Closed xDShot closed 1 year ago
With OldUnreal/UnrealTournamentPatches it happens the same?
This is on 469b. Or what patch you talking about?
Yes, i tried this one. Same.
Proton? я чёто не пойму или сир знает толк в извращениях релаьно не слежу за этими прокладками но зачем в вайне запускать то что этим же прожэктом в нативе есть???
Proton? я чёто не пойму или сир знает толк в извращениях релаьно не слежу за этими прокладками но зачем в вайне запускать то что этим же прожэктом в нативе есть???
I want Steam features be integrated like overlay and hours tracking, showing friends i play, etc. Unfortunately Steam doesn't allow change what binary should be launched for game (apart of replacing UnrealTournament.exe but it still feeds binary to proton).
Besides, graphical glitches are here. So OldUnreal or mesa should take a look and fix it.
В Пн, 23/05/2022 в 09:01 -0700, xDShot пишет:
I want Steam features be integrated like overlay and hours tracking, showing friends i play, etc. Unfortunately Steam doesn't allow change what binary should be launched for game (apart of replacing UnrealTournament.exe but it still feeds binary to proton).
pls devs DON'T YOU DARE SPEND YOUR TIME ON THIS CRAP. thx.
Worth to mention that UT99 is practically only legally purchasable on Steam and GOG, both provide only Windows version.
penguinophobia
hope the devs see who's the village idjit here
one can always count on ЛОРобота_младшего_дошкольного to behave like a true васян
Could you test the 469c release candidate?
Unfortunately visual glitches are still there
I gonna give up on this idea. Right now I play on native linux client. The XOpenGL has same graphical issues. I switched to regular OpenGL render device. It still has (although much less) some wireframes behind transparent projectiles and glows, but these are eliminated by wrapping to zink ogl to vulkan translator. Plus, I made script that wraps Steam API so it shows everyone I play UT99 and adds Steam overlay.
This is probably the same bug as #971
Could anyone test if this still happens with the latest 469d preview? Come talk to us on Discord if you don't have access to preview builds
This should be fixed in the next build
Copy-pasted from mesa issue: https://gitlab.freedesktop.org/mesa/mesa/-/issues/6542
Description
Unreal Tournament (1999) with 469b patch installed: https://github.com/OldUnreal/UnrealTournamentPatches played on Steam with Proton Experimental with XOpenGLDrv (OpenGL 4-based 3d renderer) enabled.
There are rendering artifacts in game menus:
There is also wireframe rendering on world objects behind glow effects (found on first tutorial level):
No such bugs on vanilla 436 with (older) OpenGL renderer:
System information
If applicable
Further information (optional)
Does the issue reproduce with the LLVM backend (
RADV_DEBUG=llvm
) or on the AMDGPU-PRO drivers? YesDoes your environment set any of the variables
ACO_DEBUG
,RADV_DEBUG
, andRADV_PERFTEST
? No