Open BerserkerBG opened 2 years ago
More examples with vertex editing:
Very annoying bug
Buggie — Berserker click on pivot not make any sense at all?
Berserker — Yeah It's not needed at all
Buggie — I guess it can be make transparent for clicks then
Berserker — actually, it makes sense for meshes or actors like light, if bEdShouldSnap=True. When you right click on the pivot it should snap to the grid. This is not issue for brushes at all since they already have origin point and vertex points visible. However meshes or sprites dont have a visible origin point so it relies on pivot when snapping
I hope someone fixes this issue. The red Pivot cursor can not let you select actors and vertex points under it and many mistakes happen when you're not paying attention.
Scenario 1: If the Pivot cursor is slightly away from the Origin point of brush, you can not select the Origin point or snap it back to the grid, because Pivot cursor is on top of the Origin point. Here is a video demonstrating what happens when the pivot cursor is offset and you try to snap the brush to the grid: https://user-images.githubusercontent.com/58362332/174192394-faaa6469-3fd3-4075-81ca-74c780529189.mp4
Scenario 2: If you have an actor like PlayerStart and there is a Pivot cursor in front of it, you cannot select the PlayerStart actor, because the Pivot cursor is blocking it.