81/unreal/tutorials/enum-polyflags.h