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[469c-RC2] XOpenGL micro freezing #954

Open guitronimo opened 2 years ago

guitronimo commented 2 years ago

The problem is hard to describe. One time you think everything is just fine and dandy - then all off a sudden it becomes like having micro pauses during gameplay althrough own movements and animations work just fine. Its only that shots appear delayed and also enemies seem to hang for that amout of time also. Its really just a few ms.

Not sure if this makes any sense. I will further investigate this and post here.

These are my settings:

[XOpenGLDrv.XOpenGLRenderDevice]
Description=NVIDIA GeForce GTX 1660 Ti/PCIe/SSE2
NoDrawSimple=False
NoDrawTile=False
NoDrawGouraudList=False
NoDrawGouraud=False
NoDrawComplexSurface=False
NoBuffering=False
UseOpenGLDebug=False
UseHWClipping=False
UseHWLighting=False
UseBindlessTextures=True
SyncToDraw=False
UsePersistentBuffers=False
GenerateMipMaps=False
UseBufferInvalidation=False
NoAATiles=True
DetailTextures=True
MacroTextures=True
BumpMaps=True
GammaCorrectScreenshots=True
UseAA=True
UseTrilinear=True
UsePrecache=True
AlwaysMipmap=False
ShareLists=True
NoFiltering=False
HighDetailActors=True
Coronas=True
ShinySurfaces=True
VolumetricLighting=True
MaxAnisotropy=4.000000
LODBias=0.000000
GammaOffsetScreenshots=0.700000
DebugLevel=2
NumAASamples=4
RefreshRate=144
DescFlags=1
UseVSync=Adaptive
OpenGLVersion=Core
UseLightmapAtlas=True
MaxBindlessTextures=4096
UseShaderDrawParameters=True
UseBindlessLightmaps=True
SimulateMultiPass=False
UseSRGBTextures=False
ParallaxVersion=None
GammaMultiplierUED=1.000000
GammaMultiplier=1.000000
DetailMax=0
guitronimo commented 2 years ago

You refer to an article that describes meshes to be at least partially invisible. I noticed this in 469C RC2 also but wasnt sure if this had something to do with bad config. Botplayer was completely invisible to me after a few rounds of playing. I will try reproduce this and report in the corresponding issue.

But then again this issue here only describes that my own player is working fine - no lags or delays- but it seems like "world" and other players are frozen for a fraction of a second. Only occured in XOpenGL for me.

stijn-volckaert commented 1 year ago

This tool might help to debug the problem: https://www.capframex.com/

Sergiut99 commented 1 year ago

I confirm your words. This renderer works differently on different machines. I also have a stuttering. "world" and other players are frozen for a fraction of a second. .

noskill24 commented 8 months ago

For me it happens on XOpenGL and OpenGL as well. Sometimes players became invisible for a few seconds. For example on the FACE map, when I stay on the tower, sometimes players became invisible on enemy spawning area for 1-5 seconds. It happens on different online servers. It happens on different maps. Also both drivers start stuttering and micro-freezing when ping is over 70 (even less 120).

patch 469c / 469d

I have NVIDIA 2080 with latest drivers. 8-th gen CPU.